Post: Is black ops balanced ?
05-19-2011, 04:38 PM #1
ResistTheSun
In Flames Much?
(adsbygoogle = window.adsbygoogle || []).push({}); Sadly removing stopping power did not balance the game , i feel that they need to look at the core first then add stuff on top.

Weapons classes
ARs (Change hip fire spread, reduce clip size and less starting ammo)
30 to 20 clip
Reduce hip spread so that ARs need to use STEADY AIM no point in that perk for ARs and ARs beat SMGs in hip fire at close range :/
Well two do anywho....two of the fastest fire ones (guess which ones you get a cookie)

SMGs (Bigger clip size and more starting ammo)
20 to 30 clip
Less powerful gun gets less ammo then a AR which has more power :/
Why lol
Does not sound fair to me your forced to use one blue perk to counter this. I would increase the SMGs starting ammo.

LMGs (Keep the same)
Snipers (Remove)

Perks (Maybe the weak part of this post and don't need changing)
Move them around

Group 1
Ghost
Sleight of Hand
Ninja
Hacker
Marathon

Group 2
Hardline
Scavenger
Scout
Warlord
Flak jacket

Group 3
Lightweight
Steady Aim
Hardened
Tactical Mask
Second Chance

Short version
ARs are too strong compared to SMGs due to more ammo and hip fire spread. And the perks need to change so your not 100% off the radar.


If you don't agree with my idea tell me why Smile
And yes this is a little rant >_>
(adsbygoogle = window.adsbygoogle || []).push({});

The following user thanked ResistTheSun for this useful post:

NeedaLifeSoon
05-21-2011, 05:29 PM #29
ResistTheSun
In Flames Much?
Originally posted by hotdog View Post
ARs are supposed to be more powerful than SMGs. SMGs are better for close range because the sights are better for close range and most of them have higher fireing rate. SMGs are small and therefore cannot hold as much ammo as ARs. You see, most of your ideas to make it more balanced would actually make it less balanced and favour the SMGs, which not many people would like. And LOL what was that bit about removing Snipers? In this game they are absolutely shit, what would be the point in removing them?


Snipers have no point. Maps are too small for starters it often life or death at mid range. Meaning it pointless to use them unless you just want to mess around and get lucky.

I not asked for the ARs damage to be changed so they would still be deadly and SMGs would not take over.
Changing ARs hip spread just that would make SMGs far more deadly at short range and mid range. Because no AR user could hip fire you and kill you. In clip size it would make the AR weaker but still far more power then a SMG at lower ranges.

If trey did that just one and never added ammo for the SMGs it would balance it more.
ARs right now have no downside when two have same rate of fire as SMGs with more power and ammo.

Of course just one of my ideas would rebalance AR role and SMGs. Don't need to do them all.

May be wrong but that what i think only way for me to find out to play test it or something
05-21-2011, 05:36 PM #30
regilex
Do a barrel roll!
I think it's balanced. But the Famas is tad bit overpowered. I'm also glad they fixed the intensive power of the killstreaks. lol.
05-21-2011, 05:52 PM #31
ⒿⒺⒷⓇⓄ
At least I can fight
If they see a pretty gun they they just put it in there and don't think if it's unbalanced r not.
05-21-2011, 06:20 PM #32
nakul666
Do a barrel roll!
It is the most balanced CoD to date, minus the lag on ps3...
05-21-2011, 09:48 PM #33
Porter_Justice
Cake is a lie
Originally posted by ResistTheSun View Post
Ello.......did you say what i think you did Winky Winky
I understand what you mean about ARs being more versatile , they are far easier to get good scores because you can rush or keep your distance without thinking. That been the case from COD4 upwards which i think should change so the SMG class rises to counter. It time for variety in weapon types and use.
MW2 i did see a wide range of SMGs the two top you listed where the most used but i did see uzis and vectors far more. Right now ARs killed by and knife get more kills then SMGs total. Hell even one AR has killed me more then SMGs total. Maybe not one SMG.

Even with BC2 spawns SMGs was useful , mid range them things would hold against a AR and close range destroy it. I taken out 3 people in one spray with a SMG. I even been able to counter snipe (wasted ammo but did it)
Maybe that due the class system with class important you see the weapon type rise up against each other.

People who call in spyplane are smart..........wait
They are i don't know about you but BOPs almost all my senses are useless , i can't hear people coming behind me often it hard to see people at distance etc etc
The art style trey done it much harder to pick people out and use your senses in this game. That part of the reason why spy plane so used it also helpful to get your higher KSs. Unless your good and know the spawns very well. Even then it pretty hard in a non constant game to get a blackbird.
Think that removing KSs from adding up was a mistake and half. If you had them adding up i guess that ghost would be used less. Would also make the game faster.
Am willing to say that 2 deaths come from ghost users hiding each game.

Tbh with you the reason in MW2 UAV was rare is down to a couple of factors first it was not very good.
Ghost is not OP but overused due to the fact there is no better perk in that slot that people want to use.
After MW2 i did learn one thing good players won't handicap themselves....and i seen it so many times.
Don't blame them but where is that variety none.

Soo if they make COD more constant less connection based , less random how the hell did i die. I think it would improve the game bops has done that but still not enough.


2 Ghost users killing you a game isn't very much. Flak Jacket iis as used and as good as Ghost btw. I play with at least 6 others in a party and that solves a lot of issues. We run Blackbirds and when you have a party people have no where to camp and Ghost is useless. Playing solo is frustrating and I don't blame campers for camping; I blame myself or my team for ALLOWING THEM TO CAMP.. COD has the hunters and the hunted.

The hunted believe every death is unjust, guns are overpowered, perks are overused, and as a result they die and complain.

Hunters acknowledge what is overused or overpowered but still have great games. When you have a good team there is nothing campers or Ghost users can do because a team full of hunters will find their scary asses.

MW2 had less SMG variety. People use MPL, Spectre or PM63 as much if not more than MW2's Vector or MPK5.

Giving SMG more ammunition would be fine but nerfing AR doesn't make since. You give little reason as to why they should outside of you feeling SMG are underdogs. Hell the LMG are lacking since only Stoner or M60 are any goo.

I get killed by more AR too but why is that a bad thing? Even tgo 74u or FAMAS users are unoriginal I could care less what gun others use. I would rat her them bring their best guns then to use a Mac 11 so they can play the "your gun was better than mine" card.

---------- Post added at 04:48 PM ---------- Previous post was at 04:44 PM ----------

Originally posted by regilex View Post
I think it's balanced. But the Famas is tad bit overpowered. I'm also glad they fixed the intensive power of the killstreaks. lol.


Intensive killstreaks are GREAT.....Unless you are the one giving them up. I'll take Pavelow and AC-130 anyday
05-22-2011, 06:56 AM #34
warman_94
Vault dweller
It is balanced except for one thing: second chance
05-23-2011, 03:56 PM #35
Hazel
Problem rule #16?
Keep it the way it is imo. And getting rid of snipers does what exactly?
05-23-2011, 03:58 PM #36
no ****ing way, its a wank game, made by wank people
!!!!!!!!!!
05-24-2011, 09:09 PM #37
cbr400rr
Do a barrel roll!
"It is balanced except for one thing: second chance"
I totally agree, I hate the perk, and people are scumbags that use it! Just tea bag them after you kill them!! lol.. The flak jacket in my opinion is overpowered when there they camp with a noobtube, RPG, and tactical insertion. People who do this are scumbags in my opinion. LOL!

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo