Post: weapon damage/health/data guide
02-15-2011, 03:27 AM #1
Snickers-
You talkin to me?
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Heres the data numbers on all the weapons, zombie health and number of zombies from my full guide that will be up within a few days. these are just numbers only. Credit goes to duckcall00/Den for providing the health and number of zombies data.


Zombie Health Per Round:

Zombies start with 150 health. With each round up to Round nine, they gain 100 health, ending up with 950.
Starting at round 10, the zombie health is multiplied by 1.1 with each round. At first, 1.1 isn't much, but it exponentially grows and becomes massive per round.

Round 01 = 150
Round 02 = 250
Round 03 = 350
Round 04 = 450
Round 05 = 550
Round 06 = 650
Round 07 = 750
Round 08 = 850
Round 09 = 950
Round 10 = 1045
Round 11 = 1150
Round 12 = 1264
Round 13 = 1391
Round 14 = 1530
Round 15 = 1683
Round 16 = 1851
Round 17 = 2036
Round 18 = 2240
Round 19 = 2464
Round 20 = 2710
Round 30 = 7030
Round 40 = 18234
Round 50 = 47295
Round 60 = 122673
Round 70 = 318183
Round 100 = 5552108 (5.5 million health)


Number of Zombies Per Round:

There can only be 24 zombies in the map at one time. Reserve zombies come in when existing ones are killed.

The maximum number of zombies is 24 for one player.
+6 for each extra player.

From Rounds 1 to 4, the number of zombies is limited by 0.2, 0.4, 0.6 and 0.8 multipliers.

Between rounds 5 and 9, there will be 24 (+6 per player) zombies.

At Round 10 and on, the zombie count increases exponentially with (Round Number * 0.15 = Multiplier)

Example of a two player game:
Round 16 * 0.15 = 2.4
2.4 * 30 = 72 zombies


Weapon Damage Data:

The first number is the Weapon's Max Base Damage (Base Damage x Max Ammo), the second number is the Weapon's Max Damage After Modifier (Max Base Damage x Max Modifier). To the right of the Weapon is the PaP'd version for quick camparisons of both it's Non PaP'd and Pap'd Versions.

So for example:

Weapon A (Max Base Damage, Max Damage after Modifier) vs PaP'd Version of Weapon A (Max Base Damage, Max Damage after Modifier)


Pistols:

CZ75 (23k,79k) vs Calamity (78k,273k)

Dual CZ75 (38k,126k) vs Calamity and Jane (108k,357k)

M1911 (2k,6k) vs Mustang and Sally (62k,310k)

Python (90k,135k) vs Cobra (108k,324k)


Sub Machine Guns:

AK-74u (22k,86k) vs AK-74fu2 (61k,304k)

MP5k (15k,60k) vs MP115 Kollider (34k,168k)

MP40 (22k,90k) vs The Afterburner (51k,256k)

MPL (14k,58k) vs MPL-LF (34k,168k)

PM63 (12k,48k) vs Tokyo and Rose (39k,175k)

Spectre (14k,54k) vs Phantom (35k,176k)


Assault Rifles:

AUG (42k,168k) vs AUG-50M3 (84k,489k)

Commando (45k,180k) vs Predator (84k,420k)

FAMAS (18k,72k) vs G16-GL35 (41k,203k)

FN FAL (32k,128k) vs EPC WN (94k,468k)

G11 (19k,77k) vs G115 Generator (50k,252k)

Galil (52k,210k) vs Lamentation (116k,578k)

M14 (11k,33k) vs Mnesia (42k,250k)

M16 (15k,60k) vs Skullcrusher (45k,225k)


Light Machine Guns:

HK21 (94k,281k) vs H115 Oscillator (189,567k)

RPK (65k,195k) vs R115 Resonator (113k,338k)


Sniper Rifles:

Dragunov (15k,150k) vs D115 Disassembler (90k,900k)

L96A1 (25k,250k) vs L115 Isolator (80k,800k)


Shotguns:

HS-10 (54k,54k) vs Typhoid and Mary (230k,230k)

Olympia (27k,27) vs Hades (149k,149k)

SPAS-12 (51k,51k) vs SPAZ-24 (230k,230k)

Stakeout (58k,58k) vs Raid (168k,168k)


Launchers:

China Lake (13k,13k) vs China Beach (45k,45k)

M72 LAW (42k,42k) vs M72 Anarchy(150k,150k)


Wonder Weapons:

Ray Gun (180,180k) vs Porter's X2 Ray Gun (400k,2.0m)

Thunder Gun (~,~) vs Zeus Cannon (~,~)

Winter's Howl (~,~) vs Winter's Fury (~,~)


Miscellaneous:

Ballistic Knife (3k,3k) vs The Krause Refibrillator (27k,27k)

Crossbow (200,200) vs Awful Lawton (750,750)

Grenades (3k,3k)

Sickle (~,~)

wilmer007's explanation to weapon damage- MP5k (15k,60k) vs MP115 Kollider (34k,168k) means that total damage the weapon will do once it completely runs out of ammo. MP5k does 100 damage per bullet so at round 30 zombies have 7,030 of health so you would need to put 71 bullets (7k worth of max base damage) or half your ammo/damage output just to kill one zombie.
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The following 28 users say thank you to Snickers- for this useful post:

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02-15-2011, 10:16 PM #11
Snickers-
You talkin to me?
Originally posted by Rasengan View Post
Nice post. I agree it should be stickied. There's just one thing below:



No way is the HK stronger than the RPK. I have had both guns at one point, and the zombies die A LOT quicker with the RPK, upgraded and unupgraded than the HK upgraded and un-upgraded. I think this might be wrong.

its because rpk has a higher RoF then hk
02-16-2011, 05:24 PM #12
ResistTheSun
In Flames Much?
Nice

Looks like the 47u the best off the wall weapon then ?
02-16-2011, 08:15 PM #13
The weapons damage data is accurate.

The HK does do more damage than the RPK. However, the RPK has a higher rate of fire - which is ideal for mowing them zombies coming at you in str8 line.


Below is a link which has a detailed breakdown of each weapon & specific damages to a zombie.

You must login or register to view this content.
02-16-2011, 09:49 PM #14
Sock_eater
Do a barrel roll!
just wondering on the damage tables. when it says 400k for example, does that mean it does 400000? or does the K stand for something else?
02-17-2011, 01:01 AM #15
waterboy1248
Climbing up the ladder
Originally posted by Rasengan View Post
Nice post. I agree it should be stickied. There's just one thing below:



No way is the HK stronger than the RPK. I have had both guns at one point, and the zombies die A LOT quicker with the RPK, upgraded and unupgraded than the HK upgraded and un-upgraded. I think this might be wrong.


well the rpk does have a higher fire rate so that might be why it can kill zombies faster. if you really think that the rpk does more damage leave two unharmed zombies until the end of a round and shoot them both in the same spot with each gun on the same round and count how many shots it takes. i'd do it but it seems like to much work to me Happy im too lazy lol
02-17-2011, 01:26 AM #16
Luffy*
i'M NoT goNNa LiE
Originally posted by waterboy1248 View Post
well the rpk does have a higher fire rate so that might be why it can kill zombies faster. if you really think that the rpk does more damage leave two unharmed zombies until the end of a round and shoot them both in the same spot with each gun on the same round and count how many shots it takes. i'd do it but it seems like to much work to me Happy im too lazy lol


im positive that the rpk is stronger, but i realised why he put its weaker. its cuz the hk has more ammo, and he takes ammo into consideration.
02-17-2011, 01:56 AM #17
Snickers-
You talkin to me?
Originally posted by Rasengan View Post
im positive that the rpk is stronger, but i realised why he put its weaker. its cuz the hk has more ammo, and he takes ammo into consideration.


nope hk is just stronger than rpk.
02-17-2011, 05:31 PM #18
@Sock eater

k stands for 1,000 so 400k = 400,000
02-17-2011, 06:15 PM #19
Dude's all these statistics really help but personally HK>RPK Becuase it has a hire fire rate!Claps

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