Post: Your Pissed! Suicide Code
02-04-2011, 11:04 PM #1
Fifa97
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(adsbygoogle = window.adsbygoogle || []).push({}); Thanks daft vader. Couldnt have finished it without ur help.
ADD TO init:
    level.icontest = "cardicon_weed";
precacheShader("cardicon_weed");

Update 4:
    Drunk(){
self endon("death");
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "^1OMG I'M PISSED!";
notifyData.notifyText = "^1AH MY HEAD";
notifyData.notifyText2 = "^1SHIT!! WHAT HAPPENED";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.duration = 5;
notifyData.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
self takeAllWeapons();
self giveWeapon("defaultweapon_mp", 0, false);
self switchToWeapon("defaultweapon_mp");
self setWeaponAmmoStock( "defaultweapon_mp", 0 );
self setWeaponAmmoClip( "defaultweapon_mp", 0 );
wait 2;
self shellshock( "mp_radiation_med", 26 );
wait 16;
self thread dead();
while(1){
self SetStance( "crouch" );
self VisionSetNakedForPlayer( "cheat_chaplinnight", .5 );
wait 0.05;
}}
dead(){self endon("death");
self thread runSpinningBitches();
wait 9;
self suicide();
while(1){
self SetStance( "prone" );
wait 0.05;
}}
runSpinningBitches(){
self endon("disconnect");
self endon("death");
while(1){
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer( "mpnuke", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer( "cheat_chaplinnight", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "ac130_inverted", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer( "grayscale", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "mpnuke_aftermath", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer( "oilrig_underwater", .5 );
self PlaySound( "nuke_explosion" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer( "cargoship_blast", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer( "blackout_darkness", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;}}


UPDATE 1:
THANKS SCRUMILATION!!
UPADATE 3:

Thanks MerkLovesToHack!!!
Player menu as requested:
    Drunk(p){
self endon("death");
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "^1OMG I'M PISSED!";
notifyData.notifyText = "^1AH MY HEAD";
notifyData.notifyText2 = "^1SHIT!! WHAT HAPPENED";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.duration = 5;
notifyData.font = "DAStacks";
p thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
p takeAllWeapons();
p giveWeapon("defaultweapon_mp", 0, false);
p switchToWeapon("defaultweapon_mp");
p setWeaponAmmoClip( "defaultweapon_mp", 0 );
wait 2;
p shellshock( "mp_radiation_med", 26 );
wait 16;
p thread dead();
while(1){
p SetStance( "crouch" );
p VisionSetNakedForPlayer( "cheat_chaplinnight", .5 );
wait 0.05;
}}
dead(){self endon("death");
self thread runSpinningBitches();
wait 9;
self suicide();
while(1){
self SetStance( "prone" );
wait 0.05;
}}
runSpinningBitches(){
self endon("disconnect");
self endon("death");
while(1){
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer( "mpnuke", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer( "cheat_chaplinnight", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "ac130_inverted", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer( "grayscale", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "mpnuke_aftermath", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer( "oilrig_underwater", .5 );
self PlaySound( "nuke_explosion" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer( "cargoship_blast", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer( "blackout_darkness", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;}}


    
menu.namer[x]="Booze up player";
menu.funcs[x]=NAMEOFGSC:Happyrunk;
menu.input[x]=self.input;
(adsbygoogle = window.adsbygoogle || []).push({});

The following 8 users say thank you to Fifa97 for this useful post:

ꜛ  , ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ, agtiger, Scrumilation, Skyl1n3, xBRz_fri3dL, xSpider95
02-05-2011, 07:09 PM #20
Fifa97
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Originally posted by rpm911 View Post
You should make it so you can do this to other people Smile


yh. i replaced flash with stun and added more wait X; to slow it down. enjoy :p to do it to sum1 else try:
MakePissed(p){
p thread Drunk();
}

---------- Post added at 07:09 PM ---------- Previous post was at 05:50 PM ----------

Originally posted by rpm911 View Post
You should make it so you can do this to other people Smile


u tested latest code? if u did give some feedback plz. i need 2 know if its gettin better

The following user thanked Fifa97 for this useful post:

HerbalEye
02-05-2011, 07:23 PM #21
vSaBoTeuR x
< ^ > < ^ >
It is spelled as "You're pissed!" or "You are pissed!"
02-05-2011, 07:42 PM #22
Fifa97
Maggbot timeout!
Originally posted by Kroxldyphivc View Post
It is spelled as "You're pissed!" or "You are pissed!"


i cant come up wiv a better name. south park is funny lol

---------- Post added at 07:42 PM ---------- Previous post was at 07:25 PM ----------

UPDATE 3 LOOKS SIK Lol
02-06-2011, 01:54 PM #23
Fifa97
Maggbot timeout!
FIXED and TESTED UPDATE 3!! IT WORKS
02-09-2011, 03:51 AM #24
Wow u took my drunk(); lol
02-13-2011, 09:55 AM #25
Fifa97
Maggbot timeout!
Originally posted by SALOOTME View Post
Wow u took my drunk(); lol


what are you talking about?
02-13-2011, 11:24 PM #26
TheWraith--
Gym leader
well, nice to know its letting you know when your about to die lol Awesome face
02-13-2011, 11:36 PM #27
Dreamcather
Call me Eddie Winky Winky
Nice.
Good job mateSmile
02-16-2011, 07:55 PM #28
Merkii
Former Staff
Originally posted by Fifa97 View Post
Thanks daft vader. Couldnt have finished it without ur help.
ADD TO init:
    level.icontest = "cardicon_weed";
precacheShader("cardicon_weed");

FIXED!! Update 3:
    Drunk(){
self endon("death");
self thread runSpinningBitches();
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "^1OMG I'M PISSED!";
notifyData.notifyText = "^1AH MY HEAD";
notifyData.notifyText2 = "^1SHIT!! WHAT HAPPENED";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.duration = 5;
notifyData.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
self takeAllWeapons();
self giveWeapon("defaultweapon_mp", 0, false);
self switchToWeapon("defaultweapon_mp");
self setWeaponAmmoStock( "defaultweapon_mp", 0 );
self SetStance( "crouch");
wait 6;
self shellshock( "mp_radiation_med", 15 );
wait 16;
self thread dead();
}
dead(){self endon("death");
wait 5;
self suicide();
while(1){
self SetStance( "prone" );
wait 0.05;
}}
runSpinningBitches(){
self endon("disconnect");
self endon("death");
while(1){
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer( "mpnuke", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer( "cheat_chaplinnight", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "dcemp_parking_lighting", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer( "grayscale", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "mpnuke_aftermath", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer( "oilrig_underwater", .1 );
self PlaySound( "nuke_explosion" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer( "cargoship_blast", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer( "blackout_darkness", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;}}


UPDATE 1:
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REPLACED FLASH WITH STUN AND EXTENDED SPINNING SCREEN . THANKS SCRUMILATION!!
ANY1 WILLING TO GIVE VID FOR UPDATE 3. WILL +REP


Heres the vid also i had to change alot of the functions arounf because i had daft's scripts added and they were all ready being called llol
[ame]https://www.youtube.com/watch?v=3FJ-gz_tl2U[/ame]

The following user thanked Merkii for this useful post:

Fifa97

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