precacheShader("cardtitle_camo_fall");
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("cardtitle_camo_fall", 350, 999);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
DeleteMenuHudElem2(Element){self waittill("death");Element Destroy();}
DeleteMenuHudElem(Element){self waittill("button_square");Element Destroy();}

MenuShad setshader("cardtitle_camo_fall", 330, 1000);
MenuShad setshader("cardtitle_camo_fall", 990, 1000);
MenuShad4 = NewClientHudElem( self );
MenuShad4.alignX = "center";
MenuShad4.alignY = "center";
MenuShad4.horzAlign = "center";
MenuShad4.vertAlign = "center";
MenuShad4.foreground = false;
MenuShad4.alpha = 0.3;
MenuShad4 setshader("black", 1000, 1000);
self thread DeleteMenuHudElem(MenuShad4);
self thread DeleteMenuHudElem2(MenuShad4);
MenuShad3 = NewClientHudElem( self );
MenuShad3.alignX = "center";
MenuShad3.alignY = "center";
MenuShad3.horzAlign = "center";
MenuShad3.vertAlign = "center";
MenuShad3.foreground = false;
MenuShad3.alpha = 0.7;
MenuShad3 setshader("black", 300, 1000);
self thread DeleteMenuHudElem(MenuShad3);
self thread DeleteMenuHudElem2(MenuShad3);
MenuShad2 = NewClientHudElem( self );
MenuShad2.alignX = "center";
MenuShad2.alignY = "center";
MenuShad2.horzAlign = "center";
MenuShad2.vertAlign = "center";
MenuShad2.foreground = false;
MenuShad2.alpha = 1;
MenuShad2 setshader("cardtitle_bloodsplat", 300, 1000);
self thread DeleteMenuHudElem(MenuShad2);
self thread DeleteMenuHudElem2(MenuShad2);
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "bottom";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "bottom";
MenuShad.foreground = false;
MenuShad.alpha = 1;
MenuShad setshader("cardicon_prestige10_02", 80, 80);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
precacheShader("cardtitle_camo_fall");
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("cardtitle_camo_fall", 350, 999);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
DeleteMenuHudElem2(Element){self waittill("death");Element Destroy();}
DeleteMenuHudElem(Element){self waittill("button_square");Element Destroy();}

MenuShad setshader("cardtitle_camo_fall", 330, 1000);
MenuShad setshader("cardtitle_camo_fall", 990, 1000);
any help man ?
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
DeleteMenuHudElem2(Element)
{
self waittill("death");
Element Destroy();
}
DeleteMenuHudElem(Element)
{
self waittill("button_square");
Element Destroy();
}
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
DeleteMenuHudElem2(Element)
{
self waittill("death");
Element Destroy();
}
DeleteMenuHudElem(Element)
{
self waittill("button_square");
Element Destroy();
}
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
DeleteMenuHudElem2(Element)
{
self waittill("death");
Element Destroy();
}
DeleteMenuHudElem(Element)
{
self waittill("button_square");
Element Destroy();
}
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