Post: weapon damage/health/data guide
02-15-2011, 03:27 AM #1
Snickers-
You talkin to me?
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Heres the data numbers on all the weapons, zombie health and number of zombies from my full guide that will be up within a few days. these are just numbers only. Credit goes to duckcall00/Den for providing the health and number of zombies data.


Zombie Health Per Round:

Zombies start with 150 health. With each round up to Round nine, they gain 100 health, ending up with 950.
Starting at round 10, the zombie health is multiplied by 1.1 with each round. At first, 1.1 isn't much, but it exponentially grows and becomes massive per round.

Round 01 = 150
Round 02 = 250
Round 03 = 350
Round 04 = 450
Round 05 = 550
Round 06 = 650
Round 07 = 750
Round 08 = 850
Round 09 = 950
Round 10 = 1045
Round 11 = 1150
Round 12 = 1264
Round 13 = 1391
Round 14 = 1530
Round 15 = 1683
Round 16 = 1851
Round 17 = 2036
Round 18 = 2240
Round 19 = 2464
Round 20 = 2710
Round 30 = 7030
Round 40 = 18234
Round 50 = 47295
Round 60 = 122673
Round 70 = 318183
Round 100 = 5552108 (5.5 million health)


Number of Zombies Per Round:

There can only be 24 zombies in the map at one time. Reserve zombies come in when existing ones are killed.

The maximum number of zombies is 24 for one player.
+6 for each extra player.

From Rounds 1 to 4, the number of zombies is limited by 0.2, 0.4, 0.6 and 0.8 multipliers.

Between rounds 5 and 9, there will be 24 (+6 per player) zombies.

At Round 10 and on, the zombie count increases exponentially with (Round Number * 0.15 = Multiplier)

Example of a two player game:
Round 16 * 0.15 = 2.4
2.4 * 30 = 72 zombies


Weapon Damage Data:

The first number is the Weapon's Max Base Damage (Base Damage x Max Ammo), the second number is the Weapon's Max Damage After Modifier (Max Base Damage x Max Modifier). To the right of the Weapon is the PaP'd version for quick camparisons of both it's Non PaP'd and Pap'd Versions.

So for example:

Weapon A (Max Base Damage, Max Damage after Modifier) vs PaP'd Version of Weapon A (Max Base Damage, Max Damage after Modifier)


Pistols:

CZ75 (23k,79k) vs Calamity (78k,273k)

Dual CZ75 (38k,126k) vs Calamity and Jane (108k,357k)

M1911 (2k,6k) vs Mustang and Sally (62k,310k)

Python (90k,135k) vs Cobra (108k,324k)


Sub Machine Guns:

AK-74u (22k,86k) vs AK-74fu2 (61k,304k)

MP5k (15k,60k) vs MP115 Kollider (34k,168k)

MP40 (22k,90k) vs The Afterburner (51k,256k)

MPL (14k,58k) vs MPL-LF (34k,168k)

PM63 (12k,48k) vs Tokyo and Rose (39k,175k)

Spectre (14k,54k) vs Phantom (35k,176k)


Assault Rifles:

AUG (42k,168k) vs AUG-50M3 (84k,489k)

Commando (45k,180k) vs Predator (84k,420k)

FAMAS (18k,72k) vs G16-GL35 (41k,203k)

FN FAL (32k,128k) vs EPC WN (94k,468k)

G11 (19k,77k) vs G115 Generator (50k,252k)

Galil (52k,210k) vs Lamentation (116k,578k)

M14 (11k,33k) vs Mnesia (42k,250k)

M16 (15k,60k) vs Skullcrusher (45k,225k)


Light Machine Guns:

HK21 (94k,281k) vs H115 Oscillator (189,567k)

RPK (65k,195k) vs R115 Resonator (113k,338k)


Sniper Rifles:

Dragunov (15k,150k) vs D115 Disassembler (90k,900k)

L96A1 (25k,250k) vs L115 Isolator (80k,800k)


Shotguns:

HS-10 (54k,54k) vs Typhoid and Mary (230k,230k)

Olympia (27k,27) vs Hades (149k,149k)

SPAS-12 (51k,51k) vs SPAZ-24 (230k,230k)

Stakeout (58k,58k) vs Raid (168k,168k)


Launchers:

China Lake (13k,13k) vs China Beach (45k,45k)

M72 LAW (42k,42k) vs M72 Anarchy(150k,150k)


Wonder Weapons:

Ray Gun (180,180k) vs Porter's X2 Ray Gun (400k,2.0m)

Thunder Gun (~,~) vs Zeus Cannon (~,~)

Winter's Howl (~,~) vs Winter's Fury (~,~)


Miscellaneous:

Ballistic Knife (3k,3k) vs The Krause Refibrillator (27k,27k)

Crossbow (200,200) vs Awful Lawton (750,750)

Grenades (3k,3k)

Sickle (~,~)

wilmer007's explanation to weapon damage- MP5k (15k,60k) vs MP115 Kollider (34k,168k) means that total damage the weapon will do once it completely runs out of ammo. MP5k does 100 damage per bullet so at round 30 zombies have 7,030 of health so you would need to put 71 bullets (7k worth of max base damage) or half your ammo/damage output just to kill one zombie.
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03-16-2011, 01:10 PM #38
gavros7
Treasure hunter
nice thread, round 100 zombie health is insane
03-16-2011, 03:43 PM #39
xd366
find me on twitter now
Originally posted by hehehehehe View Post
The first number is the Weapon's Max Base Damage (Base Damage x Max Ammo), the second number is the Weapon's Max Damage After Modifier (Max Base Damage x Max Modifier). To the right of the Weapon is the PaP'd version for quick camparisons of both it's Non PaP'd and Pap'd Versions.



what i'm saying is. your info says for example:

M1911 (2k,6k)

now do some math.
if the m1911 had 2000 damage on level 1,
where zombies have
Round 01 = 150, then zombies would die with 1 shot

they dont. they die with 8 (base damage, meaning no body damage multiplier)
instead of 2k, they really have 20. which is why you can shoot a zombie in the leg (where the body multiplier is 1.0) 7 times, and he still wont die.
03-16-2011, 03:57 PM #40
Ameht!
Dark Knight
Originally posted by hehehehehe View Post
Credit to wilmer007


Heres the data numbers on all the weapons, zombie health and number of zombies from my full guide that will be up within a few days. these are just numbers only. Credit goes to duckcall00/Den for providing the health and number of zombies data.




how about the health for the pentegon theif?
03-16-2011, 07:16 PM #41
Snickers-
You talkin to me?
Originally posted by xd366 View Post
what i'm saying is. your info says for example:

M1911 (2k,6k)

now do some math.
if the m1911 had 2000 damage on level 1,
where zombies have
Round 01 = 150, then zombies would die with 1 shot

they dont. they die with 8 (base damage, meaning no body damage multiplier)
instead of 2k, they really have 20. which is why you can shoot a zombie in the leg (where the body multiplier is 1.0) 7 times, and he still wont die.


u 4got that it says base damage X max ammo
not just a single shot.
03-16-2011, 09:03 PM #42
the Number of Zombies Per Round: section is wrong..

24 * .2 = 4.8, but there is always 6 zombies on lvl 1

the rest seems wrong as well, after doing the math (1666 zombies after lvl 30? i got to lvl 33 2 days ago and had killed 1088 (or there about) zombies, no traps and a few nukes (2 i think)

this is on ps3 by the way..not sure if its different for xbox

edit: forgot to say this is solo
03-17-2011, 04:37 AM #43
Snickers-
You talkin to me?
Originally posted by black View Post
the Number of Zombies Per Round: section is wrong..

24 * .2 = 4.8, but there is always 6 zombies on lvl 1

the rest seems wrong as well, after doing the math (1666 zombies after lvl 30? i got to lvl 33 2 days ago and had killed 1088 (or there about) zombies, no traps and a few nukes (2 i think)

this is on ps3 by the way..not sure if its different for xbox

edit: forgot to say this is solo


i have no idea about what you are talking about. btw i never listed anything about it how many zombies there are.
03-17-2011, 07:12 AM #44
um??
in the first post right under zombie hp
(cut it out to compress it)

Originally posted by hehehehehe View Post
Credit to wilmer007
Round 30 = 7030
Round 40 = 18234
Round 50 = 47295
Round 60 = 122673
Round 70 = 318183
Round 100 = 5552108 (5.5 million health)


Number of Zombies Per Round:

There can only be 24 zombies in the map at one time. Reserve zombies come in when existing ones are killed.

The maximum number of zombies is 24 for one player.
+6 for each extra player.

From Rounds 1 to 4, the number of zombies is limited by 0.2, 0.4, 0.6 and 0.8 multipliers.

Between rounds 5 and 9, there will be 24 (+6 per player) zombies.

At Round 10 and on, the zombie count increases exponentially with (Round Number * 0.15 = Multiplier)

Example of a two player game:
Round 16 * 0.15 = 2.4
2.4 * 30 = 72 zombies



Weapon Damage Data:

The first number is the Weapon's Max Base Damage (Base Damage x Max Ammo), the second number is the Weapon's Max Damage After Modifier (Max Base Damage x Max Modifier). To the right of the Weapon is the PaP'd version for quick camparisons of both it's Non PaP'd and Pap'd Versions.

So for example:

Weapon A (Max Base Damage, Max Damage after Modifier) vs PaP'd Version of Weapon A (Max Base Damage, Max Damage after Modifier)
03-17-2011, 11:58 AM #45
Snickers-
You talkin to me?
go talk to wilmer007 bout it i didnt make the guidee.
03-18-2011, 05:22 AM #46
wilmer007
Save Point
i don't know how to answer that either. Go talk to den who i got that info from. Besides it's not like you need it to be right rounds 1-9.

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