Originally posted by PurpleMadness
It seems as if the UDP packets are encrypted. I can't seem to find any recognizable values at all, maybe it's my sniffing method, but I tried a lot of sniffers, all give the same result. A lot of packet spam, and all gibberish. I have a lot of experience packet editing/making private servers for other games, so I know what I'm doing.
I think your talking about the checksum, basically it has some odd value that must add up to the SAME value when you inject it and the server client receives it. Please do not mistake that value as actual 'data' such as in damage. Value as in the signed hex that the security adds up, if that makes sense.