Post: Default_mp.self and Default_mp.xex files
08-30-2010, 02:40 AM #1
Rath
Today Will Be Different
(adsbygoogle = window.adsbygoogle || []).push({}); If anyone has been looking around the 360's and how they had to patch/mod the default_mp.xex to get modded patches to run well the same most likely will have to apply to the PS3.

If anyone read my thread about ISO modding well, when I discovered details about the ISOs I came across the default_mp.xex in my 360 MW2 ISO. And Well here is a picture.

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***And here is another.***
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***In the above picture you will find the default_mp.xex file. Which on the PS3 is the .self***

The reason why most people can't run modded patches is because the default_mp acts as a secondary fail safe system. It
1) Checks to see if the patch hasn't been edited. Then runs it.
Or
2)It checks it if its an incorrect/modded patch it will give a syntax error.


Before anyone post anything please read other threads, and don't flame. And this is not a theory, since the .xex had to be patched/modded on the 360.

This is a link for .self file structure--->You must login or register to view this content.

We are on the brink of getting these hacks. If we work hard enough we will eventually get it.

***Copy and Paste***
This is from Xbox-Scene and credits go to Provenance.

"This tool will patch your default_mp.xex to remove security checks, allowing you to play modifications of the multiplayer .ff files. This tool is written to work with the initial version of the title from the disk, and WILL NOT connect to Xbox Live nor is it meant to."


The above clarifies further more of what the default_mp does. Even though the file extension is xex it still applies to .self

***More Info***
I just discovered that the default_mp.self tells the EBOOT.BIN what to execute. Every game has a default.self and a default_mp.self. So basically the file is telling the EBOOT to give us a syntax error. If you find out more please post a reply.

***Default_mp.xex download***
Here is the link
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I will post a .self file. Non modded/patched for you guys to look at also. After awhile of course.

***Default_mp.self download***
Here is the link (Special Thanks to MacDaddy4sure)
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08-31-2010, 11:46 PM #101
exTacy Angel
Auto 4 Theft?
rep whore /facepalm

The following user thanked exTacy Angel for this useful post:

Rath
08-31-2010, 11:48 PM #102
Rath
Today Will Be Different
Originally posted by HoppingZombie View Post
rep whore /facepalm


Eh not really. There is legit proof that this needs to be done. Look at 360, you couldn't do anything with the JTAG only. You need to patch the default_mp.xex in order to run patches on the 360
09-01-2010, 12:01 AM #103
exTacy Angel
Auto 4 Theft?
Originally posted by Kingcr3b View Post
Eh not really. There is legit proof that this needs to be done. Look at 360, you couldn't do anything with the JTAG only. You need to patch the default_mp.xex in order to run patches on the 360


yeah i know just fking with you Smile

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Rath
09-01-2010, 12:05 AM #104
Rath
Today Will Be Different
Originally posted by HoppingZombie View Post
yeah i know just fking with you Smile


Lol i figured Winky Winky yea this is such a hard thing to do. Manage my thread and work while going to school is hard lol

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exTacy Angel
09-01-2010, 12:15 AM #105
Originally posted by CODGlitcha View Post
even if you bypass how would you get the patch on their?


if u bypass the default_mp then u are bypassing the check for additional script nothing to do with the patch. meaning you would have a lobby up easy.

---------- Post added at 10:15 AM ---------- Previous post was at 10:13 AM ----------

Originally posted by Kingcr3b View Post
I like how you wish you knew something. Have you yet to notice that on the 360 you can't do anything since the default_mp file prevented you. And its quite easy to get it onto the disc. Just google it, use your resources. And by the way TheUnkn0wn thanked this post, he doesn't thank any post to begin with.


he thanked it because your making progress mate. it may not all be correct. but the part about default_mp.self is... its just how you go about bypassing it

The following user thanked XxprokillahxX for this useful post:

ihaxgames
09-01-2010, 12:40 AM #106
Raymo5
Mario!
I Have a question does anybody have a edited pkg with (mods or hacks) I have a way i think but need a edited patch to see if it will work.
09-01-2010, 12:45 AM #107
dont even bother what you think we have been talking about? the default_mp.self will stop every extra script u add in even if you have found a way.... no point
09-01-2010, 01:13 AM #108
RyGuy88
Wutz n MW2?
SAK only works with OtherOS, which has long been patched.

I've tried hundreds of ways to extract the default_mp.self but the thing is, SELFs are hard as hell to modify, since they're Secured Executable Library Files (I think). Without Unkn0wn to verify if modding the default_mp.self is correct, we may still be heading in the wrong direction. I strongly doubt they modded the disc though as that's currently impossible.
09-01-2010, 01:18 AM #109
Rath
Today Will Be Different
Originally posted by RyGuy88 View Post
SAK only works with OtherOS, which has long been patched.

I've tried hundreds of ways to extract the default_mp.self but the thing is, SELFs are hard as hell to modify, since they're Secured Executable Library Files (I think). Without Unkn0wn to verify if modding the default_mp.self is correct, we may still be heading in the wrong direction. I strongly doubt they modded the disc though as that's currently impossible.


Trust me. For TheUnkn0wn to thank a post about MW2 hacking is rare. But if you look at the 360 xex issues if you didn't patch it you could get any hacks on your 360 since the JTAG would be useless without it. And I do have a default_mp.self file for download for you.

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