Post: weapon damage/health/data guide
02-15-2011, 03:27 AM #1
Snickers-
You talkin to me?
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Heres the data numbers on all the weapons, zombie health and number of zombies from my full guide that will be up within a few days. these are just numbers only. Credit goes to duckcall00/Den for providing the health and number of zombies data.


Zombie Health Per Round:

Zombies start with 150 health. With each round up to Round nine, they gain 100 health, ending up with 950.
Starting at round 10, the zombie health is multiplied by 1.1 with each round. At first, 1.1 isn't much, but it exponentially grows and becomes massive per round.

Round 01 = 150
Round 02 = 250
Round 03 = 350
Round 04 = 450
Round 05 = 550
Round 06 = 650
Round 07 = 750
Round 08 = 850
Round 09 = 950
Round 10 = 1045
Round 11 = 1150
Round 12 = 1264
Round 13 = 1391
Round 14 = 1530
Round 15 = 1683
Round 16 = 1851
Round 17 = 2036
Round 18 = 2240
Round 19 = 2464
Round 20 = 2710
Round 30 = 7030
Round 40 = 18234
Round 50 = 47295
Round 60 = 122673
Round 70 = 318183
Round 100 = 5552108 (5.5 million health)


Number of Zombies Per Round:

There can only be 24 zombies in the map at one time. Reserve zombies come in when existing ones are killed.

The maximum number of zombies is 24 for one player.
+6 for each extra player.

From Rounds 1 to 4, the number of zombies is limited by 0.2, 0.4, 0.6 and 0.8 multipliers.

Between rounds 5 and 9, there will be 24 (+6 per player) zombies.

At Round 10 and on, the zombie count increases exponentially with (Round Number * 0.15 = Multiplier)

Example of a two player game:
Round 16 * 0.15 = 2.4
2.4 * 30 = 72 zombies


Weapon Damage Data:

The first number is the Weapon's Max Base Damage (Base Damage x Max Ammo), the second number is the Weapon's Max Damage After Modifier (Max Base Damage x Max Modifier). To the right of the Weapon is the PaP'd version for quick camparisons of both it's Non PaP'd and Pap'd Versions.

So for example:

Weapon A (Max Base Damage, Max Damage after Modifier) vs PaP'd Version of Weapon A (Max Base Damage, Max Damage after Modifier)


Pistols:

CZ75 (23k,79k) vs Calamity (78k,273k)

Dual CZ75 (38k,126k) vs Calamity and Jane (108k,357k)

M1911 (2k,6k) vs Mustang and Sally (62k,310k)

Python (90k,135k) vs Cobra (108k,324k)


Sub Machine Guns:

AK-74u (22k,86k) vs AK-74fu2 (61k,304k)

MP5k (15k,60k) vs MP115 Kollider (34k,168k)

MP40 (22k,90k) vs The Afterburner (51k,256k)

MPL (14k,58k) vs MPL-LF (34k,168k)

PM63 (12k,48k) vs Tokyo and Rose (39k,175k)

Spectre (14k,54k) vs Phantom (35k,176k)


Assault Rifles:

AUG (42k,168k) vs AUG-50M3 (84k,489k)

Commando (45k,180k) vs Predator (84k,420k)

FAMAS (18k,72k) vs G16-GL35 (41k,203k)

FN FAL (32k,128k) vs EPC WN (94k,468k)

G11 (19k,77k) vs G115 Generator (50k,252k)

Galil (52k,210k) vs Lamentation (116k,578k)

M14 (11k,33k) vs Mnesia (42k,250k)

M16 (15k,60k) vs Skullcrusher (45k,225k)


Light Machine Guns:

HK21 (94k,281k) vs H115 Oscillator (189,567k)

RPK (65k,195k) vs R115 Resonator (113k,338k)


Sniper Rifles:

Dragunov (15k,150k) vs D115 Disassembler (90k,900k)

L96A1 (25k,250k) vs L115 Isolator (80k,800k)


Shotguns:

HS-10 (54k,54k) vs Typhoid and Mary (230k,230k)

Olympia (27k,27) vs Hades (149k,149k)

SPAS-12 (51k,51k) vs SPAZ-24 (230k,230k)

Stakeout (58k,58k) vs Raid (168k,168k)


Launchers:

China Lake (13k,13k) vs China Beach (45k,45k)

M72 LAW (42k,42k) vs M72 Anarchy(150k,150k)


Wonder Weapons:

Ray Gun (180,180k) vs Porter's X2 Ray Gun (400k,2.0m)

Thunder Gun (~,~) vs Zeus Cannon (~,~)

Winter's Howl (~,~) vs Winter's Fury (~,~)


Miscellaneous:

Ballistic Knife (3k,3k) vs The Krause Refibrillator (27k,27k)

Crossbow (200,200) vs Awful Lawton (750,750)

Grenades (3k,3k)

Sickle (~,~)

wilmer007's explanation to weapon damage- MP5k (15k,60k) vs MP115 Kollider (34k,168k) means that total damage the weapon will do once it completely runs out of ammo. MP5k does 100 damage per bullet so at round 30 zombies have 7,030 of health so you would need to put 71 bullets (7k worth of max base damage) or half your ammo/damage output just to kill one zombie.
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The following 28 users say thank you to Snickers- for this useful post:

-Fitz-, ⒿⒺⒷⓇⓄ, 041c0unterPart, Aced, b0snian, DanielMorgan, dannythedog, DeAd_bLiTz, F-WiekSon, Fuhrer, iloveyou2, Luffy*, MarioDaKid, Optimous_Meteor, Pyrochemical, qazwertyupo, racecar12, RaStA_iLLuZioNz, SkaterCookie, Staaaff, SU44K8, thecooldude71, theultimateloser, Vegetᶏ, viper44, waterboy1248, xd366, Zestat
02-17-2011, 09:19 PM #20
waterboy1248
Climbing up the ladder
Originally posted by owainglyn View Post
Dude's all these statistics really help but personally HK>RPK Becuase it has a hire fire rate!Claps


well if you are trying to say that the hk is better because it has a higher fire rate then you are wrong. the hk is better but it doesn't have a higher fire rate, the rpk does. im just clarifying
02-17-2011, 09:24 PM #21
Luffy*
i'M NoT goNNa LiE
Originally posted by hehehehehe View Post
nope hk is just stronger than rpk.


I still don't agree. When it comes down to it, i would take the rpk over the hk, im pretty sure anyone would.
02-18-2011, 06:06 AM #22
geezy773
Save Point
Originally posted by Rasengan View Post
I still don't agree. When it comes down to it, i would take the rpk over the hk, im pretty sure anyone would.


HK :hitman:
02-18-2011, 10:54 PM #23
zMercury---
Do a barrel roll!
Didn't know about the multipliers. Thanked.
02-18-2011, 11:34 PM #24
MikeyCapp
Vault dweller
Thanks Dude =)
02-20-2011, 02:46 AM #25
Snickers-
You talkin to me?
Originally posted by Mikey2497. View Post
Thanks Dude =)

no prob man
03-03-2011, 03:09 AM #26
wilmer007
Save Point
lol i had to google my own guide to find out who is jacking my stuff, how lame.... Smile

BTW thank you for not informing me about posting here, no biggie... google doesn't lie and you always get caught Smile lol!!!!!!!

Originally posted by Rasengan View Post
Nice post. I agree it should be stickied. There's just one thing below:



No way is the HK stronger than the RPK. I have had both guns at one point, and the zombies die A LOT quicker with the RPK, upgraded and unupgraded than the HK upgraded and un-upgraded. I think this might be wrong.


nah man its all in your head and eyes. RPK kills faster because it shoots at the standard RoF of 750 while HK21 shoots at 535. HK21 has a damage of 150-110 per bullet so 150*635 = 93,765 of total base damage while the RPK is 130-90 per bullet so 130*500=65,000 of total base damage.

and that's not even counting that HK21 reloads in 3.75, 4.75 when empty while the RPK reloads at 4, 5.5 empty so yeah HK21 does more damage than RPK , reloads and has more ammo on top of it. RPK is usually my third weapon until i get HK21 or Galil.

so yeah simple math and numbers never lie while your eyes and brain do... Smile lol!!!!!

The following user thanked wilmer007 for this useful post:

jamzyb
03-03-2011, 04:39 AM #27
Zestat
Haxor!
Wow dude this is amazing thx for posting much rep much rep:mudkip:Claps
03-04-2011, 04:45 AM #28
stlouisx92
Do a barrel roll!
well this is false

knife dmg has always been 100

and this says round 1 is 150..

yet zombies die in 1 hit on round 1

bad / 10

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