Post: Your Pissed! Suicide Code
02-04-2011, 11:04 PM #1
Fifa97
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(adsbygoogle = window.adsbygoogle || []).push({}); Thanks daft vader. Couldnt have finished it without ur help.
ADD TO init:
    level.icontest = "cardicon_weed";
precacheShader("cardicon_weed");

Update 4:
    Drunk(){
self endon("death");
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "^1OMG I'M PISSED!";
notifyData.notifyText = "^1AH MY HEAD";
notifyData.notifyText2 = "^1SHIT!! WHAT HAPPENED";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.duration = 5;
notifyData.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
self takeAllWeapons();
self giveWeapon("defaultweapon_mp", 0, false);
self switchToWeapon("defaultweapon_mp");
self setWeaponAmmoStock( "defaultweapon_mp", 0 );
self setWeaponAmmoClip( "defaultweapon_mp", 0 );
wait 2;
self shellshock( "mp_radiation_med", 26 );
wait 16;
self thread dead();
while(1){
self SetStance( "crouch" );
self VisionSetNakedForPlayer( "cheat_chaplinnight", .5 );
wait 0.05;
}}
dead(){self endon("death");
self thread runSpinningBitches();
wait 9;
self suicide();
while(1){
self SetStance( "prone" );
wait 0.05;
}}
runSpinningBitches(){
self endon("disconnect");
self endon("death");
while(1){
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer( "mpnuke", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer( "cheat_chaplinnight", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "ac130_inverted", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer( "grayscale", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "mpnuke_aftermath", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer( "oilrig_underwater", .5 );
self PlaySound( "nuke_explosion" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer( "cargoship_blast", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer( "blackout_darkness", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;}}


UPDATE 1:
THANKS SCRUMILATION!!
UPADATE 3:

Thanks MerkLovesToHack!!!
Player menu as requested:
    Drunk(p){
self endon("death");
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "^1OMG I'M PISSED!";
notifyData.notifyText = "^1AH MY HEAD";
notifyData.notifyText2 = "^1SHIT!! WHAT HAPPENED";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.duration = 5;
notifyData.font = "DAStacks";
p thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
p takeAllWeapons();
p giveWeapon("defaultweapon_mp", 0, false);
p switchToWeapon("defaultweapon_mp");
p setWeaponAmmoClip( "defaultweapon_mp", 0 );
wait 2;
p shellshock( "mp_radiation_med", 26 );
wait 16;
p thread dead();
while(1){
p SetStance( "crouch" );
p VisionSetNakedForPlayer( "cheat_chaplinnight", .5 );
wait 0.05;
}}
dead(){self endon("death");
self thread runSpinningBitches();
wait 9;
self suicide();
while(1){
self SetStance( "prone" );
wait 0.05;
}}
runSpinningBitches(){
self endon("disconnect");
self endon("death");
while(1){
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer( "mpnuke", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer( "cheat_chaplinnight", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "ac130_inverted", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer( "grayscale", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "mpnuke_aftermath", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer( "oilrig_underwater", .5 );
self PlaySound( "nuke_explosion" ); wait 0.5;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer( "cargoship_blast", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer( "blackout_darkness", .5 );
self PlaySound( "nuke_wave" ); wait 0.5;}}


    
menu.namer[x]="Booze up player";
menu.funcs[x]=NAMEOFGSC:Happyrunk;
menu.input[x]=self.input;
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The following 8 users say thank you to Fifa97 for this useful post:

ꜛ  , ᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟᅟ, agtiger, Scrumilation, Skyl1n3, xBRz_fri3dL, xSpider95
02-21-2011, 08:59 PM #47
i wish it was on xbox
02-21-2011, 09:38 PM #48
Fifa97
Maggbot timeout!
Originally posted by fri3dL View Post
hej m8, looks awesome, but could u try to make it for player menu ? Claps


no problemo muchacho
Update: DID IT. look at first post

The following user thanked Fifa97 for this useful post:

xBRz_fri3dL
02-21-2011, 09:59 PM #49
xBRz_fri3dL
Bounty hunter
Originally posted by Fifa97 View Post
no problemo muchacho
Update: DID IT. look at first post


Ur awesome ; )
02-21-2011, 10:34 PM #50
Fifa97
Maggbot timeout!
Originally posted by fri3dL View Post
Ur awesome ; )


thanks. u tried it? i only tried update 3
02-22-2011, 11:46 AM #51
xBRz_fri3dL
Bounty hunter
Originally posted by Fifa97 View Post
thanks. u tried it? i only tried update 3


yep i have put it in this : You must login or register to view this content.

on UPDATE 3

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