Post: [RELEASE] COLOSSUS Airstrike, Beasty No Lag [NEW NEVER BEFORE SEEN] [CODE]
01-24-2011, 07:05 PM #1
LINUX♥
The Best OS By Far
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys,

Just another code i edited to make this besty airstrike Winky Winky

Basically its one super bomber (two merged together) and two harriers either side of the super bomber which fly over the map shooting stinger bullets :wtf: doesnt lag at all so go try it out and let me know what you think Smile if someone could get a recording posted il give you credits or add me yomamma1234 and record it in my patch Smile

If you cant be bothered to put this in your patch goto the modified patches section for my ULTIMATE edit of EliteMossy V9 with it in plus ALOT more Smile

Thank me if you used the code and thought it was beast :love:

Credits to EliteMossy for the code Smile
I just made a few changes to my liking Smile

Here it is:

    CB0MB(){
self ccTXT("^1COLOSSUS AIRSTRIKE ^7INCOMING!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-2000,2300));
b3=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b3 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-2000,2300),40);
b3 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,o,v){
v endon("ac_died");
s="stinger_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 5.43;
} }
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The following 14 users say thank you to LINUX♥ for this useful post:

Amanda, bigboybobby14, D@ EnVvY!, EliteMossy, Hawkin, Hawk, Janiboy, N3G6, pimpin2dend, Stejzz, TheJaRniBoi, xTrYiPiCz, Zombie
01-25-2011, 08:17 AM #47
dogyplop
Do a barrel roll!
Originally posted by THEDUBMAN101 View Post
Hey Guys,

Just another code i edited to make this besty airstrike Winky Winky

Basically its one super bomber (two merged together) and two harriers either side of the super bomber which fly over the map shooting stinger bullets :wtf: doesnt lag at all so go try it out and let me know what you think Smile if someone could get a recording posted il give you credits or add me yomamma1234 and record it in my patch Smile

If you cant be bothered to put this in your patch goto the modified patches section for my ULTIMATE edit of EliteMossy V9 with it in plus ALOT more Smile

Thank me if you used the code and thought it was beast :love:

Credits to EliteMossy for the code Smile
I just made a few changes to my liking Smile

Here it is:

    CB0MB(){
self ccTXT("^1COLOSSUS AIRSTRIKE ^7INCOMING!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-2000,2300));
b3=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b3 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-2000,2300),40);
b3 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,o,v){
v endon("ac_died");
s="stinger_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 5.43;
} }


how would i put this into derektrotter final? it doesnt seem to work when i put in:

menu.name[13]="Colossus Strike";menu.function[13]=maps\mp\killstreaks\flyableheli::CAS

In Missions (Host Menu)

CAS(){
self ccTXT("^1COLOSSUS AIRSTRIKE ^7INCOMING!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-2000,2300));
b3=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b3 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-2000,2300),40);
b3 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,o,v){
v endon("ac_died");
s="stinger_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 5.43;
} }

And This in flyableheli

And Help THX + REP
01-25-2011, 09:01 PM #48
Dreamcather
Call me Eddie Winky Winky
Get Error.
I can add your Super Bird But not this 1.
01-25-2011, 09:49 PM #49
Chrome Playa
Chrome Gaming Reloaded
Originally posted by hackz View Post
eliteMossy v9 lol and im juss sayin what if i want to add it to another menu like weapons im not going to but like if i want to add crossbow what do i do? cause like i said in my last quote i showd you what i did and i always get errors to everything lol


My EliteMossy v9
01-25-2011, 09:53 PM #50
Originally posted by Chrome
My EliteMossy v9


na lol i quit on yours im deciding whether to work on The Private Patch or ENZO-F?
01-25-2011, 09:55 PM #51
Chrome Playa
Chrome Gaming Reloaded
Originally posted by hackz View Post
na lol i quit on yours im deciding whether to work on The Private Patch or ENZO-F?


I know, I'm just saying that the one you were trying to put this into was mine. If this is your first time editing start with a simple patch like ENZO-F's. There is a lot of extra space in it so it would be good for you. Mine is extremely full.
01-25-2011, 09:59 PM #52
Originally posted by Chrome
I know, I'm just saying that the one you were trying to put this into was mine. If this is your first time editing start with a simple patch like ENZO-F's. There is a lot of extra space in it so it would be good for you. Mine is extremely full.


it is lol im juss 15 years old. dont have much experoence with this but i have managed to add the collasus airstrike and the super airdrop but anyways editing yours wouldnt really help me none because when i want to add something to it you juss add it in your next update lol. but anyways im gonna edit ENZO's because i havent seen anybody with an ENZO edit in along time. but anyways if i have any trouble i will ask you. is it okay if i add you?
01-25-2011, 10:13 PM #53
Chrome Playa
Chrome Gaming Reloaded
Originally posted by hackz View Post
it is lol im juss 15 years old. dont have much experoence with this but i have managed to add the collasus airstrike and the super airdrop but anyways editing yours wouldnt really help me none because when i want to add something to it you juss add it in your next update lol. but anyways im gonna edit ENZO's because i havent seen anybody with an ENZO edit in along time. but anyways if i have any trouble i will ask you. is it okay if i add you?


Yea my first Edit was ENZOs. You read my mind lol, I put Collossus Airstrike in Update 6. BTW I'm only 15 too. Turning 16 soon.
01-25-2011, 10:17 PM #54
Originally posted by Chrome
Yea my first Edit was ENZOs. You read my mind lol, I put Collossus Airstrike in Update 6. BTW I'm only 15 too. Turning 16 soon.


lol you should help me. plus i dont think i will be able to edit ENZO's because i have downloaded like 3 different one's and they all say error when i click on the missions.
01-25-2011, 10:37 PM #55
DMoney750
ERROR ON THE INTERNETZ!!!
just asking im using the derektrotter v8.2 and i when i type it in the menu i want (admin) after i type in maps/mp/ i type in a different menu on the side and then put the code into there?

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