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Here it is my Zombieland v3.4
I felt my v3.3.x was a little unbalanced, some maps Cough... (Strike)
were impossible for Zombies and others were impossible for humans. So this release was about balance.
What's New?:
FORCEFIEL

I've created a new element called a Forcefield. It works a little like a door but it is easier to see through, and you can shoot through it with full damage to zombies.
MAJOR MAP CHANGES: Skidrow, Scrapyard, Terminal, Karachi, Carnival, Strike, Vacant, Rundown. As Well as minor changes in almost every other one.
MOVING VEHICLES: I am still playin with this feature, it can be found in only Rundown. I will only works correctly if 1 person is in it. Again it is still very BETA! But kind of cool.
INVISIBLE WALLS & UAV: Self Explanatory.
LAG FREE on all maps. Including Skidrow and Terminal. As long as you do not have more then 2-3 spectators, there will be no lag.
AUTOKICK ENHANCE

I have made anti-join almost useless. (It is still there) If there is more then 9 people when Zombies are chosen, everyone on the wrong team and spectators are kicked. If you are playing and people leave it will randomly pick a spectator to join as a zombie.
EXTRA SPACE FOR EDITING NEW PATCHES: If you like to edit zombie patches there is room for more code I emptied _ac130.gsc, so that is room for alot of KB.
OTHER NEW SHHHHT that I am probably forgetting.
BETTER DEMO MODE: While the map is being created press Melee, Melee, Sprint, Sprint, Melee, Melee, Sprint, Sprint, and Demo Mode, will be enabled with UFO mode now for host. (go prone and Press Sprint).
This is a .zip file because many people never hear of a .Rar.
Included is the PS3 Patch file and a PC version which has all the gsc's in them. You can copy and paste them into ff viewer or whatever.
DOWNLOAD
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NEW GSC's Changed since 3.3.3:
_ac130.gsc
killstreaks.gsc
Missions.gsc
Humanzombiessetup.gsc
Custommapedits.gsc
Thanks to:
Derek Trotter
Killingdyl
Adkins
EliteMossy
Dansbmx