Post: Is black ops balanced ?
05-19-2011, 04:38 PM #1
ResistTheSun
In Flames Much?
(adsbygoogle = window.adsbygoogle || []).push({}); Sadly removing stopping power did not balance the game , i feel that they need to look at the core first then add stuff on top.

Weapons classes
ARs (Change hip fire spread, reduce clip size and less starting ammo)
30 to 20 clip
Reduce hip spread so that ARs need to use STEADY AIM no point in that perk for ARs and ARs beat SMGs in hip fire at close range :/
Well two do anywho....two of the fastest fire ones (guess which ones you get a cookie)

SMGs (Bigger clip size and more starting ammo)
20 to 30 clip
Less powerful gun gets less ammo then a AR which has more power :/
Why lol
Does not sound fair to me your forced to use one blue perk to counter this. I would increase the SMGs starting ammo.

LMGs (Keep the same)
Snipers (Remove)

Perks (Maybe the weak part of this post and don't need changing)
Move them around

Group 1
Ghost
Sleight of Hand
Ninja
Hacker
Marathon

Group 2
Hardline
Scavenger
Scout
Warlord
Flak jacket

Group 3
Lightweight
Steady Aim
Hardened
Tactical Mask
Second Chance

Short version
ARs are too strong compared to SMGs due to more ammo and hip fire spread. And the perks need to change so your not 100% off the radar.


If you don't agree with my idea tell me why Smile
And yes this is a little rant >_>
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NeedaLifeSoon
05-25-2011, 06:40 AM #47
NooFag
Stupid Feelings </3
Originally posted by ResistTheSun View Post
BUT
You get less ammo in a clip compared to a AR
And being forced to use rapid fire to make a SMG good at close range forces you to pick a certain perk.
And people with ARs can spray at close range removing RAPID fire plus point to you.

So i ask again
Why use a SMG when a AR does a better job at close range with more ammo
Answer no reason
That why bops is unbalanced

ARs should have less starting ammo or smaller clip or both together

Am talking about SMGs in general
No reason to use anything other then a ak47u in bops or MPK5 due to the other SMGs have a smaller clip and less power.

So explain to me how it balanced ? fact SMGs lack dual mags but have rapid fire and smaller clips ?


take the game serious much? they only need to change 1 thing TBH, and thats sniper's....they screwed snipers so hard.... but, choosing rapid fire doesnt mean that you have to use a certain perk? thats dumb...and also that i know there are 2 SMG's that have dual mags, ak74u and the mpl. its all about preference dude. its not unbalanced, lets put it this way AR's recenter quicker then SMG's when ADS. but at close range the SMG's have better hip fire accuracy....my second most used gun is a SMG, not my preference anymore but was when the game first came out. its all about PREFERENCE Winky Winky
but you think they need to remove snipers? lol why is that? snipers are shit anyway, why remove them?
05-25-2011, 08:18 PM #48
ResistTheSun
In Flames Much?
Originally posted by NooFag View Post
take the game serious much? they only need to change 1 thing TBH, and thats sniper's....they screwed snipers so hard.... but, choosing rapid fire doesnt mean that you have to use a certain perk? thats dumb...and also that i know there are 2 SMG's that have dual mags, ak74u and the mpl. its all about preference dude. its not unbalanced, lets put it this way AR's recenter quicker then SMG's when ADS. but at close range the SMG's have better hip fire accuracy....my second most used gun is a SMG, not my preference anymore but was when the game first came out. its all about PREFERENCE Winky Winky
but you think they need to remove snipers? lol why is that? snipers are shit anyway, why remove them?


Nope i don't take gaming serious if i did
I would play GBs and also feel like crap each time i don't win.
Am only questioning the core of the game , and the gameplay mechanics. And putting forward my view trying to explain what i feel wrong with the game. It far too easy for feedback to say something and not explain the real issue.

As for rapid fire....yes i am
If i want to carry on longer KSs then 3 or 4. Am forced into using scavenger. With rapid fire am burning my limited ammo and already have a small clip. Meaning am forced into using two perks. Scavenger and SOH.
You can get away with not using them perks however some SMGs need them or they are crippled.

Only two SMGs have dual mags and that gives them same ammo as ARs with dual mags. They have lower damage to start with and get less ammo to compared to more powerful ARs
Balanced ?
Along with the fact two ARs have the same rate of fire to the SMGs and a bigger clip.

Your right ARs recentre faster then SMGs , and SMGs have better hip fire but ARs still do more damage close range and puts it out faster. And overall bigger clips
SMGs have better move speeds which is the only plus side to a class.

There is a reason why the low recoil but semi powerful SMGs are used over the others. It because they can just outclass the ARs at mid range and close range.
Spectre
AK47u
MPL

Snipers should be removed because they don't fit into COD and have no role. Tell me the role of snipers in COD none the maps don't suit it and they feel forced.

For the record
8 ARs at 1,000 kills
3 SMGs 1,000 kills
5th most used gun is a SMG
And i have over 650 kills with the other SMGs.

End of the day sadly no reason to use a SMGs. When ARs are overall beat SMGs in almost all cases apart from move speed.
05-25-2011, 11:29 PM #49
MythGavin
Gym leader
Originally posted by ResistTheSun View Post
Sadly removing stopping power did not balance the game , i feel that they need to look at the core first then add stuff on top.

Weapons classes
ARs (Change hip fire spread, reduce clip size and less starting ammo)
30 to 20 clip
Reduce hip spread so that ARs need to use STEADY AIM no point in that perk for ARs and ARs beat SMGs in hip fire at close range :/
Well two do anywho....two of the fastest fire ones (guess which ones you get a cookie)

SMGs (Bigger clip size and more starting ammo)
20 to 30 clip
Less powerful gun gets less ammo then a AR which has more power :/
Why lol
Does not sound fair to me your forced to use one blue perk to counter this. I would increase the SMGs starting ammo.

LMGs (Keep the same)
Snipers (Remove)

Perks (Maybe the weak part of this post and don't need changing)
Move them around

Group 1
Ghost
Sleight of Hand
Ninja
Hacker
Marathon

Group 2
Hardline
Scavenger
Scout
Warlord
Flak jacket

Group 3
Lightweight
Steady Aim
Hardened
Tactical Mask
Second Chance

Short version
ARs are too strong compared to SMGs due to more ammo and hip fire spread. And the perks need to change so your not 100% off the radar.


If you don't agree with my idea tell me why Smile
And yes this is a little rant >_>


Ghost and Flack Jacket not on same teir? LOL
Ghost, Flack Jacket, and Second Chance Class much? Remove snipers? Why? Too OP? XD

You want Balance?

  • Remove Sniper Patch Completely
  • Remove Second Chance
  • Remove Flack Jacket
  • Remove RC-XD
  • Remove Claymores
  • Remove Grenade Launchers and All under-barrel attachments
  • Make Warlord Pro give secondary attackments, not extra nades.
  • Only Spawn with 1 Flash, or 1 Stun instead of two
  • Add Sway to Assault Riffles and SMGs
  • Slow Down G11 Fire Rate
  • Slow Down Famas Fire Rate and increase Hip Fire spread
  • Slightly Add Recoil to the AUG
  • Add Dedicated Servers
  • Make Footsteps Louder
  • Make the Hit Detection not Shit.
  • Add damage to all pistols
  • Make the python a 2 shot kill across the board
05-25-2011, 11:33 PM #50
NooFag
Stupid Feelings </3
ok, as for clip sizes on ARs no clip is smaller than 30(not including FN FAL & M14) with regular clip size, and SMGs i do beleive the smallest clip size is 20. with SMGs the mp5k and ak74u have a 30 round clip(45 w extended mags) and with ARs the galil i beleive has the biggest clip 35(50 with extended mags) now the point, the 2 main used SMGs match up with most ARs in clip size. with this being the truth with every other SMG that doesnt have regular clip size of 30 is crippled....your point proven :y:

as for rapid fire, yes you do need scavenger, if your going for high kill streaks. there is 120 starting bullets in a SMG? thats not just 4-5 kills its about 7-9 if your shots are on point. yes i do agree they should give you more starting ammo with SMG's. but that doesnt mean that they should give you less starting ammo with AR's. your point proven again if you want a terribly high KS at least a 11 killstreak you do need scavenger. :y:

as for snipers, its not forced, snipers were in all previous COD titles. some people just like to snipe(again preference). black ops did manage to nerf snipers so hard that its not likely that you would use a sniper in any situation. the maps are mostly small-medium sized also, not good for sniping.

Galil-14,000 kills
ak74u-13,00 kills
Famas-13-000 kills
i have about 2000 kills with each AR(excluding the AUG, its garbage), but i only have 2000 kills with about 3-4 SMGs
if you rush, you're more than likely going to do it with a SMG, if you're at a distance then weapon of choice AR.

im starting to see what you're saying about SMGs being dominated by ARs......they do need to fix some things. but you know that they wont No

---------- Post added at 06:33 PM ---------- Previous post was at 06:32 PM ----------

Originally posted by ResistTheSun View Post
Nope i don't take gaming serious if i did
I would play GBs and also feel like crap each time i don't win.
Am only questioning the core of the game , and the gameplay mechanics. And putting forward my view trying to explain what i feel wrong with the game. It far too easy for feedback to say something and not explain the real issue.

As for rapid fire....yes i am
If i want to carry on longer KSs then 3 or 4. Am forced into using scavenger. With rapid fire am burning my limited ammo and already have a small clip. Meaning am forced into using two perks. Scavenger and SOH.
You can get away with not using them perks however some SMGs need them or they are crippled.

Only two SMGs have dual mags and that gives them same ammo as ARs with dual mags. They have lower damage to start with and get less ammo to compared to more powerful ARs
Balanced ?
Along with the fact two ARs have the same rate of fire to the SMGs and a bigger clip.

Your right ARs recentre faster then SMGs , and SMGs have better hip fire but ARs still do more damage close range and puts it out faster. And overall bigger clips
SMGs have better move speeds which is the only plus side to a class.

There is a reason why the low recoil but semi powerful SMGs are used over the others. It because they can just outclass the ARs at mid range and close range.
Spectre
AK47u
MPL

Snipers should be removed because they don't fit into COD and have no role. Tell me the role of snipers in COD none the maps don't suit it and they feel forced.

For the record
8 ARs at 1,000 kills
3 SMGs 1,000 kills
5th most used gun is a SMG
And i have over 650 kills with the other SMGs.

End of the day sadly no reason to use a SMGs. When ARs are overall beat SMGs in almost all cases apart from move speed.


meh forgot the quote
05-26-2011, 12:19 AM #51
ResistTheSun
In Flames Much?
Originally posted by flawedvictory View Post
Ghost and Flack Jacket not on same teir? LOL
Ghost, Flack Jacket, and Second Chance Class much? Remove snipers? Why? Too OP? XD

You want Balance?

  • Remove Sniper Patch Completely - sort of want to agree, sniping in this game feels forced in for me sniping in general on COD.
  • Remove Second Chance - SC not a bad perk just with high ping clients you get problems. I have a clip being dropped by somebody using a shotgun after i killed them.
  • Remove Flack Jacket - Unless you make objectives not one spot on the map no , so a building having one point turns the game into a frag spam
  • Remove RC-XD - ¬_ ¬ yes the little terror on wheels , just think it should be easier to take out unless you got a RL out your dead.
  • Remove Claymores - Sort of agree......claymores have a use just people use them to camp
  • Remove Grenade Launchers and All under-barrel attachments - Agree if you remove flak
  • Make Warlord Pro give secondary attackments, not extra nades. - If it not a noobtube but flamethrower or shotgun yea that fine with me
  • Only Spawn with 1 Flash, or 1 Stun instead of two - i would fix them so your aim off if your hit by them. But i can see your point some people spam the hell out of these.
  • Add Sway to Assault Riffles and SMGs - Agree
  • Slow Down G11 Fire Rate - Why ? just wonder Smile
  • Slow Down Famas Fire Rate and increase Hip Fire spread - agree lol i did post that as one way to fix it
  • Slightly Add Recoil to the AUG - AUG has enough random recoil...if you nerf the famas it needs a change too it almost a famas bar the recoil
  • Add Dedicated Servers - Agree
  • Make Footsteps Louder - Agree right now i can't hear anything with my tv turned up , in the older CODs i could even a little hint.
  • Make the Hit Detection not Shit. - Think that down to lag.....
  • Add damage to all pistols - Meant to be used a last restort.....so not sure i see the point.
  • Make the python a 2 shot kill across the board - Explain?


Maybe my perk list was a bit rushed
Am willing to say that perk wise it balanced

The overuse of ghost is a problem but i covered why in reply to another post

As for sniping it feels forced and forced in the COD series for me.

Originally posted by NooFag View Post
ok, as for clip sizes on ARs no clip is smaller than 30(not including FN FAL & M14) with regular clip size, and SMGs i do beleive the smallest clip size is 20. with SMGs the mp5k and ak74u have a 30 round clip(45 w extended mags) and with ARs the galil i beleive has the biggest clip 35(50 with extended mags) now the point, the 2 main used SMGs match up with most ARs in clip size. with this being the truth with every other SMG that doesnt have regular clip size of 30 is crippled....your point proven :y:

as for rapid fire, yes you do need scavenger, if your going for high kill streaks. there is 120 starting bullets in a SMG? thats not just 4-5 kills its about 7-9 if your shots are on point. yes i do agree they should give you more starting ammo with SMG's. but that doesnt mean that they should give you less starting ammo with AR's. your point proven again if you want a terribly high KS at least a 11 killstreak you do need scavenger. :y:

as for snipers, its not forced, snipers were in all previous COD titles. some people just like to snipe(again preference). black ops did manage to nerf snipers so hard that its not likely that you would use a sniper in any situation. the maps are mostly small-medium sized also, not good for sniping.

Galil-14,000 kills
ak74u-13,00 kills
Famas-13-000 kills
i have about 2000 kills with each AR(excluding the AUG, its garbage), but i only have 2000 kills with about 3-4 SMGs
if you rush, you're more than likely going to do it with a SMG, if you're at a distance then weapon of choice AR.

im starting to see what you're saying about SMGs being dominated by ARs......they do need to fix some things. but you know that they wont No

---------- Post added at 06:33 PM ---------- Previous post was at 06:32 PM ----------



meh forgot the quote


Yea i see your point on the ammo change for ARs
SMGs have like 20/60 if they have a 20 clip.
ARs 120 , 30 and 90

I believe

As for sniping i can agree they bee nerfed to crap along with maps which don't suit it now. Sniping never felt right for me feels too fast for COD. Maybe other people think it not forced but i do lol
Still thank you for replying and seeing my point also the AUG is good
05-26-2011, 12:29 AM #52
Mr.Oppossum
I defeated!
i have yet to play a "balanced" call of duty game,and why would you remove snipers? there are alot more problems than a shitty sniper rifle,the only thing wrong with black ops is that its laggy and broken
05-26-2011, 12:34 AM #53
Agent_LSD
Vault dweller
I think second chance should be removed entirely. Can't count the amount of hardcore matches I've been in with the entire opposing team using second chance. If they do decide to keep it, it should be unavailable in hard core mode. Hard core isn't hard core when your using second chance.

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rockym56
05-26-2011, 12:59 AM #54
No, its not balanced too many Agay74u FAMAS, Ghost, and Second chance.
05-26-2011, 02:47 AM #55
Porter_Justice
Cake is a lie
Originally posted by ResistTheSun View Post
Snip


I get this is your opinion and I like some ideas but you seem to base things of YOUR preference. You like SMG so they need bigger clips. You don't like Sniper Rifles so they need to be removed. Maybe AR have more ammo than SMG in real life. I have said lots of times how useless Sniping and Shotguns are in BO. I have changed my tune. Sniping can be effective if:

1. It's a map like Discovery, Array and maybe WMD
2. You aren't some idiot who thinks its MW2 quickscoping
3. You switch to something else if Sniping ain't working.

The maps hinder Sniping and a gun like G11,M16 or FN FAL can pick off snipers. Besides most people are terrible with AR,SMG & LMG so of course they are terrible with Snipers. Snipers belong in COD because they are a fixture of any Army.

I don't see the community crying out for SMG so they won't change. They work well on most maps.

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