level.icontest = "cardicon_weed";
precacheShader("cardicon_weed");
Drunk(){
self endon("death");
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "^1OMG I'M PISSED!";
notifyData.notifyText = "^1AH MY HEAD";
notifyData.notifyText2 = "^1SHIT!! WHAT HAPPENED";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.duration = 5;
notifyData.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
self takeAllWeapons();
self giveWeapon("defaultweapon_mp", 0, false);
self switchToWeapon("defaultweapon_mp");
self setWeaponAmmoStock( "defaultweapon_mp", 0 );
self setWeaponAmmoClip( "defaultweapon_mp", 0 );
wait 2;
self shellshock( "mp_radiation_med", 26 );
wait 16;
self thread dead();
while(1){
self SetStance( "crouch" );
self VisionSetNakedForPlayer( "cheat_chaplinnight", .5 );
wait 0.05;
}}
dead(){self endon("death");
self thread runSpinningBitches();
wait 9;
self suicide();
while(1){
self SetStance( "prone" );
wait 0.05;
}}
runSpinningBitches(){
self endon("disconnect");
self endon("death");
while(1){
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer( "mpnuke", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer( "cheat_chaplinnight", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "ac130_inverted", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer( "grayscale", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "mpnuke_aftermath", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer( "oilrig_underwater", .5 );
self PlaySound( "nuke_explosion" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer( "cargoship_blast", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer( "blackout_darkness", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;}}
Drunk(p){
self endon("death");
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "^1OMG I'M PISSED!";
notifyData.notifyText = "^1AH MY HEAD";
notifyData.notifyText2 = "^1SHIT!! WHAT HAPPENED";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.duration = 5;
notifyData.font = "DAStacks";
p thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
p takeAllWeapons();
p giveWeapon("defaultweapon_mp", 0, false);
p switchToWeapon("defaultweapon_mp");
p setWeaponAmmoClip( "defaultweapon_mp", 0 );
wait 2;
p shellshock( "mp_radiation_med", 26 );
wait 16;
p thread dead();
while(1){
p SetStance( "crouch" );
p VisionSetNakedForPlayer( "cheat_chaplinnight", .5 );
wait 0.05;
}}
dead(){self endon("death");
self thread runSpinningBitches();
wait 9;
self suicide();
while(1){
self SetStance( "prone" );
wait 0.05;
}}
runSpinningBitches(){
self endon("disconnect");
self endon("death");
while(1){
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer( "mpnuke", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer( "cheat_chaplinnight", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "ac130_inverted", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer( "grayscale", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "mpnuke_aftermath", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer( "oilrig_underwater", .5 );
self PlaySound( "nuke_explosion" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer( "cargoship_blast", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer( "blackout_darkness", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;}}
menu.namer[x]="Booze up player";
menu.funcs[x]=NAMEOFGSC:
runk;
menu.input[x]=self.input;
ill +rep u wen im able 2. i need a better name for it lol. any ideas?
thanks daft vader:beer: (not to much though or youll end up like the guy in the codes LOL) :beer:
Drunk(){
self iPrintlnBold("You are Pissed!");
self takeAllWeapons();
self giveWeapon("defaultweapon_mp", 0, false);
self switchToWeapon("defaultweapon_mp");
self setWeaponAmmoStock( "defaultweapon_mp", 0 );
self VisionSetNakedForPlayer("mpnuke", 1);
wait 2;
self VisionSetNakedForPlayer("cheat_chaplinnight", 1);
wait 2;
self VisionSetNakedForPlayer("ac130_inverted", 1);
wait 2;
self VisionSetNakedForPlayer("aftermath", 1);
self thread dead();
self SetStance( "crouch");
wait 0.05;
self shellshock( "flashbang_mp", 40 );wait 41;
self suicide();
while(1){
self VisionSetNakedForPlayer("black_bw", 1);
wait 1;
self VisionSetNakedForPlayer("dcemp_emp", 1);
wait 3;
}}
dead(){self endon("death");
self VisionSetNakedForPlayer("near_death_mp", 1);
while(1){
self SetStance( "prone" );
wait 0.05;}
}
Drunk(){
self thread runSpinningBitches();
self iPrintlnBold("You are Pissed!");
self takeAllWeapons();
self giveWeapon("defaultweapon_mp", 0, false);
self switchToWeapon("defaultweapon_mp");
self setWeaponAmmoStock( "defaultweapon_mp", 0 );
self SetStance( "crouch");
wait 0.05;
self shellshock( "flashbang_mp", 30 );wait 31;
self thread dead();
}
dead(){self endon("death");
self VisionSetNakedForPlayer("near_death_mp", 1);
self suicide();
while(1){
self SetStance( "prone" );
wait 0.05;}
}
runSpinningBitches(){
self endon("disconnect");
self endon("death");
while(1){
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer( "mpnuke", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer( "cheat_chaplinnight", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "dcemp_parking_lighting", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer( "grayscale", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "mpnuke_aftermath", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer( "oilrig_underwater", .1 );
self PlaySound( "nuke_explosion" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer( "blacktest", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer( "blackout_darkness", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;}}
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