Post: weapon damage/health/data guide
02-15-2011, 03:27 AM #1
Snickers-
You talkin to me?
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Heres the data numbers on all the weapons, zombie health and number of zombies from my full guide that will be up within a few days. these are just numbers only. Credit goes to duckcall00/Den for providing the health and number of zombies data.


Zombie Health Per Round:

Zombies start with 150 health. With each round up to Round nine, they gain 100 health, ending up with 950.
Starting at round 10, the zombie health is multiplied by 1.1 with each round. At first, 1.1 isn't much, but it exponentially grows and becomes massive per round.

Round 01 = 150
Round 02 = 250
Round 03 = 350
Round 04 = 450
Round 05 = 550
Round 06 = 650
Round 07 = 750
Round 08 = 850
Round 09 = 950
Round 10 = 1045
Round 11 = 1150
Round 12 = 1264
Round 13 = 1391
Round 14 = 1530
Round 15 = 1683
Round 16 = 1851
Round 17 = 2036
Round 18 = 2240
Round 19 = 2464
Round 20 = 2710
Round 30 = 7030
Round 40 = 18234
Round 50 = 47295
Round 60 = 122673
Round 70 = 318183
Round 100 = 5552108 (5.5 million health)


Number of Zombies Per Round:

There can only be 24 zombies in the map at one time. Reserve zombies come in when existing ones are killed.

The maximum number of zombies is 24 for one player.
+6 for each extra player.

From Rounds 1 to 4, the number of zombies is limited by 0.2, 0.4, 0.6 and 0.8 multipliers.

Between rounds 5 and 9, there will be 24 (+6 per player) zombies.

At Round 10 and on, the zombie count increases exponentially with (Round Number * 0.15 = Multiplier)

Example of a two player game:
Round 16 * 0.15 = 2.4
2.4 * 30 = 72 zombies


Weapon Damage Data:

The first number is the Weapon's Max Base Damage (Base Damage x Max Ammo), the second number is the Weapon's Max Damage After Modifier (Max Base Damage x Max Modifier). To the right of the Weapon is the PaP'd version for quick camparisons of both it's Non PaP'd and Pap'd Versions.

So for example:

Weapon A (Max Base Damage, Max Damage after Modifier) vs PaP'd Version of Weapon A (Max Base Damage, Max Damage after Modifier)


Pistols:

CZ75 (23k,79k) vs Calamity (78k,273k)

Dual CZ75 (38k,126k) vs Calamity and Jane (108k,357k)

M1911 (2k,6k) vs Mustang and Sally (62k,310k)

Python (90k,135k) vs Cobra (108k,324k)


Sub Machine Guns:

AK-74u (22k,86k) vs AK-74fu2 (61k,304k)

MP5k (15k,60k) vs MP115 Kollider (34k,168k)

MP40 (22k,90k) vs The Afterburner (51k,256k)

MPL (14k,58k) vs MPL-LF (34k,168k)

PM63 (12k,48k) vs Tokyo and Rose (39k,175k)

Spectre (14k,54k) vs Phantom (35k,176k)


Assault Rifles:

AUG (42k,168k) vs AUG-50M3 (84k,489k)

Commando (45k,180k) vs Predator (84k,420k)

FAMAS (18k,72k) vs G16-GL35 (41k,203k)

FN FAL (32k,128k) vs EPC WN (94k,468k)

G11 (19k,77k) vs G115 Generator (50k,252k)

Galil (52k,210k) vs Lamentation (116k,578k)

M14 (11k,33k) vs Mnesia (42k,250k)

M16 (15k,60k) vs Skullcrusher (45k,225k)


Light Machine Guns:

HK21 (94k,281k) vs H115 Oscillator (189,567k)

RPK (65k,195k) vs R115 Resonator (113k,338k)


Sniper Rifles:

Dragunov (15k,150k) vs D115 Disassembler (90k,900k)

L96A1 (25k,250k) vs L115 Isolator (80k,800k)


Shotguns:

HS-10 (54k,54k) vs Typhoid and Mary (230k,230k)

Olympia (27k,27) vs Hades (149k,149k)

SPAS-12 (51k,51k) vs SPAZ-24 (230k,230k)

Stakeout (58k,58k) vs Raid (168k,168k)


Launchers:

China Lake (13k,13k) vs China Beach (45k,45k)

M72 LAW (42k,42k) vs M72 Anarchy(150k,150k)


Wonder Weapons:

Ray Gun (180,180k) vs Porter's X2 Ray Gun (400k,2.0m)

Thunder Gun (~,~) vs Zeus Cannon (~,~)

Winter's Howl (~,~) vs Winter's Fury (~,~)


Miscellaneous:

Ballistic Knife (3k,3k) vs The Krause Refibrillator (27k,27k)

Crossbow (200,200) vs Awful Lawton (750,750)

Grenades (3k,3k)

Sickle (~,~)

wilmer007's explanation to weapon damage- MP5k (15k,60k) vs MP115 Kollider (34k,168k) means that total damage the weapon will do once it completely runs out of ammo. MP5k does 100 damage per bullet so at round 30 zombies have 7,030 of health so you would need to put 71 bullets (7k worth of max base damage) or half your ammo/damage output just to kill one zombie.
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The following 28 users say thank you to Snickers- for this useful post:

-Fitz-, ⒿⒺⒷⓇⓄ, 041c0unterPart, Aced, b0snian, DanielMorgan, dannythedog, DeAd_bLiTz, F-WiekSon, Fuhrer, iloveyou2, Luffy*, MarioDaKid, Optimous_Meteor, Pyrochemical, qazwertyupo, racecar12, RaStA_iLLuZioNz, SkaterCookie, Staaaff, SU44K8, thecooldude71, theultimateloser, Vegetᶏ, viper44, waterboy1248, xd366, Zestat
03-04-2011, 07:18 AM #29
wilmer007
Save Point
Originally posted by stlouisx92 View Post
well this is false

knife dmg has always been 100

and this says round 1 is 150..

yet zombies die in 1 hit on round 1

bad / 10


well i took the zombie health data from denkirson site so if it is wrong then blame them (or him). If the knife is 100 please provide proof so that we can figure out what is going on there.
03-04-2011, 09:10 AM #30
iloveyou2
Little One
amazing chart man, ive always wondered how it worked.

Damn, so at round 100, you would need 3 ppl to empty one clip of ray gun to kill one zombie? that is sick.
03-04-2011, 09:33 AM #31
wilmer007
Save Point
Originally posted by iloveyou2 View Post
amazing chart man, ive always wondered how it worked.

Damn, so at round 100, you would need 3 ppl to empty one clip of ray gun to kill one zombie? that is sick.


or you know you could just take the zombie(s) to the fire traps for instant death.
03-04-2011, 06:35 PM #32
iloveyou2
Little One
Originally posted by wilmer007 View Post
or you know you could just take the zombie(s) to the fire traps for instant death.


everyone knows that noob, I'm just making a point on how ridiculous treyarch makes zombies in the high levels. 5mil hp a zombie? that's ridiculous.
03-04-2011, 07:18 PM #33
wilmer007
Save Point
Originally posted by iloveyou2 View Post
everyone knows that noob, I'm just making a point on how ridiculous treyarch makes zombies in the high levels. 5mil hp a zombie? that's ridiculous.


wow calling a noob to the author of this very guide that you are using .... yeah ...... way to go champ .....
03-04-2011, 09:19 PM #34
iloveyou2
Little One
Originally posted by wilmer007 View Post
wow calling a noob to the author of this very guide that you are using .... yeah ...... way to go champ .....


Happy thanks for the guide though. You are the best noob to ever to come on ngu? Happy
03-06-2011, 07:41 PM #35
xd366
find me on twitter now
Originally posted by hehehehehe View Post
Credit to wilmer007


Heres the data numbers on all the weapons, zombie health and number of zombies from my full guide that will be up within a few days. these are just numbers only. Credit goes to duckcall00/Den for providing the health and number of zombies data.


Zombie Health Per Round:

Zombies start with 150 health. With each round up to Round nine, they gain 100 health, ending up with 950.
Starting at round 10, the zombie health is multiplied by 1.1 with each round. At first, 1.1 isn't much, but it exponentially grows and becomes massive per round.

Round 01 = 150
Round 02 = 250
Round 03 = 350
Round 04 = 450
Round 05 = 550
Round 06 = 650
Round 07 = 750
Round 08 = 850
Round 09 = 950
Round 10 = 1045
Round 11 = 1150
Round 12 = 1264
Round 13 = 1391
Round 14 = 1530
Round 15 = 1683
Round 16 = 1851
Round 17 = 2036
Round 18 = 2240
Round 19 = 2464
Round 20 = 2710
Round 30 = 7030
Round 40 = 18234
Round 50 = 47295
Round 60 = 122673
Round 70 = 318183
Round 100 = 5552108 (5.5 million health)


Number of Zombies Per Round:

There can only be 24 zombies in the map at one time. Reserve zombies come in when existing ones are killed.

The maximum number of zombies is 24 for one player.
+6 for each extra player.

From Rounds 1 to 4, the number of zombies is limited by 0.2, 0.4, 0.6 and 0.8 multipliers.

Between rounds 5 and 9, there will be 24 (+6 per player) zombies.

At Round 10 and on, the zombie count increases exponentially with (Round Number * 0.15 = Multiplier)

Example of a two player game:
Round 16 * 0.15 = 2.4
2.4 * 30 = 72 zombies


Weapon Damage Data:

The first number is the Weapon's Max Base Damage (Base Damage x Max Ammo), the second number is the Weapon's Max Damage After Modifier (Max Base Damage x Max Modifier). To the right of the Weapon is the PaP'd version for quick camparisons of both it's Non PaP'd and Pap'd Versions.

So for example:

Weapon A (Max Base Damage, Max Damage after Modifier) vs PaP'd Version of Weapon A (Max Base Damage, Max Damage after Modifier)


Pistols:

CZ75 (23k,79k) vs Calamity (78k,273k)

Dual CZ75 (38k,126k) vs Calamity and Jane (108k,357k)

M1911 (2k,6k) vs Mustang and Sally (62k,310k)

Python (90k,135k) vs Cobra (108k,324k)


Sub Machine Guns:

AK-74u (22k,86k) vs AK-74fu2 (61k,304k)

MP5k (15k,60k) vs MP115 Kollider (34k,168k)

MP40 (22k,90k) vs The Afterburner (51k,256k)

MPL (14k,58k) vs MPL-LF (34k,168k)

PM63 (12k,48k) vs Tokyo and Rose (39k,175k)

Spectre (14k,54k) vs Phantom (35k,176k)


Assault Rifles:

AUG (42k,168k) vs AUG-50M3 (84k,489k)

Commando (45k,180k) vs Predator (84k,420k)

FAMAS (18k,72k) vs G16-GL35 (41k,203k)

FN FAL (32k,128k) vs EPC WN (94k,468k)

G11 (19k,77k) vs G115 Generator (50k,252k)

Galil (52k,210k) vs Lamentation (116k,578k)

M14 (11k,33k) vs Mnesia (42k,250k)

M16 (15k,60k) vs Skullcrusher (45k,225k)


Light Machine Guns:

HK21 (94k,281k) vs H115 Oscillator (189,567k)

RPK (65k,195k) vs R115 Resonator (113k,338k)


Sniper Rifles:

Dragunov (15k,150k) vs D115 Disassembler (90k,900k)

L96A1 (25k,250k) vs L115 Isolator (80k,800k)


Shotguns:

HS-10 (54k,54k) vs Typhoid and Mary (230k,230k)

Olympia (27k,27) vs Hades (149k,149k)

SPAS-12 (51k,51k) vs SPAZ-24 (230k,230k)

Stakeout (58k,58k) vs Raid (168k,168k)


Launchers:

China Lake (13k,13k) vs China Beach (45k,45k)

M72 LAW (42k,42k) vs M72 Anarchy(150k,150k)


Wonder Weapons:

Ray Gun (180,180k) vs Porter's X2 Ray Gun (400k,2.0m)

Thunder Gun (~,~) vs Zeus Cannon (~,~)

Winter's Howl (~,~) vs Winter's Fury (~,~)


Miscellaneous:

Ballistic Knife (3k,3k) vs The Krause Refibrillator (27k,27k)

Crossbow (200,200) vs Awful Lawton (750,750)

Grenades (3k,3k)

Sickle (~,~)


your information is incorrect. its not #k. its just #0. so basically if your info says 27k, its actually 270. it woulldnt make sense for a gun to have 2700 bullet damage, or they would die with one bullet.
03-16-2011, 05:20 AM #36
Snickers-
You talkin to me?
Originally posted by xd366 View Post
your information is incorrect. its not #k. its just #0. so basically if your info says 27k, its actually 270. it woulldnt make sense for a gun to have 2700 bullet damage, or they would die with one bullet.


The first number is the Weapon's Max Base Damage (Base Damage x Max Ammo), the second number is the Weapon's Max Damage After Modifier (Max Base Damage x Max Modifier). To the right of the Weapon is the PaP'd version for quick camparisons of both it's Non PaP'd and Pap'd Versions.
03-16-2011, 12:11 PM #37
Ada Wong
So cute!
nice usefull guide bro Happy

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