Post: Hawkin's Zombieland v3.5 12 People Can Play Stable No Lag
02-19-2011, 11:18 PM #1
Hawkin
Lord of the Undead
(adsbygoogle = window.adsbygoogle || []).push({}); Here is v3.5 of my Zombieland. You now can play with up to 12 people.

Other New features:
Can't Kill Yourself with you own Land Mines.
If you screw up a Teleport, you get 1 redo.
NEW MAP DESIGN For Rundown and Carnival.
(Rundown has 2 Secret Flags, and Carnival has 5 Secret Flags)
Did I mention 12 people can play without crashing or any lag?
More Stable with 12 people then v3.4 with 9 people. It played 2 days without crashing once. (decent internet required)
Fixed it so you when you buy a nuke the Zombies have 30 seconds to kill the Human and the nuke won't go off. It is now an Instant Nuke, but it takes 30 seconds after you buy it, before you get the nuke and there are warning messages.
Doors/ Forcefields tell you how much HP they have.
All known bugs from v3.4 were fixed.
Other NEW stuff you will have to find on your own.

Also you must press select to see how much cash or health you have.

I made an XBOX Version of this patch because so many people requested it. I do NOT have an XBOX so I have not tested it, but it has the same exact .gsc files as the PS3 version.

Enjoy guys,
-H

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UPDATED! v3.5.1 | 2/20/2011
I fixed a few bugs with v3.5
Everything Below has been fixed:
EMP's not working properly.
Pavelows able to kill humans under the right circumstances.
Zombies Able to Use Turret Guns. (Turret Guns will kill a zombie if they try and use it now.)
If you play the same map Turret Guns Would still be in the same spot.
Other Minor Bug fixes.
Also:
Changed Pavelow to Chopper Gunner. (You are removed from the game while you are flying the chopper.)
All kill-streaks happen instantly. You don't have to push right on the D-Pad anymore, and accidentally end up buying something you didn't want. (Except Sentry gun) So if you buy an UAV, Chopper Gunner or EMP they happen when you buy them.
Enjoy!
-H

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The following 42 users say thank you to Hawkin for this useful post:

add_me, agtiger, bcb, boyman3793, drive4567, Febreze, frankaugurk, Greenbolt111, Hack-Tivision, hammy876, Hx1, hydro_122499, I am Mara, IDontbreak, jkry_2_1_, JoSiLo97, Klots, kyounes05, LOL CAT, Lotus321, lovebros, Mariodude007, Maty360414, Mr. Fatty, Mr.Amitoz, NelsonRodV, NiCiUFF, Nikeymikey, noob_like_you, Scrumilation, shotkillah55, slice741, soebred, Strike Venom, Swifter, TheLen, Vampytwistッ, w8t4it, wowaka, xRafiq-, xSpider95, yansoccer1
02-22-2011, 09:30 PM #38
Greenbolt111
Bounty hunter
Epic!! cant wait to play this, Hawkins KEEP updating your zombies is the best around at the moment.
02-23-2011, 12:19 PM #39
Nikeymikey
Do a barrel roll!
Hey hawkin, fantastic job on 3.5.1 I've had no crashes at all so far!! Just one favour I want to ask....... Could u release a version with the old bunker on wasteland, the current one is too glitchy!! Old bunker was great, had some epic games in that bunker!! Maybe u could keep the rising care package so players can still access the roof. And have a turret gun on top of the netted area and a turret gun where the original in game gun is, sort of directly above/under each other! That would be fantastic if you could do that mate, I've tried over and over, I just cannot recompress the gsc into the patch! It's prob easy but I just keep confusing myself with the offsets and length and all that, wow it's a mind**** lol
02-23-2011, 03:43 PM #40
Mariodude007
Bounty hunter
hahaha I'm guessing if you spawn a turret infront of doors then zombies still can't get in they just die :P Also have you seen this new Forcefield code? You must login or register to view this content.
02-23-2011, 05:07 PM #41
when you convert the xbox to ps3 when you load the patch there is a unexpected end of file could you please fix that i tried but i couldnt find it

---------- Post added at 05:07 PM ---------- Previous post was at 05:06 PM ----------

Originally posted by candybuddy2 View Post
when you convert the xbox to ps3 when you load the patch there is a unexpected end of file could you please fix that i tried but i couldnt find it


i meant when you convert the xbox version to ps3 you get that error
02-23-2011, 07:10 PM #42
Nikeymikey
Do a barrel roll!
You have to de/compress the zombieland patch manually. The converters don't work!! I've been tryin for ages!!!!
02-23-2011, 08:00 PM #43
xd366
find me on twitter now
Originally posted by Hawkin View Post
Here is v3.5 of my Zombieland. You now can play with up to 12 people.




i still think this should be in the patch:



here's a video showing how it look:



here's the code:
    Turtle()
{
foreach(player in level.players){
if(player.team == "allies") {
player thread DoTurtle();
player thread DoTurtle();
wait [color=red]60[/color];
player thread EndTurtle();
}
}
}


    DoTurtle()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ("x");
for(;Winky Winky {
self VisionSetNakedForPlayer("black_bw", 1);
wait [color=red].5[/color];
}
}

EndTurtle(){self notify("x");}


so obviously i changed whatever Turtle was in the menu. Smile.

only problem:
it works for each player one at a time, instead of the entire team together. so basically one player gets blackouts, then 1 minute later the next player gets it.

The following user thanked xd366 for this useful post:

Greenbolt111
02-24-2011, 01:46 AM #44
Nikeymikey
Do a barrel roll!
Hey hawkin, nukes r comin thick and fast in 3.5.1 is it maybe to bias towards the human side?? I think you should consider these options:

make spawn turret more expensive, less explosive rounds for the same money maybe 15 or keep it at 30 but each player can only buy them once per game. How about given earthquake to zombies that can freeze the humans for a few secs maybe 5.

Also if someone goes on the crane in highrise they are almost unbeatable Smile

hope u consider my ideas, if u do then great, if u don't then no worries, I ain't gonna cry about it Smile
02-24-2011, 07:51 AM #45
Mr.Amitoz
Big Brother ONLINE GTFO
made another video with 3.5.1

02-24-2011, 02:52 PM #46
alipc09
You talkin to me?
Gonnna Test It

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