Post: Is black ops balanced ?
05-19-2011, 04:38 PM #1
ResistTheSun
In Flames Much?
(adsbygoogle = window.adsbygoogle || []).push({}); Sadly removing stopping power did not balance the game , i feel that they need to look at the core first then add stuff on top.

Weapons classes
ARs (Change hip fire spread, reduce clip size and less starting ammo)
30 to 20 clip
Reduce hip spread so that ARs need to use STEADY AIM no point in that perk for ARs and ARs beat SMGs in hip fire at close range :/
Well two do anywho....two of the fastest fire ones (guess which ones you get a cookie)

SMGs (Bigger clip size and more starting ammo)
20 to 30 clip
Less powerful gun gets less ammo then a AR which has more power :/
Why lol
Does not sound fair to me your forced to use one blue perk to counter this. I would increase the SMGs starting ammo.

LMGs (Keep the same)
Snipers (Remove)

Perks (Maybe the weak part of this post and don't need changing)
Move them around

Group 1
Ghost
Sleight of Hand
Ninja
Hacker
Marathon

Group 2
Hardline
Scavenger
Scout
Warlord
Flak jacket

Group 3
Lightweight
Steady Aim
Hardened
Tactical Mask
Second Chance

Short version
ARs are too strong compared to SMGs due to more ammo and hip fire spread. And the perks need to change so your not 100% off the radar.


If you don't agree with my idea tell me why Smile
And yes this is a little rant >_>
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The following user thanked ResistTheSun for this useful post:

NeedaLifeSoon
05-25-2011, 03:31 AM #38
Originally posted by ResistTheSun View Post
Sadly removing stopping power did not balance the game , i feel that they need to look at the core first then add stuff on top.

Weapons classes
ARs (Change hip fire spread, reduce clip size and less starting ammo)
30 to 20 clip
Reduce hip spread so that ARs need to use STEADY AIM no point in that perk for ARs and ARs beat SMGs in hip fire at close range :/
Well two do anywho....two of the fastest fire ones (guess which ones you get a cookie)

SMGs (Bigger clip size and more starting ammo)
20 to 30 clip
Less powerful gun gets less ammo then a AR which has more power :/
Why lol
Does not sound fair to me your forced to use one blue perk to counter this. I would increase the SMGs starting ammo.

LMGs (Keep the same)
Snipers (Remove)

Perks (Maybe the weak part of this post and don't need changing)
Move them around

Group 1
Ghost
Sleight of Hand
Ninja
Hacker
Marathon

Group 2
Hardline
Scavenger
Scout
Warlord
Flak jacket

Group 3
Lightweight
Steady Aim
Hardened
Tactical Mask
Second Chance

Short version
ARs are too strong compared to SMGs due to more ammo and hip fire spread. And the perks need to change so your not 100% off the radar.


If you don't agree with my idea tell me why Smile
And yes this is a little rant >_>


Removing Stopping Power unbalanced the game. Your argument is invalid.
05-25-2011, 03:44 AM #39
-{OVOXO}-
PSN: awong_
To the people that say yes: Use the famas one game then the AK47 another.
05-25-2011, 04:27 AM #40
Porter_Justice
Cake is a lie
Originally posted by doublearon View Post
To the people that say yes: Use the famas one game then the AK47 another.


Honestly all weapons can't be equal. I will admit upclose the famas is better than damn near every gun but it's about as balanced as a game is going to be. The G11 and M16 are unreal accurate but up close they suffer a little.

I'm not totally disagreeing it's just that there are more factors to the game than what gun you use.

---------- Post added at 11:27 PM ---------- Previous post was at 11:15 PM ----------

Originally posted by Baron


Removing Stopping Power unbalanced the game. Your argument is invalid.


Perks shouldn't have to be balanced just offer different benefits aka "perks". Doesn't have to be opposition like

Flak Jacket vs Danger Close
Stopping Power vs Juggernaut

Just balanced enough that you can't have the 3 best perks at once. MW2 had 2nd Tier right but community ruined it:

1. Stopping Power gave your gun more power.
2. Cold Blooded could protect you against constant air support.
3. Danger Close could make your air support more potent but led to people thinking why aim and shoot when I could fire tubes at the ground and get easy multikills.
4. Lightweight, sorta dumb compared to the rest.
5. Hardline, could've been better if like BO pro version.

Those perks didn't counter each other; they each had a benefit. UMP, famas, M16,AK47, Scar, Tar, Fal were all powerful enough without Stopping Power.

So benefits are more important that countering imo.
05-25-2011, 04:31 AM #41
Originally posted by Justice View Post

Perks shouldn't have to be balanced just offer different benefits aka "perks". Doesn't have to be opposition like

Flak Jacket vs Danger Close
Stopping Power vs Juggernaut

Just balanced enough that you can't have the 3 best perks at once. MW2 had 2nd Tier right but community ruined it:

1. Stopping Power gave your gun more power.
2. Cold Blooded could protect you against constant air support.
3. Danger Close could make your air support more potent but led to people thinking why aim and shoot when I could fire tubes at the ground and get easy multikills.
4. Lightweight, sorta dumb compared to the rest.
5. Hardline, could've been better if like BO pro version.

Those perks didn't counter each other; they each had a benefit. UMP, famas, M16,AK47, Scar, Tar, Fal were all powerful enough without Stopping Power.

So benefits are more important that countering imo.


Look.
The fact that if you wanted to kill someone before they killed you, in previous CoDs, you would use Stopping Power. This takes away from using any other 2nd perk (Cold-Blooded). Therefore most people used Stopping Power. It was more balanced this way. Your argument is invalid.
05-25-2011, 05:14 AM #42
Stansy
Who is Stansy?
They need to get rid of flak jacket, gunships + dogs, and somehow theoretically connect players with a "Universal Connection" that way there's no chance for host advantages.
05-25-2011, 05:43 AM #43
Porter_Justice
Cake is a lie
Originally posted by Baron
Look.
The fact that if you wanted to kill someone before they killed you, in previous CoDs, you would use Stopping Power. This takes away from using any other 2nd perk (Cold-Blooded). Therefore most people used Stopping Power. It was more balanced this way. Your argument is invalid.


How can my argument or anyone's for that matter be "invalid"? I thought "Your opinion is invalid " was your sig...You read that entire thread and your only retort was about Stopping Power? I even said THEY SHOULD BRING STOPPING POWER BACK. I said Stopping Power was good because it was a great option along with Danger Close and Cold Blooded. I think Stopping Power adds a great option thus balancing the game. I don't think every perk has to have a direct counter but a useful alternative. They should have up sides and downsides. Stopping Power vs Cold Blooded vs Danger Close was a good example of 3 different perks with distinct advantages.

No where did I say Stopping Power was bad. More good perks balances the game.

I

I am not against Stopping Power but removing Stopping Power didn't unbalance the game. The absences of it and Danger Close made Ghost and Flak Jacket more appealling.

It's cool to disagree but saying someone's opinion is "invalid" with no good reason makes little sense. Especially since I said i wanted Stopping Power back.Did you even read what I wrote? Or is "Your opinion is "invalid"in your clipboard?

---------- Post added at 12:43 AM ---------- Previous post was at 12:34 AM ----------

Originally posted by Stansy View Post
They need to get rid of flak jacket, gunships + dogs, and somehow theoretically connect players with a "Universal Connection" that way there's no chance for host advantages.


I have never heard anyone against Gunships or Dogs
05-25-2011, 05:46 AM #44
Originally posted by Justice View Post
How can my argument or anyone's for that matter be "invalid"? I thought "Your opinion is invalid " was your sig...You read that entire thread and your only retort was about Stopping Power? I even said THEY SHOULD BRING STOPPING POWER BACK. I said Stopping Power was good because it was a great option along with Danger Close and Cold Blooded.

I

I am not against Stopping Power but removing Stopping Power didn't unbalance the game. The absences of it and Danger Close made Ghost and Flak Jacket more appealling.

It's cool to disagree but saying someone's opinion is "invalid" with no good reason makes little sense. Especially since I said i wanted Stopping Power back.Did you even read what I wrote? Or is "Your opinion is "invalid"in your clipboard?


The fact that the REASON Black Ops is unbalanced is because of the perk system. That is the only valid argument to why the game is unbalanced.
05-25-2011, 06:03 AM #45
Porter_Justice
Cake is a lie
Originally posted by Baron
The fact that the REASON Black Ops is unbalanced is because of the perk system. That is the only valid argument to why the game is unbalanced.


People said Stopping Power and Danger Close was "overpowered" which is the reason 3arc removed them. I don't agree nor disagree with that but the FACT is they obviously didn't think Stopping Power balanced it. The perks don't make it unbalanced since someone hiding from a Spy Plane doesn't give then anhy extra bullet or explosive damage. Perk unbalance doesn't make the entirel game unbalanced. A good player can do good with any first perk without having to wonder if the next guy has more bullet damage or more explosive damag.

You're mostly referring to Ghost which only seems overpowered ibecause Spy Planes are always up. If Killstreaks stacked there would be far less Spy Planes used thus making Ghost less used. Flak Jacket is used just as much.

There are people who hated Stopping Power which is why it was removed. Killstreaks stacked to makes them harder but that leads to more "camping". Can't make everybody happy. Ghost is not nearly as overpowering as OMA w/ noobtubes were. It's not like Ghost makes scrubs good the way Danger Close could.

I liked MW2 better but a lot of people thought it had too much overpowering things. I preferred that. Black Ops is a less BS game as far as explosives and air support but now in hindsight people miss MW2. BO is a balanced game regardless of perks sunce the perks make it harder to kill you. MW2 had perks that made it easier to kill you.
05-25-2011, 06:19 AM #46
Originally posted by Justice View Post
People said Stopping Power and Danger Close was "overpowered" which is the reason 3arc removed them. I don't agree nor disagree with that but the FACT is they obviously didn't think Stopping Power balanced it. The perks don't make it unbalanced since someone hiding from a Spy Plane doesn't give then anhy extra bullet or explosive damage. Perk unbalance doesn't make the entirel game unbalanced. A good player can do good with any first perk without having to wonder if the next guy has more bullet damage or more explosive damag.

You're mostly referring to Ghost which only seems overpowered ibecause Spy Planes are always up. If Killstreaks stacked there would be far less Spy Planes used thus making Ghost less used. Flak Jacket is used just as much.

There are people who hated Stopping Power which is why it was removed. Killstreaks stacked to makes them harder but that leads to more "camping". Can't make everybody happy. Ghost is not nearly as overpowering as OMA w/ noobtubes were. It's not like Ghost makes scrubs good the way Danger Close could.

I liked MW2 better but a lot of people thought it had too much overpowering things. I preferred that. Black Ops is a less BS game as far as explosives and air support but now in hindsight people miss MW2. BO is a balanced game regardless of perks sunce the perks make it harder to kill you. MW2 had perks that made it easier to kill you.


The fact that the REASON Black Ops is unbalanced is because of the perk system. That is the only valid argument to why the game is unbalanced.

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