Post: Default_mp.self and Default_mp.xex files
08-30-2010, 02:40 AM #1
Rath
Today Will Be Different
(adsbygoogle = window.adsbygoogle || []).push({}); If anyone has been looking around the 360's and how they had to patch/mod the default_mp.xex to get modded patches to run well the same most likely will have to apply to the PS3.

If anyone read my thread about ISO modding well, when I discovered details about the ISOs I came across the default_mp.xex in my 360 MW2 ISO. And Well here is a picture.

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***And here is another.***
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***In the above picture you will find the default_mp.xex file. Which on the PS3 is the .self***

The reason why most people can't run modded patches is because the default_mp acts as a secondary fail safe system. It
1) Checks to see if the patch hasn't been edited. Then runs it.
Or
2)It checks it if its an incorrect/modded patch it will give a syntax error.


Before anyone post anything please read other threads, and don't flame. And this is not a theory, since the .xex had to be patched/modded on the 360.

This is a link for .self file structure--->You must login or register to view this content.

We are on the brink of getting these hacks. If we work hard enough we will eventually get it.

***Copy and Paste***
This is from Xbox-Scene and credits go to Provenance.

"This tool will patch your default_mp.xex to remove security checks, allowing you to play modifications of the multiplayer .ff files. This tool is written to work with the initial version of the title from the disk, and WILL NOT connect to Xbox Live nor is it meant to."


The above clarifies further more of what the default_mp does. Even though the file extension is xex it still applies to .self

***More Info***
I just discovered that the default_mp.self tells the EBOOT.BIN what to execute. Every game has a default.self and a default_mp.self. So basically the file is telling the EBOOT to give us a syntax error. If you find out more please post a reply.

***Default_mp.xex download***
Here is the link
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I will post a .self file. Non modded/patched for you guys to look at also. After awhile of course.

***Default_mp.self download***
Here is the link (Special Thanks to MacDaddy4sure)
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The following 41 users say thank you to Rath for this useful post:

-Luis7uarez-, Okami, $oulja, 3arc, bertieboy7, bogenog, boombrshot, BuC-ShoTz, FireWire, GNDOOOR_KILLER, hichi, idkfa8, ihaxgames, iPooPublic, jb2203, JDP MODZz, juddylovespizza, kjoshi, LOL CAT, Macdaddy4sure, MasonF123, Maty360414, Mezzid, NeglectFate, NOTANOOB, Peirau, PUDDIN_BOLLOX, CHAOZ, Sandyballz, skitterz, SoLDieRDaP, St0rM, teeth08, TheJaRniBoi, TheSpoken, TheUnkn0wn, xAlex_, xEnhancer, xX_UmP45_Xx, XxprokillahxX
09-01-2010, 01:20 AM #110
Originally posted by Kingcr3b View Post
Trust me. For TheUnkn0wn to thank a post about MW2 hacking is rare. But if you look at the 360 xex issues if you didn't patch it you could get any hacks on your 360 since the JTAG would be useless without it. And I do have a default_mp.self file for download for you.


like i said before dude he woulda thanked because you posted something new and are making progress.

we should be looking at ways of bypassing it not cracking it... since u cannot get it back on the disc! and i know for sure they arent ISO modding
09-01-2010, 01:31 AM #111
Rath
Today Will Be Different
Originally posted by XxprokillahxX View Post
like i said before dude he woulda thanked because you posted something new and are making progress.

we should be looking at ways of bypassing it not cracking it... since u cannot get it back on the disc! and i know for sure they arent ISO modding


I know that, I working on bypassing it currently

The following user thanked Rath for this useful post:

DiJiTaLNiCk
09-01-2010, 01:32 AM #112
Raymo5
Mario!
only way i think you could bypass the .self is to somehow inject codes so that default.self doesn't load maybe through ps3 proxy.
09-01-2010, 01:45 AM #113
BuC-ShoTz
TeamMvKâ?¢
when you decrypt the hd, there is a entry on the decrypted bin before you see the patch, maybe you could alter the location to point to the usb, would you send me the default_mp.self.

just search with hxd and it will find the entry
09-01-2010, 01:48 AM #114
Originally posted by Kingcr3b View Post
I know that, I working on bypassing it currently


good news mate hope everything goes ok.... just a hint. there are many different ways to bypass the default_mp.self... you will know when you find the right way.
09-01-2010, 01:54 AM #115
BuC-ShoTz
TeamMvKâ?¢
Also can anybody get the games settings that mw2 downloads when you go to play online?
the default_mp.self is already loaded when it downloads. maybe you inject your modded settings. no need to bypass, just throwing that out there....
09-01-2010, 01:55 AM #116
exTacy Angel
Auto 4 Theft?
Originally posted by Kingcr3b View Post
Lol i figured Winky Winky yea this is such a hard thing to do. Manage my thread and work while going to school is hard lol


goo job dude SmileSmile
09-01-2010, 02:27 AM #117
Originally posted by XxprokillahxX View Post
like i said before dude he woulda thanked because you posted something new and are making progress.

we should be looking at ways of bypassing it not cracking it... since u cannot get it back on the disc! and i know for sure they arent ISO modding


IDK.... Maybe hunter is, because I remember asking about a ISO or something like that.

---------- Post added at 09:27 PM ---------- Previous post was at 09:15 PM ----------

Ok I know we haven't found out how to get the default_mp.self back on the disc (I think), but what I think is that what ever codes we put in the patch_mp.ff we should put them in the default_mp too, because I remember one dude saying that the default_mp had dvars and cvars..
09-01-2010, 02:27 AM #118
Ok I know we haven't found out how to get the default_mp.self back on the disc (I think), but what I think is that what ever codes we put in the patch_mp.ff we should put them in the default_mp too, because I remember one dude saying that the default_mp had dvars and cvars..

PS sorry for double post!!! Smile

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