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Sadly removing stopping power did not balance the game , i feel that they need to look at the core first then add stuff on top.
Weapons classes
ARs (Change hip fire spread, reduce clip size and less starting ammo)
30 to 20 clip
Reduce hip spread so that ARs need to use STEADY AIM no point in that perk for ARs and ARs beat SMGs in hip fire at close range :/
Well two do anywho....two of the fastest fire ones (guess which ones you get a cookie)
SMGs (Bigger clip size and more starting ammo)
20 to 30 clip
Less powerful gun gets less ammo then a AR which has more power :/
Why lol
Does not sound fair to me your forced to use one blue perk to counter this. I would increase the SMGs starting ammo.
LMGs (Keep the same)
Snipers (Remove)
Perks (Maybe the weak part of this post and don't need changing)
Move them around
Group 1
Ghost
Sleight of Hand
Ninja
Hacker
Marathon
Group 2
Hardline
Scavenger
Scout
Warlord
Flak jacket
Group 3
Lightweight
Steady Aim
Hardened
Tactical Mask
Second Chance
Short version
ARs are too strong compared to SMGs due to more ammo and hip fire spread. And the perks need to change so your not 100% off the radar.
If you don't agree with my idea tell me why
And yes this is a little rant >_>