Post: Packet Injection for MW2 Week #1 Vid tut [NOW PUBLIC]
02-24-2010, 04:14 AM #1
bmxdude9
Million Miles Of Fun!
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MW2 PIT #1
By: Bmxdude9
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This has been in the premium section for the past week since last Tuesday and since they get it for a week longer here it is. I don't think it will make the NGU channel so Ill just post it here. Please note it still might be processing as I just uploaded it. If you have any questions, comments or concerns lemme know.

Same drill for this week, Premium users expect to see your next vid either this Friday or early Saturday and non-premium you will see it a week after that. If you want to get these and all my future content earlier than thats another reason to purchase premium..

Enjoy and discuss.

[ame="https://www.youtube.com/watch?v=E8KMaVWt3Po"]YouTube- Bmxdude9's Packet Injection Tut #1 NGU[/ame]
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The following 8 users say thank you to bmxdude9 for this useful post:

-Kash-, darkslayer11, DARNY, Done #3, eddydiep, Joeez★, kiwikool, MikalMirkas
02-25-2010, 10:23 AM #38
DEREKTROTTER
You're Goddamn Right
Anyone done anything useful with this yet?
02-25-2010, 01:59 PM #39
It works fine, thanks. Now to figure out how I can do something with it =P
02-25-2010, 03:08 PM #40
-Kash-
Bounty hunter
Its going to be a pain in the ass to find the right values.
OK. went into a private match.
When i reload this happens.

Source=me> Destination= xx.xxx.xx.-Protocol=UDP= Source port: Xbox Destination:xbox

2 udp packets identical then 2 DNS packets come. Every time i reload its always the same. This is a Private match.

BTW don't ask why it says xbox when i have ps3.

Trying to find the values in a hex editor. They are a pain to find...
02-25-2010, 05:51 PM #41
It seems as if the UDP packets are encrypted. I can't seem to find any recognizable values at all, maybe it's my sniffing method, but I tried a lot of sniffers, all give the same result. A lot of packet spam, and all gibberish. I have a lot of experience packet editing/making private servers for other games, so I know what I'm doing.
02-25-2010, 09:09 PM #42
bmxdude9
Million Miles Of Fun!
Originally posted by PurpleMadness View Post
It seems as if the UDP packets are encrypted. I can't seem to find any recognizable values at all, maybe it's my sniffing method, but I tried a lot of sniffers, all give the same result. A lot of packet spam, and all gibberish. I have a lot of experience packet editing/making private servers for other games, so I know what I'm doing.


I think your talking about the checksum, basically it has some odd value that must add up to the SAME value when you inject it and the server client receives it. Please do not mistake that value as actual 'data' such as in damage. Value as in the signed hex that the security adds up, if that makes sense.
02-26-2010, 11:07 AM #43
Originally posted by bmxdude9 View Post
I think your talking about the checksum, basically it has some odd value that must add up to the SAME value when you inject it and the server client receives it. Please do not mistake that value as actual 'data' such as in damage. Value as in the signed hex that the security adds up, if that makes sense.


I know what I should consider actual data and what not. I may be mistaken, but I have only looked through the packets for actual names of players that were in my game while sniffing. I haven't checked for integers yet. Maybe that's because strings are encrypted while integers aren't?
02-26-2010, 01:51 PM #44
You can use on ine?
02-26-2010, 05:32 PM #45
zZER0Zz
Gym leader
w00t thnkz lotz
02-26-2010, 05:32 PM #46
bmxdude9
Million Miles Of Fun!
Originally posted by Leprecon View Post
You can use on ine?


and what exactly is ine?

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