precacheShader("cardtitle_camo_fall");
MenuShad = NewClientHudElem( self );
MenuShad.alignX = "center";
MenuShad.alignY = "center";
MenuShad.horzAlign = "center";
MenuShad.vertAlign = "center";
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("cardtitle_camo_fall", 350, 999);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
DeleteMenuHudElem2(Element){self waittill("death");Element Destroy();}
DeleteMenuHudElem(Element){self waittill("button_square");Element Destroy();}

MenuShad setshader("cardtitle_camo_fall", 330, 1000);
MenuShad setshader("cardtitle_camo_fall", 990, 1000);
{
{
:iniMenu, "dpad_down" );
{
{
exitMenu(){
DeleteMenuHudElem2(Element){self waittill("death");Element Destroy();}
DeleteMenuHudElem(Element){self waittill("button_square");Element Destroy();}
self.MenuIsOpen = false;
self freezeControls(false);
}
exitMenu(){
self.MenuIsOpen = false;
self freezeControls(false);
}
DeleteMenuHudElem2(Element){self waittill("death");Element Destroy();}
DeleteMenuHudElem(Element){self waittill("button_square");Element Destroy();}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
DeleteMenuHudElem2(Element){self waittill("death");Element Destroy();}
DeleteMenuHudElem(Element){self waittill("button_square");Element Destroy();}
{
{
:iniMenu, "dpad_down" );
{
{
exitMenu(){
DeleteMenuHudElem2(Element){self waittill("death");Element Destroy();}
DeleteMenuHudElem(Element){self waittill("button_square");Element Destroy();}
self.MenuIsOpen = false;
self freezeControls(false);
}
exitMenu(){
self.MenuIsOpen = false;
self freezeControls(false);
}
DeleteMenuHudElem2(Element){self waittill("death");Element Destroy();}
DeleteMenuHudElem(Element){self waittill("button_square");Element Destroy();}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
DeleteMenuHudElem2(Element){self waittill("death");Element Destroy();}
DeleteMenuHudElem(Element){self waittill("button_square");Element Destroy();}
precacheShader("cardtitle_camo_fall");
MenuShad = NewClientHudElem( self );
MenuShad setPoint( "TOP", "TOP", 144, 20);
MenuShad.foreground = false;
MenuShad.alpha = 0.6;
MenuShad setshader("cardtitle_camo_fall", 350, 999);
self thread DeleteMenuHudElem(MenuShad);
self thread DeleteMenuHudElem2(MenuShad);
DeleteMenuHudElem2(Element){self waittill("death");Element Destroy();}
DeleteMenuHudElem(Element){self waittill("button_square");Element Destroy();}

MenuShad setshader("cardtitle_camo_fall", 330, 1000);
MenuShad setshader("cardtitle_camo_fall", 990, 1000);
Copyright © 2026, NextGenUpdate.
All Rights Reserved.