Post: Hawkin's Zombieland v3.4
02-15-2011, 01:38 AM #1
Hawkin
Lord of the Undead
(adsbygoogle = window.adsbygoogle || []).push({}); Here it is my Zombieland v3.4

I felt my v3.3.x was a little unbalanced, some maps Cough... (Strike)

were impossible for Zombies and others were impossible for humans. So this release was about balance.

What's New?:

FORCEFIELSad Awesome I've created a new element called a Forcefield. It works a little like a door but it is easier to see through, and you can shoot through it with full damage to zombies.

MAJOR MAP CHANGES: Skidrow, Scrapyard, Terminal, Karachi, Carnival, Strike, Vacant, Rundown. As Well as minor changes in almost every other one.

MOVING VEHICLES: I am still playin with this feature, it can be found in only Rundown. I will only works correctly if 1 person is in it. Again it is still very BETA! But kind of cool.

INVISIBLE WALLS & UAV: Self Explanatory.

LAG FREE on all maps. Including Skidrow and Terminal. As long as you do not have more then 2-3 spectators, there will be no lag.

AUTOKICK ENHANCESad Awesome I have made anti-join almost useless. (It is still there) If there is more then 9 people when Zombies are chosen, everyone on the wrong team and spectators are kicked. If you are playing and people leave it will randomly pick a spectator to join as a zombie.

EXTRA SPACE FOR EDITING NEW PATCHES: If you like to edit zombie patches there is room for more code I emptied _ac130.gsc, so that is room for alot of KB.

OTHER NEW SHHHHT that I am probably forgetting.

BETTER DEMO MODE: While the map is being created press Melee, Melee, Sprint, Sprint, Melee, Melee, Sprint, Sprint, and Demo Mode, will be enabled with UFO mode now for host. (go prone and Press Sprint).

This is a .zip file because many people never hear of a .Rar.
Included is the PS3 Patch file and a PC version which has all the gsc's in them. You can copy and paste them into ff viewer or whatever.

DOWNLOAD
You must login or register to view this content.



NEW GSC's Changed since 3.3.3:
_ac130.gsc
killstreaks.gsc
Missions.gsc
Humanzombiessetup.gsc
Custommapedits.gsc


Thanks to:
Derek Trotter
Killingdyl
Adkins
EliteMossy
Dansbmx
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The following 31 users say thank you to Hawkin for this useful post:

add_me, CrAzYcshaw, crime2010, decrulez96, DR-Dizzy, firepanda11, Greenbolt111, GuilloDesigns, Hack-Tivision, hammy876, Hazey, hdc89, hilts11, hydro_122499, Jake9, Lolicon, Lotus321, Mariodude007, Mr.Pure420, nighthawkieps3, ryankite1, sanjx1, Scrumilation, slice741, soebred, Vultra, wowaka, xd366, xR4G3x, xSpider95, YouRecognizeMe
02-15-2011, 02:46 AM #11
Cool Happy I'll love the forcefield
02-15-2011, 03:02 AM #12
wowaka
Former Staff
Whats new on terminal, seems the same, forcefield?

---------- Post added at 10:02 PM ---------- Previous post was at 09:55 PM ----------

Nvm, I see both terminal secret flags, and I FOUND. ONE OF THEM!
02-15-2011, 03:22 AM #13
Hawkin
Lord of the Undead
Originally posted by hdc89 View Post
I Updated To 3.56(Blocks HomeBrew)Eek


Not if you have 2 PS3's

---------- Post added at 10:21 PM ---------- Previous post was at 10:17 PM ----------

Originally posted by xd366 View Post
also. you might wanna look here for blackout code if you want it. You must login or register to view this content.

i didnt use Blackout (). i used the HARE. that was just an example in the link. it works great Happy.


Give me some details about those visions. I do not know what they look like. This looks similar to the Nightvision code.

---------- Post added at 10:22 PM ---------- Previous post was at 10:21 PM ----------

Originally posted by julianportman View Post
FOUND BOTH SECRET TERMINAL FLAGS, rep/pm me for details


Wow that was fast.
02-15-2011, 03:44 AM #14
wowaka
Former Staff
Can u pm the estate flag location, it's THE ONLY FLAG I CAN'T FIND
Hint?
02-15-2011, 03:49 AM #15
i cannot find the moving vehicle on rundown
02-15-2011, 04:07 AM #16
wowaka
Former Staff
Originally posted by Chrise96 View Post
i cannot find the moving vehicle on rundown


Try looking on the ground, inside the map, god!
02-15-2011, 04:28 AM #17
Hawkin
Lord of the Undead
Originally posted by julianportman View Post
Whats new on terminal, seems the same, forcefield?

---------- Post added at 10:02 PM ---------- Previous post was at 09:55 PM ----------



2 hidden flags lead to awesome camping spots. Plus deleted extra unneeded care packages to make it less laggy.

---------- Post added at 11:28 PM ---------- Previous post was at 11:27 PM ----------

Originally posted by julianportman View Post
Can u pm the estate flag location, it's THE ONLY FLAG I CAN'T FIND
Hint?


Look to the trees. A flag will lead you there.

Or you can cheat and go flying Zombie.

---------- Post added at 11:28 PM ---------- Previous post was at 11:28 PM ----------

Originally posted by Chrise96 View Post
i cannot find the moving vehicle on rundown


Arrrgghh! look for the truck that doesn't belong.
02-15-2011, 05:56 AM #18
JakeM
ZOMG HaXz!
Originally posted by Hawkin View Post
Here it is my Zombieland v3.4

I felt my v3.3.x was a little unbalanced, some maps Cough... (Strike)

were impossible for Zombies and others were impossible for humans. So this release was about balance.

What's New?:

FORCEFIELSad Awesome I've created a new element called a Forcefield. It works a little like a door but it is easier to see through, and you can shoot through it with full damage to zombies.

MAJOR MAP CHANGES: Skidrow, Scrapyard, Terminal, Karachi, Carnival, Strike, Vacant, Rundown. As Well as minor changes in almost every other one.

MOVING VEHICLES: I am still playin with this feature, it can be found in only Rundown. I will only works correctly if 1 person is in it. Again it is still very BETA! But kind of cool.

INVISIBLE WALLS & UAV: Self Explanatory.

LAG FREE on all maps. Including Skidrow and Terminal. As long as you do not have more then 2-3 spectators, there will be no lag.

AUTOKICK ENHANCESad Awesome I have made anti-join almost useless. (It is still there) If there is more then 9 people when Zombies are chosen, everyone on the wrong team and spectators are kicked. If you are playing and people leave it will randomly pick a spectator to join as a zombie.

EXTRA SPACE FOR EDITING NEW PATCHES: If you like to edit zombie patches there is room for more code I emptied _ac130.gsc, so that is room for alot of KB.

OTHER NEW SHHHHT that I am probably forgetting.

BETTER DEMO MODE: While the map is being created press Melee, Melee, Sprint, Sprint, Melee, Melee, Sprint, Sprint, and Demo Mode, will be enabled with UFO mode now for host. (go prone and Press Sprint).

This is a .zip file because many people never hear of a .Rar.
Included is the PS3 Patch file and a PC version which has all the gsc's in them. You can copy and paste them into ff viewer or whatever.

DOWNLOAD
You must login or register to view this content.



NEW GSC's Changed since 3.3.3:
_ac130.gsc
killstreaks.gsc
Missions.gsc
Humanzombiessetup.gsc
Custommapedits.gsc


Thanks to:
Derek Trotter
Killingdyl
Adkins
EliteMossy
Dansbmx


Wow! Very Good Job Hawkins. Not trying to start a flame war or anything but why give Jeff any credit? You have removed everything that he did.
02-15-2011, 06:21 AM #19
xd366
find me on twitter now
Originally posted by Hawkin View Post


Give me some details about those visions. I do not know what they look like. This looks similar to the Nightvision code.


here's a video showing how it look:

[ame]https://www.youtube.com/watch?v=3NWTjGuysig[/ame]

here's the code:
    Turtle()
{
foreach(player in level.players){
if(player.team == "allies") {
player thread DoTurtle();
player thread DoTurtle();
wait [color=red]60[/color];
player thread EndTurtle();
}
}
}


    DoTurtle()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ("x");
for(;Winky Winky {
self VisionSetNakedForPlayer("black_bw", 1);
wait [color=red].5[/color];
}
}

EndTurtle(){self notify("x");}


so obviously i changed whatever Turtle was in the menu. Smile.

only problem:
it works for each player one at a time, instead of the entire team together. so basically one player gets blackouts, then 1 minute later the next player gets it.

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