Post: [RELEASE] COLOSSUS Airstrike, Beasty No Lag [NEW NEVER BEFORE SEEN] [CODE]
01-24-2011, 07:05 PM #1
LINUX♥
The Best OS By Far
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Just another code i edited to make this besty airstrike Winky Winky

Basically its one super bomber (two merged together) and two harriers either side of the super bomber which fly over the map shooting stinger bullets :wtf: doesnt lag at all so go try it out and let me know what you think Smile if someone could get a recording posted il give you credits or add me yomamma1234 and record it in my patch Smile

If you cant be bothered to put this in your patch goto the modified patches section for my ULTIMATE edit of EliteMossy V9 with it in plus ALOT more Smile

Thank me if you used the code and thought it was beast :love:

Credits to EliteMossy for the code Smile
I just made a few changes to my liking Smile

Here it is:

    CB0MB(){
self ccTXT("^1COLOSSUS AIRSTRIKE ^7INCOMING!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-2000,2300));
b3=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b3 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-2000,2300),40);
b3 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,o,v){
v endon("ac_died");
s="stinger_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 5.43;
} }
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The following 14 users say thank you to LINUX♥ for this useful post:

Amanda, bigboybobby14, D@ EnVvY!, EliteMossy, Hawkin, Hawk, Janiboy, N3G6, pimpin2dend, Stejzz, TheJaRniBoi, xTrYiPiCz, Zombie
01-26-2011, 08:36 PM #74
Originally posted by Chrome
If it's your first time editing, you should start out small. Don't add everything in at once, you are bound to mess up somewhere along the road. You need to add one option at a time and test after adding each option. Otherwise, you will make a mistake, get a script error, and end up with a page of coding that you just added, not knowing at all where the error is. So here is what I suggest:

1. Add an option to your menu
2. Test it either on your PS3 or PC
3. If you get an error, it will most likely be "Syntax Error," "Unknown Function," or "Bad Token."
Syntax Error- Error in symbols or punctuation. For example, you would get this error if you forgot a "{" or ";." There are many other ways to get this error, but they all relate to symbols. Here is an example of a syntax error:
    doThread(){
self iPrintln("-----")
}


Any Idea whats wrong with it?

Well, it's missing a ";". It should be:
    doThread(){
self iPrintln("-----")[COLOR="Red"];[/COLOR]
}


Unknown function- A call for a function that does not exist. For Example:
    doThread(){
self thread doFunction();
}


If the thread doFunction() does not exist, then you will get an Unknown Function.

Bad Token- Simply if you forget a ".


3. Look over your thread and try to find what you did wrong. It will be easy to look if you've only added one or two threads.
4. If you can't find the problem, try posting on NGU. Someone might be willing to help.

Hope I helped Smile


lol you did luckily i rar file everyone of my patches after a success. so i can juss start over right where i left off. and i juss added the omega 47 to my patch. when i first put it on there it said error "vector scale2 already defined" so i changed the 2 to a 4 and now it works. but hey can you tell me how to do the mecaj menu coloring?
01-26-2011, 08:39 PM #75
Chrome Playa
Chrome Gaming Reloaded
Originally posted by hackz View Post
lol you did luckily i rar file everyone of my patches after a success. so i can juss start over right where i left off. and i juss added the omega 47 to my patch. when i first put it on there it said error "vector scale2 already defined" so i changed the 2 to a 4 and now it works. but hey can you tell me how to do the mecaj menu coloring?


I'm busy doing homework, but I would be glad to help you later if you still need help at that time.
01-26-2011, 08:41 PM #76
Originally posted by Chrome
I'm busy doing homework, but I would be glad to help you later if you still need help at that time.


alright man and juss one more thing to ask though. like in ff viewer you got all the .gsc files. when i put your patch into the ff viewer it says chrome_PlayaFTW.gsc how did you do that. and how do you do it where i can add mre space. cause i would like alot more room.
01-26-2011, 08:57 PM #77
Chrome Playa
Chrome Gaming Reloaded
Originally posted by hackz View Post
alright man and juss one more thing to ask though. like in ff viewer you got all the .gsc files. when i put your patch into the ff viewer it says chrome_PlayaFTW.gsc how did you do that. and how do you do it where i can add mre space. cause i would like alot more room.


There are some gscs that can be taken out, with little or no effect on the game. It varies depending on the patch. You need an older version of .ff viewer.

You must login or register to view this content.
Simply use the old version of .ff viewer to open the patch. Then right click on the gsc you would like to rename. I believe perkfunctions is editable in ENZO's Patch. Then, type in your new gsc name and make sure it has the same amount of characters as the old name. Then save the patch, open it in the ff viewer you usually use, and then delete everything in your new gsc EXCEPT for the lines at the top that start with #.
01-26-2011, 09:14 PM #78
Originally posted by Chrome
There are some gscs that can be taken out, with little or no effect on the game. It varies depending on the patch. You need an older version of .ff viewer.

You must login or register to view this content.
Simply use the old version of .ff viewer to open the patch. Then right click on the gsc you would like to rename. I believe perkfunctions is editable in ENZO's Patch. Then, type in your new gsc name and make sure it has the same amount of characters as the old name. Then save the patch, open it in the ff viewer you usually use, and then delete everything in your new gsc EXCEPT for the lines at the top that start with #.


i got an error saying could not open fast file could not load file or assembley system coew version 3.5.0.0 and so on..... help?
01-27-2011, 05:29 PM #79
LINUX♥
The Best OS By Far
Originally posted by hackz View Post
i got an error saying could not open fast file could not load file or assembley system coew version 3.5.0.0 and so on..... help?


did you add me?
01-27-2011, 07:21 PM #80
Originally posted by THEDUBMAN101 View Post
did you add me?


na lol you add me cause your friends list is probably full
01-30-2011, 11:29 PM #81
LINUX♥
The Best OS By Far
Originally posted by hackz View Post
na lol you add me cause your friends list is probably full


Yea it was, ive deleted a load of people now :FU: dont think il be updating my patch any more :beer::beer:
01-30-2011, 11:31 PM #82
All you did was remove 1 of the vehicles. All of this coding has been seen before.

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