Post: [RELEASE] COLOSSUS Airstrike, Beasty No Lag [NEW NEVER BEFORE SEEN] [CODE]
01-24-2011, 07:05 PM #1
LINUX♥
The Best OS By Far
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys,

Just another code i edited to make this besty airstrike Winky Winky

Basically its one super bomber (two merged together) and two harriers either side of the super bomber which fly over the map shooting stinger bullets :wtf: doesnt lag at all so go try it out and let me know what you think Smile if someone could get a recording posted il give you credits or add me yomamma1234 and record it in my patch Smile

If you cant be bothered to put this in your patch goto the modified patches section for my ULTIMATE edit of EliteMossy V9 with it in plus ALOT more Smile

Thank me if you used the code and thought it was beast :love:

Credits to EliteMossy for the code Smile
I just made a few changes to my liking Smile

Here it is:

    CB0MB(){
self ccTXT("^1COLOSSUS AIRSTRIKE ^7INCOMING!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-2000,2300));
b3=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b3 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-2000,2300),40);
b3 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,o,v){
v endon("ac_died");
s="stinger_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 5.43;
} }
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The following 14 users say thank you to LINUX♥ for this useful post:

Amanda, bigboybobby14, D@ EnVvY!, EliteMossy, Hawkin, Hawk, Janiboy, N3G6, pimpin2dend, Stejzz, TheJaRniBoi, xTrYiPiCz, Zombie
01-24-2011, 07:19 PM #2
i have a question where do i add it in which gsc.? because if i go to the missions and type in


menu.namer[15]="Colossus Airdrop";
menu.funcs[15]=maps\mp\More----\_Here::CB0MB

adn then i would go to the gsc and paste in the code at the very bottom and i will get an error??? please help... what am i doing wrong. theis happens to everything i try to put in...weapons everything. except disco mode i got it to work. help mE'

---------- Post added at 02:19 PM ---------- Previous post was at 02:18 PM ----------

i have a question where do i add it in which gsc.? because if i go to the missions and type in


menu.namer[15]="Colossus Airdrop";
menu.funcs[15]=maps\mp\More----\_Here::CB0MB

adn then i would go to the gsc and paste in the code at the very bottom and i will get an error??? please help... what am i doing wrong. theis happens to everything i try to put in...weapons everything. except disco mode i got it to work. help mE'
01-24-2011, 07:28 PM #3
DEREKTROTTER
You're Goddamn Right
Originally posted by THEDUBMAN101 View Post
Hey Guys


a little overpowered, but i like :carling:

[ame]https://www.youtube.com/watch?v=230XJT53ZaE[/ame]

The following 11 users say thank you to DEREKTROTTER for this useful post:

bigboybobby14, davkay70, FlashyGuy, iiSuPerBaD, Janiboy, Ned Flanders, NextGenStalker, nick3000, ViiZiiKz, vx-skillz-vx, xGunz
01-24-2011, 07:32 PM #4
LINUX♥
The Best OS By Far
Originally posted by DEREKTROTTER View Post
a little overpowered, but i like :carling:

You must login or register to view this content.


Thanks Happy i was going to adjust the timing of the bullets but didnt lag so just left it because it looked beast LOL!

The following user thanked LINUX♥ for this useful post:

EliteMossy
01-24-2011, 07:35 PM #5
EliteMossy
TheDigitalBoard.com
This looks like my code, with a few shite changes and no credit to me.

The following 9 users say thank you to EliteMossy for this useful post:

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01-24-2011, 07:38 PM #6
LINUX♥
The Best OS By Far
Originally posted by hackz View Post
i have a question where do i add it in which gsc.? because if i go to the missions and type in


In mine ive got it like this on the admin menu:

menu.namer[menu.namer.size]="CoLoSSuS Airstrike";
menu.funcs[menu.funcs.size]=::CB0MB;
menu.input[menu.input.size]="";

then the code in AllMossysStuffHere Smile

What patch are you using?

---------- Post added at 07:38 PM ---------- Previous post was at 07:36 PM ----------

Originally posted by EliteMossy View Post
This looks like my code, with a few shite changes and no credit to me.


b*ollox sorry dude forgot to add credits :FU: il add em in Happy no need to get so angry its only a code and me whos trying to get into coding :derp

btw it says EDIT!

The following user thanked LINUX♥ for this useful post:

EliteMossy
01-24-2011, 07:39 PM #7
!x-MONKEY-BOMB!
League Champion
This is mad. Thanks man for the code. Thanks derek for the video and thanks mossy if it is mossys.
01-24-2011, 07:50 PM #8
Originally posted by THEDUBMAN101 View Post
In mine ive got it like this on the admin menu:

menu.namer[menu.namer.size]="CoLoSSuS Airstrike";
menu.funcs[menu.funcs.size]=::CB0MB;
menu.input[menu.input.size]="";

then the code in AllMossysStuffHere Smile

What patch are you using?

---------- Post added at 07:38 PM ---------- Previous post was at 07:36 PM ----------



b*ollox sorry dude forgot to add credits :FU: il add em in Happy no need to get so angry its only a code and me whos trying to get into coding :derp

btw it says EDIT!

eliteMossy v9 lol and im juss sayin what if i want to add it to another menu like weapons im not going to but like if i want to add crossbow what do i do? cause like i said in my last quote i showd you what i did and i always get errors to everything lol
01-24-2011, 07:55 PM #9
JakeM
ZOMG HaXz!
Originally posted by DEREKTROTTER View Post
a little overpowered, but i like :carling:

You must login or register to view this content.


The killcam was pretty cool. :O Thanks for the video.
01-24-2011, 08:20 PM #10
Originally posted by THEDUBMAN101 View Post
Hey Guys,

Just another code i edited to make this besty airstrike Winky Winky

Basically its one super bomber (two merged together) and two harriers either side of the super bomber which fly over the map shooting stinger bullets :wtf: doesnt lag at all so go try it out and let me know what you think Smile if someone could get a recording posted il give you credits or add me yomamma1234 and record it in my patch Smile

If you cant be bothered to put this in your patch goto the modified patches section for my ULTIMATE edit of EliteMossy V9 with it in plus ALOT more Smile

Thank me if you used the code and thought it was beast :love:

Credits to EliteMossy for the code Smile
I just made a few changes to my liking Smile

Here it is:

    CB0MB(){
self ccTXT("^1COLOSSUS AIRSTRIKE ^7INCOMING!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-2000,2300));
b3=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b3 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-2000,2300),40);
b3 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,o,v){
v endon("ac_died");
s="stinger_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 5.43;
} }


could you tell me how to put a weapon ont he weapons menu of the v9?

---------- Post added at 03:19 PM ---------- Previous post was at 03:10 PM ----------

Originally posted by THEDUBMAN101 View Post
Hey Guys,

Just another code i edited to make this besty airstrike Winky Winky

Basically its one super bomber (two merged together) and two harriers either side of the super bomber which fly over the map shooting stinger bullets :wtf: doesnt lag at all so go try it out and let me know what you think Smile if someone could get a recording posted il give you credits or add me yomamma1234 and record it in my patch Smile

If you cant be bothered to put this in your patch goto the modified patches section for my ULTIMATE edit of EliteMossy V9 with it in plus ALOT more Smile

Thank me if you used the code and thought it was beast :love:

Credits to EliteMossy for the code Smile
I just made a few changes to my liking Smile

Here it is:

    CB0MB(){
self ccTXT("^1COLOSSUS AIRSTRIKE ^7INCOMING!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-2000,2300));
b3=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b3 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-2000,2300),40);
b3 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,o,v){
v endon("ac_died");
s="stinger_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 5.43;
} }


i got an error saying cb0mb already defined?

---------- Post added at 03:20 PM ---------- Previous post was at 03:19 PM ----------

i got an error saying cb0mb already defined?

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