Post: Default_mp.self and Default_mp.xex files
08-30-2010, 02:40 AM #1
Rath
Today Will Be Different
(adsbygoogle = window.adsbygoogle || []).push({}); If anyone has been looking around the 360's and how they had to patch/mod the default_mp.xex to get modded patches to run well the same most likely will have to apply to the PS3.

If anyone read my thread about ISO modding well, when I discovered details about the ISOs I came across the default_mp.xex in my 360 MW2 ISO. And Well here is a picture.

You must login or register to view this content.

***And here is another.***
You must login or register to view this content.

***In the above picture you will find the default_mp.xex file. Which on the PS3 is the .self***

The reason why most people can't run modded patches is because the default_mp acts as a secondary fail safe system. It
1) Checks to see if the patch hasn't been edited. Then runs it.
Or
2)It checks it if its an incorrect/modded patch it will give a syntax error.


Before anyone post anything please read other threads, and don't flame. And this is not a theory, since the .xex had to be patched/modded on the 360.

This is a link for .self file structure--->You must login or register to view this content.

We are on the brink of getting these hacks. If we work hard enough we will eventually get it.

***Copy and Paste***
This is from Xbox-Scene and credits go to Provenance.

"This tool will patch your default_mp.xex to remove security checks, allowing you to play modifications of the multiplayer .ff files. This tool is written to work with the initial version of the title from the disk, and WILL NOT connect to Xbox Live nor is it meant to."


The above clarifies further more of what the default_mp does. Even though the file extension is xex it still applies to .self

***More Info***
I just discovered that the default_mp.self tells the EBOOT.BIN what to execute. Every game has a default.self and a default_mp.self. So basically the file is telling the EBOOT to give us a syntax error. If you find out more please post a reply.

***Default_mp.xex download***
Here is the link
You must login or register to view this content.

I will post a .self file. Non modded/patched for you guys to look at also. After awhile of course.

***Default_mp.self download***
Here is the link (Special Thanks to MacDaddy4sure)
You must login or register to view this content.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 41 users say thank you to Rath for this useful post:

-Luis7uarez-, Okami, $oulja, 3arc, bertieboy7, bogenog, boombrshot, BuC-ShoTz, FireWire, GNDOOOR_KILLER, hichi, idkfa8, ihaxgames, iPooPublic, jb2203, JDP MODZz, juddylovespizza, kjoshi, LOL CAT, Macdaddy4sure, MasonF123, Maty360414, Mezzid, NeglectFate, NOTANOOB, Peirau, PUDDIN_BOLLOX, CHAOZ, Sandyballz, skitterz, SoLDieRDaP, St0rM, teeth08, TheJaRniBoi, TheSpoken, TheUnkn0wn, xAlex_, xEnhancer, xX_UmP45_Xx, XxprokillahxX
09-04-2010, 05:48 AM #182
Originally posted by niccrx View Post
We need to decrypt one, to see inside of a PS3 MW2 .self
Because we dont know what codes are inside.


no u dont need to... there is no point wasting your time decrypting it. when there could be a way to bypass....
09-04-2010, 06:07 AM #183
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by XxprokillahxX View Post
no u dont need to... there is no point wasting your time decrypting it. when there could be a way to bypass....


What happens if there is no way
09-04-2010, 06:25 AM #184
lol if people think there is no way. then they arent looking hard enough...
09-04-2010, 06:32 AM #185
Just4Hax
"I will speak ill of
Originally posted by XxprokillahxX View Post
lol if people think there is no way. then they arent looking hard enough...

LOL. For those listenning hint hint...

The following user thanked Just4Hax for this useful post:

XxprokillahxX
09-04-2010, 07:06 AM #186
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by XxprokillahxX View Post
lol if people think there is no way. then they arent looking hard enough...


I dont think that there is no way. Im just saying what if that way doesnt work.
LOL hmm i better shutup. :/
09-04-2010, 11:07 AM #187
Originally posted by XxprokillahxX View Post
lol if people think there is no way. then they arent looking hard enough...


I believe you about their being a way but I don't know shizz
09-04-2010, 02:34 PM #188
Rath
Today Will Be Different
Originally posted by islanda73 View Post
I believe you about their being a way but I don't know shizz


By not looking hard enough, people are getting wrapped around the axle with mw2... learn about security flaws in the system... look at exploits from the past three months. This is 'bigger' then mw2...
09-04-2010, 03:35 PM #189
weedelboy
Bounty hunter
Originally posted by Kingcr3b View Post
If anyone has been looking around the 360's and how they had to patch/mod the default_mp.xex to get modded patches to run well the same most likely will have to apply to the PS3.

If anyone read my thread about ISO modding well, when I discovered details about the ISOs I came across the default_mp.xex in my 360 MW2 ISO. And Well here is a picture.

You must login or register to view this content.

***And here is another.***
You must login or register to view this content.

***In the above picture you will find the default_mp.xex file. Which on the PS3 is the .self***

The reason why most people can't run modded patches is because the default_mp acts as a secondary fail safe system. It
1) Checks to see if the patch hasn't been edited. Then runs it.
Or
2)It checks it if its an incorrect/modded patch it will give a syntax error.


Before anyone post anything please read other threads, and don't flame. And this is not a theory, since the .xex had to be patched/modded on the 360.

This is a link for .self file structure--->You must login or register to view this content.

We are on the brink of getting these hacks. If we work hard enough we will eventually get it.

***Copy and Paste***
This is from Xbox-Scene and credits go to Provenance.

"This tool will patch your default_mp.xex to remove security checks, allowing you to play modifications of the multiplayer .ff files. This tool is written to work with the initial version of the title from the disk, and WILL NOT connect to Xbox Live nor is it meant to."


The above clarifies further more of what the default_mp does. Even though the file extension is xex it still applies to .self

***More Info***
I just discovered that the default_mp.self tells the EBOOT.BIN what to execute. Every game has a default.self and a default_mp.self. So basically the file is telling the EBOOT to give us a syntax error. If you find out more please post a reply.

***Default_mp.xex download***
Here is the link
You must login or register to view this content.

I will post a .self file. Non modded/patched for you guys to look at also. After awhile of course.

***Default_mp.self download***
Here is the link (Special Thanks to MacDaddy4sure)
You must login or register to view this content.


ISee Because the default_mp.self tells the E.BOOT.Bin What 2 do Why not Just Mod the E.BOOT.Bin So When U Mod the Patch It accepts it
am just saying so dont flam
09-04-2010, 04:04 PM #190
Originally posted by Kingcr3b View Post
By not looking hard enough, people are getting wrapped around the axle with mw2... learn about security flaws in the system... look at exploits from the past three months. This is 'bigger' then mw2...


I know that I've been looking at all the ps3 hacks I could find

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo