I've created a new element called a Forcefield. It works a little like a door but it is easier to see through, and you can shoot through it with full damage to zombies.
I have made anti-join almost useless. (It is still there) If there is more then 9 people when Zombies are chosen, everyone on the wrong team and spectators are kicked. If you are playing and people leave it will randomly pick a spectator to join as a zombie.
I've created a new element called a Forcefield. It works a little like a door but it is easier to see through, and you can shoot through it with full damage to zombies.
I have made anti-join almost useless. (It is still there) If there is more then 9 people when Zombies are chosen, everyone on the wrong team and spectators are kicked. If you are playing and people leave it will randomly pick a spectator to join as a zombie.
Turtle()
{
foreach(player in level.players){
if(player.team == "allies") {
player thread DoTurtle();
player thread DoTurtle();
wait [color=red]60[/color];
player thread EndTurtle();
}
}
}
DoTurtle()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ("x");
for(;
{
self VisionSetNakedForPlayer("black_bw", 1);
wait [color=red].5[/color];
}
}
EndTurtle(){self notify("x");}
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