Post: How to unpack and pack PKG's.
07-06-2010, 05:18 AM #1
Michael
I love smart girls. ♥
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You need a root account in Linux for this! I used Ubuntu 10.04. The SDK is for Windows as well, but there's no readme for the files. So I set up VMWare with Ubuntu so I can use Linux inside Windows.

For Linux:
In Ubuntu, Fedora, Yellow Dog, etc, type "sudo apt-get install yum" in Terminal.
Type in your root password.
Now, look for a repository with PS3 binaries. You can get some from PS3Bodega.
You need the PS3 SDK kit as well, the full one. You can't get the full 600MB one from pretty much anywhere unless you search. I can't give a link since it's not allowed.
With yum and the RPM installed, now you can just type "yum ps3unpkgr" in Terminal instead of code editing.
When you get the SDK and install the binaries (the RPM is right there), you can use "ps3unpkgr -x <PKG name>" and unpack everything.
To pack it into a PKG again, use "ps3unpkgr -c <PKG name>" and it will pack.
I'm not going to sit and explain everything so thoroughly if you don't know how to do it. If you really are wanting more, reach me another way.

To do this in Windows:
Download the PS3 SDK.
Go into the "host-win32" folder.
Go into "bin."
In Command Prompt, drag "make_package_npdrm.exe" into the prompt, and use -x <PKG name> to decompress. Use -c <PKG name> to compress.
This unpacker will only work for certain PKGs! Luckily, the patch falls under this category.

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TinyPic resizing my monitor.. wow.
Last edited by Michael ; 07-11-2010 at 09:36 PM. Reason: I added how to do it on Windows.

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08-05-2010, 08:16 PM #191
AlabamaHit
ROLL TIDE!!!
Originally posted by SoccerDaQScoper View Post
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---------- Post added at 04:15 PM ---------- Previous post was at 03:47 PM ----------

What do you mean by dragging into cmd and how would it look in cmd?


This don't work. Your waisting your time with it. Not one single person has got this to work.
08-05-2010, 10:26 PM #192
exTacy Angel
Auto 4 Theft?
blame geohots
08-11-2010, 03:22 AM #193
wats a ps3 binaries plz tell me im so close
08-11-2010, 07:57 AM #194
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Gizmo
Guest
Lol, this method is BS stop trying it Smile
08-11-2010, 08:13 AM #195
Originally posted by THIZZxX View Post
wats a ps3 binaries plz tell me im so close


your sig=:wtf: :scared: shes got a fu**in nice body

sorry for offtopic

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08-11-2010, 01:00 PM #196
make_package_npdrm.exe commands list have fun.

THIS IS INFORMAL HELP. ONLY FOR INTERNAL USE! NEVER USE FOR RELEASING!

make_package_npdrm [options] config-file target-directory
-v | --verbose print verbose messages.
-f | --nofilelimit no limitation to file find.
--force-info overwrite content information files.
--weak-info no overwrite content information files.
--force-user overwrite user directory files.
--weak-user no overwrite user directory files.

make_package_npdrm [options] npdrm-package
-c | --check check package format.
-l | --list list packaged files.
-x | --extract extract package.

make_package_npdrm [options]
--version print revision.
--help print help message.
--informal-help print this message.
08-11-2010, 03:46 PM #197
This is the Debug version of Modern Warfare 2 patch 1.10 i have unpacked it i hope you can make use of it. I also had a crazy idear of downloading the EBOOT.Bin file using RFOM but failed to get very far.

I would have made a tread but i dont have post count 20 :(

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Last edited by MGS4474 ; 08-11-2010 at 03:49 PM. Reason: adding something.
08-11-2010, 10:05 PM #198
umm.... this could work if we could find:-

1) The FULL PS3 sdk and
2) The UNSIGNED patch for MW2 (aka the dev release of patch)

the sdk can only unpack UNSIGNED patched, hence its called a software DEVELOPMENT kit. Once the "patch" has been made it is then sent to sony to be signed. From what i can understand so far, we would need to mod the unsigned patch and trick the PS3 into thinking it is signed. Question is... How?
08-12-2010, 05:07 AM #199
i get syntax error blah blah...help?

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