Post: How to properly edit .ff files
09-16-2010, 04:02 AM #1
Gendjisan
A.k.a. Bushigan
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Open up "cmd" and drag offzip.exe into the command window.
Originally posted by another user
Click Start, Run and type "cmd" or "command".


Now you need to put in the commands that you want to run. If you press "Enter" you will get a help screen with different commands, use as a reference.

Command :
Originally posted by another user
-a -1 -z -15 Spacebar patch_mp.ff Spacebar empty folder Spacebar 0


  1. Hit "Spacebar" and drag the patch_mp.ff file into the cmd window.
  2. Hit "Spacebar" again then drag an empty folder into the window.
  3. Hit "Spacebar" again and type the number 0 then press enter.


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Go to your empty folder and open up the 00000027.dat file with HxD (hexadecimal editor).

Now press Ctrl + F into HxD and type in ".gsc" and click Ok.

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When you have click Ok, HxD will find the first compressed file maps/mp/mp_afghan.gsc

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Here is the offsets for all compressed files into 00000027.dat :
    
Fichier : \"maps/mp/mp_afghan.gsc\"
Début : 0x00068C3B (offset héxadécimal)
Fin : 0x00068D93 (offset héxadécimal)

Fichier : \"maps/mp/mp_rust.gsc\"
Début : 0x00068DB3 (offset héxadécimal)
Fin : 0x00068EBA (offset héxadécimal)

Fichier : \"maps/mp/mp_derail.gsc\"
Début : 0x00068EDC (offset héxadécimal)
Fin : 0x0006901D (offset héxadécimal)

Fichier : \"maps/mp/_utility.gsc\"
Début : 0x0006903F (offset héxadécimal)
Fin : 0x0006C31E (offset héxadécimal)

Fichier : \"maps/mp/_events.gsc\"
Début : 0x0006C31E (offset héxadécimal)
Fin : 0x0006D3E9 (offset héxadécimal)

Fichier : \"maps/mp/_animatedmodels.gsc\"
Début : 0x0006D411 (offset héxadécimal)
Fin : 0x0006D7A5 (offset héxadécimal)

Fichier : \"maps/mp/gametypes/_missions.gsc\"
Début : 0x0006D7D1 (offset héxadécimal)
Fin : 0x0007061C (offset héxadécimal)

Fichier : \"maps/mp/gametypes/_rank.gsc\"
Début : 0x00070644 (offset héxadécimal)
Fin : 0x00071623 (offset héxadécimal)

Fichier : \"maps/mp/gametypes/_class.gsc\"
Début : 0x0007164C (offset héxadécimal)
Fin : 0x00073040 (offset héxadécimal)

Fichier : \"maps/mp/gametypes/_music_and_dialog.gsc\"
Début : 0x00073074 (offset héxadécimal)
Fin : 0x00073B3D (offset héxadécimal)

Fichier : \"maps/mp/gametypes/dd.gsc\"
Début : 0x00073B62 (offset héxadécimal)
Fin : 0x000754BC (offset héxadécimal)

Fichier : \"maps/mp/gametypes/koth.gsc\"
Début : 0x000754E3 (offset héxadécimal)
Fin : 0x00076E55 (offset héxadécimal)

Fichier : \"maps/mp/killstreaks/_ac130.gsc\"
Début : 0x00076E80 (offset héxadécimal)
Fin : 0x00079C4C (offset héxadécimal)

Fichier : \"maps/mp/killstreaks/_airstrike.gsc\"
Début : 0x00079C7B (offset héxadécimal)
Fin : 0x0007BA47 (offset héxadécimal)

Fichier : \"maps/mp/killstreaks/_helicopter.gsc\"
Début : 0x0007BA77 (offset héxadécimal)
Fin : 0x0007EC67 (offset héxadécimal)

Fichier : \"maps/mp/killstreaks/_killstrikes.gsc\"
Début : 0x0007EC98 (offset héxadécimal)
Fin : 0x0007FCEA (offset héxadécimal)

Fichier : \"maps/mp/killstreaks/_airdrop.gsc\"
Début : 0x0007FD17 (offset héxadécimal)
Fin : 0x00081F45 (offset héxadécimal)

Fichier : \"maps/mp/perks/_perkfunctions.gsc\"
Début : 0x00081F72 (offset héxadécimal)
Fin : 0x00083431 (offset héxadécimal)

Fichier : \"maps/mp/_destructible_dlc.gsc\"
Début : 0x0008345B (offset héxadécimal)
Fin : 0x000834E0 (offset héxadécimal)

Fichier : \"common_scripts/_destructible_types_dlc.gsc\"
Début : 0x00083CC4 (offset héxadécimal)
Fin : 0x00083FD4 (offset héxadécimal)

Fichier : \"animtrees/_destructibles.atr\"
Début : 0x00083FFC (offset héxadécimal)
Fin : 0x0008412F (offset héxadécimal)

Fichier : \"animtrees/_destructibles_dlc.atr\"
Début : 0x0008415B (offset héxadécimal)
Fin : 0x0008418F (offset héxadécimal)

Fichier : \"maps/mp/_destructible_dlc2.gsc\"
Début : 0x000841BA (offset héxadécimal)
Fin : 0x00084240 (offset héxadécimal)

Fichier : \"common_scripts/_destructible_dlc2.gsc\"
Début : 0x00084272 (offset héxadécimal)
Fin : 0x000849EE (offset héxadécimal)

Fichier : \"common_scripts/_destructible_types_dlc2.gsc\"
Début : 0x00084A26 (offset héxadécimal)
Fin : 0x0008524E (offset héxadécimal)

Fichier : \"animtrees/_destructibles_dlc2.atr\"
Début : 0x0008527B (offset héxadécimal)
Fin : 0x000852D7 (offset héxadécimal)

Fichier : \"mp/basemaps.arena\"
Début : 0x000852F5 (offset héxadécimal)
Fin : 0x000856B3 (offset héxadécimal)

Fichier : \"vision/mp_vacant.vision\"
Début : 0x000856D7 (offset héxadécimal)
Fin : 0x000857ED (offset héxadécimal)

Fichier : \"vision/mp_overgrown.vision\"
Début : 0x00085814 (offset héxadécimal)
Fin : 0x0008592B (offset héxadécimal)

Fichier : \"vision/mp_backlot.vision\"
Début : 0x00085950 (offset héxadécimal)
Fin : 0x00085A1C (offset héxadécimal)

Fichier : \"vision/mp_pipeline.vision\"
Début : 0x00085A42 (offset héxadécimal)
Fin : 0x00085B23 (offset héxadécimal)

Fichier : \"vision/mp_strike.vision\"
Début : 0x00085B47 (offset héxadécimal)
Fin : 0x00085C76 (offset héxadécimal)

Fichier : \"vision/mp_crash.vision\"
Début : 0x00085C99 (offset héxadécimal)
Fin : 0x00085D96 (offset héxadécimal)


Exemple of extracting .gsc file :

Press Ctrl + E into HxD and type the starting and ending offset in the box then click Ok.

Here an exemple for extracting the _utility.gsc file :

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Copy all selected octets, make new file into HxD then paste all selected octets into the new file and save as _utility_compressed.gsc

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Re-open the "cmd" window and do the same thing on the _utility_compressed.gsc file.

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Open up the 00000002.dat (_utility_compressed.gsc) file with Notepad++.

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Edit the file, here an exemple of Dvar you can add :

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Next tutorial coming soon...

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The following 16 users say thank you to Gendjisan for this useful post:

$oulja, Blackstorm, boombrshot, Carbon0x, Durk, FourzerotwoFAILS, IDontbreak, Kidd Cold, leukotic, Nice1der, NOTANOOB, PHgua, Swifter, The End, Tupac17, xD3VHΛX
09-16-2010, 07:18 PM #11
Gendjisan
A.k.a. Bushigan
Originally posted by bootboys View Post
ho un français, ca voudrai dire qu'on pourrai avoir des tutos... en français?


No because we are on an English forum :p


I have understand how the recompilation work, i will make a new tutorial soon...i'ts very hard and take time...
09-17-2010, 11:37 PM #12
lxzer
Do a barrel roll!
Originally posted by Gendjisan View Post
How to properly edit a PS3 .ff files



[WS]nnTWLErY2RE[/WS]



how do we get this back on our ps3?
09-18-2010, 12:54 AM #13
DiJiTaLNiCk
BaLLiN' STaTuS
Posted before..... and just reverse the steps but using packzip.exe instead. to get all the files back into a .ff
09-18-2010, 12:57 AM #14
Kidd Cold
**** my Toaster !~!
Originally posted by niccrx View Post
Posted before..... and just reverse the steps but using packzip.exe instead. to get all the files back into a .ff


he changes it.. he says to change the headers.. I don't know it's in another one of his posts..
09-18-2010, 01:10 AM #15
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by Kidd
he changes it.. he says to change the headers.. I don't know it's in another one of his posts..


Changing the headers doesn't work... why do u need to change the headers when u are already using a PS3 patch_mp.ff and ur just pasting xbox 360 .gsc into the PS3 .ff (Basically)
There is no headers needed to change because PS3 .ff is ur base File and ur pasting PS3 .gsc inside. and Xbox .gsc are the same as PS3 .gsc
09-18-2010, 01:18 AM #16
Kidd Cold
**** my Toaster !~!
Originally posted by niccrx View Post
Changing the headers doesn't work... why do u need to change the headers when u are already using a PS3 patch_mp.ff and ur just pasting xbox 360 .gsc into the PS3 .ff (Basically)
There is no headers needed to change because PS3 .ff is ur base File and ur pasting PS3 .gsc inside. and Xbox .gsc are the same as PS3 .gsc


You must login or register to view this content. It's Gendjisan..

I don't think he means headers.. I think he means offsets.
09-18-2010, 01:22 AM #17
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by Kidd
You must login or register to view this content. It's Gendjisan..

I don't think he means headers.. I think he means offsets.


OHH yeah offsets = compression
Well it basically makes up compression
09-18-2010, 01:24 AM #18
Kidd Cold
**** my Toaster !~!
Originally posted by niccrx View Post
OHH yeah offsets = compression
Well it basically makes up compression


ight.. I'd thank you or +rep ..but I'm burned out today.
09-18-2010, 02:13 AM #19
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by Kidd
ight.. I'd thank you or +rep ..but I'm burned out today.


LOL no worries Smile
:bro:

The following user thanked DiJiTaLNiCk for this useful post:

riotmost

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