Post: [RELEASE] COLOSSUS Airstrike, Beasty No Lag [NEW NEVER BEFORE SEEN] [CODE]
01-24-2011, 07:05 PM #1
LINUX♥
The Best OS By Far
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys,

Just another code i edited to make this besty airstrike Winky Winky

Basically its one super bomber (two merged together) and two harriers either side of the super bomber which fly over the map shooting stinger bullets :wtf: doesnt lag at all so go try it out and let me know what you think Smile if someone could get a recording posted il give you credits or add me yomamma1234 and record it in my patch Smile

If you cant be bothered to put this in your patch goto the modified patches section for my ULTIMATE edit of EliteMossy V9 with it in plus ALOT more Smile

Thank me if you used the code and thought it was beast :love:

Credits to EliteMossy for the code Smile
I just made a few changes to my liking Smile

Here it is:

    CB0MB(){
self ccTXT("^1COLOSSUS AIRSTRIKE ^7INCOMING!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-2000,2300));
b3=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b3 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-2000,2300),40);
b3 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,o,v){
v endon("ac_died");
s="stinger_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 5.43;
} }
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The following 14 users say thank you to LINUX♥ for this useful post:

Amanda, bigboybobby14, D@ EnVvY!, EliteMossy, Hawkin, Hawk, Janiboy, N3G6, pimpin2dend, Stejzz, TheJaRniBoi, xTrYiPiCz, Zombie
01-24-2011, 10:15 PM #29
Originally posted by TheEliteMossy View Post
This looks like my code, with a few shite changes and no credit to me.


its funny how you always want credit but didn't credit theunk0wn for the weapon box :p

The following 2 users say thank you to x_DaftVader_x for this useful post:

DreamKidzVa, JordyPordy
01-24-2011, 10:18 PM #30
DreamKidzVa
OFWGKTADGAFLLBBLSBFBN
Originally posted by THEDUBMAN101 View Post
It is, keep scrolling till you see CBOMB Cool Man (aka Tustin)


I'm using v9 edited by boybobby14 . IS that as problem ? it still gave me error thing though . You have msn ? or skype ?
01-24-2011, 10:19 PM #31
Originally posted by THEDUBMAN101 View Post
Hey Guys,



Pretty cool and nice to see people making new stuff, but how the F*** doesn't that lag ?
01-24-2011, 10:28 PM #32
LINUX♥
The Best OS By Far
Originally posted by Homer
Pretty cool and nice to see people making new stuff, but how the F*** doesn't that lag ?


LOL test it :y: it looks mad but doesnt lag, i tried it with the 105mm but just DID NOT work at all XD so went with something abit smaller :y:
01-24-2011, 10:33 PM #33
EliteMossy
TheDigitalBoard.com
Originally posted by Homer
its funny how you always want credit but didn't credit theunk0wn for the weapon box :p


I did credit him, when i released my Patch with it in Winky Winky
01-24-2011, 10:34 PM #34
DreamKidzVa
OFWGKTADGAFLLBBLSBFBN
Originally posted by THEDUBMAN101 View Post
LOL test it :y: it looks mad but doesnt lag, i tried it with the 105mm but just DID NOT work at all XD so went with something abit smaller :y:


} } }
dod(a,b,c){ self waittill_any("death","EndJetPack"); a destroy(); b destroy(); c destroy(); }
CB0MB(){
self ccTXT("Super Harriers");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_av8b_harrier_jet_mp");
b1 setModel("vehicle_av8b_harrier_jet_mp");
b2 setModel("vehicle_av8b_harrier_jet_mp");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,o,v){
v endon("ac_died");
s="ac130_40mm_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 5.43;
} }

Delete that and replace ?
01-24-2011, 10:41 PM #35
LINUX♥
The Best OS By Far
Originally posted by DreamKidzVa View Post
} } }
dod(a,b,c){ self waittill_any("death","EndJetPack"); a destroy(); b destroy(); c destroy(); }
CB0MB(){
self ccTXT("Super Harriers");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_av8b_harrier_jet_mp");
b1 setModel("vehicle_av8b_harrier_jet_mp");
b2 setModel("vehicle_av8b_harrier_jet_mp");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,o,v){
v endon("ac_died");
s="ac130_40mm_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 5.43;
} }

Delete that and replace ?


yes execpt for the top line dod :y:
01-24-2011, 10:47 PM #36
Originally posted by TheEliteMossy View Post
I did credit him, when i released my Patch with it in Winky Winky


Its not the same as posting the code though..
When did you release your patch? I don't pay much attention to patches nowadays...:sleep:
01-24-2011, 10:49 PM #37
DreamKidzVa
OFWGKTADGAFLLBBLSBFBN
Originally posted by THEDUBMAN101 View Post
yes execpt for the top line dod :y:
I got it to work ! LEGIT BRO ! I killed everyone , they got all pissy Cool Man (aka Tustin)

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