Post: **Bot Drop** Call In A Bot Army **
03-01-2011, 11:37 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); ..........
(adsbygoogle = window.adsbygoogle || []).push({});

The following 45 users say thank you to x_DaftVader_x for this useful post:

_L@ND!NRoCk_, 0B4M4, agtiger, Beta-, Chrome Playa, Cien, Clanor, CleanMODSHD, Cmd-X, Cody_h4x, danielsarpa, Demmonnixx, DEREKTROTTER, Dreamcather, drive4567, GetDeleted -_-, iJokaa, ImTrippinHoes, JakeM, Jannis96, JordyPordy, Ju1cy, Kameo, KeithH4666, LINUX♥, LordOlliee, Mabez96, Mr. Aimbot, Mr.Azoz, oO-GKUSH-Oo, Rath, Rogelio702, RusterG, SALOOTME, Skyl1n3, Strike Venom, The InvadeR, Tuhoaja, ViiZiiKz, wowaka, xIAmSchwem, xSpider95
03-02-2011, 12:24 AM #11
Default Avatar
DeNo
Guest
Originally posted by ..V.. View Post
Alright, I know I said no more MW2 but I got a bit bored and couldn't let this one go..
/


This is ****ing sick, not going to lie.

The following user thanked DeNo for this useful post:

x_DaftVader_x
03-02-2011, 12:30 AM #12
Cody_h4x
Nobody is like me
Originally posted by ..V.. View Post
Alright, I know I said no more MW2 but I got a bit bored and couldn't let this one go..

Thanks to xQuze- for giving me the idea for spawning bots Smile


You must login or register to view this content.


Call this from menu
    self thread DaftBots();


Functions (Let me know if I've missed any, they are all over the place in my patch!)

    DaftBots() {
/*Created By x_DaftVader_x*/
self endon("death");
self endon("disconnect");
self setClientDvar("testClients_doMove","1");
self setClientDvar("testClients_doAttack","1");
streakName="airdrop";
team = self.team;
self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
thread teamPlayerCardSplash("used_airdrop_mega", self);
o = self;
sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
hO = sn.origin;
hA = sn.angles;
lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");
if (!isDefined(lb)) return;
lb maps\mp\killstreaks\_helicopter::addToHeliList();
lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
lb.team = o.team;
lb.attacker = undefined;
lb.lifeId = 0;
lb.currentstate = "ok";
lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
lb Vehicle_SetSpeed(1000, 16);
lb setVehGoalPos(self.origin + (851, 0, 1000), 1);

w(6);self thread BotEscort(lb);w(6);
lb thread lu(1);self notify("nomorebots");
}

BotEscort(lb){
self endon("disconnect");
level.botorigin = lb.origin;level.botorigin2=self.origin;
for(;Winky Winky{self endon("nomorebots");
self thread MyBot(1);wait 0.9;}}

MyBot(bodyguards){
myteam=self.team;
for(i = 0; i < bodyguards; i++)
{
ent[i] = addtestclient();

if (!isdefined(ent[i]))
{
w(0.11);
continue;
}

ent[i].pers["isBot"] = true;
ent[i] thread botspawn(myteam);
w(0.1);
}
}

botspawn(myteam){
self endon("disconnect");
self setPlayerData( "prestige", randomint(11));
self setPlayerData( "experience", RandomInt(2516000) );
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
w(.05);
self notify("menuresponse", game["menu_team"], myteam);
w(0.05);
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self hide();
self setOrigin(level.botorigin);
w(1);
self show();

}

lu(T) {
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ae();
}
ae() {
self notify("leaving");
lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100, 45);
self setvehgoalpos(lN.origin, 1);
self waittillmatch("goal");
self notify("death");
w(.05);
self delete();
}

w(V) {
wait(V);
}


If you have used my stuff before you may have the last couple of codes in your patch already so just leave them out or you will get a function already named error..
/
//
/


YES Daft BABY :carling:
03-02-2011, 12:39 AM #13
Default Avatar
DeNo
Guest
Originally posted by ..V.. View Post
Alright, I know I said no more MW2 but I got a bit bored and couldn't let this one go..

/


And your also a filthy fanboy. :carling:
03-02-2011, 12:41 AM #14
Originally posted by xXDeNoMiNaTeR View Post
And your also a filthy fanboy. :carling:


I'm your fanboy :black:

The following user thanked x_DaftVader_x for this useful post:

03-02-2011, 12:42 AM #15
LINUX♥
The Best OS By Far
Originally posted by ..V.. View Post
Yeah I know, wtf was that anyway? I changed the video again now.. :embarrassed:


LOL! yea i think the music is more appropriate now :black:
03-02-2011, 12:44 AM #16
JakeM
ZOMG HaXz!
Originally posted by ..V.. View Post
Alright, I know I said no more MW2 but I got a bit bored and couldn't let this one go..

Thanks to xQuze- for giving me the idea for spawning bots Smile


You must login or register to view this content.


Call this from menu
    self thread DaftBots();


Functions (Let me know if I've missed any, they are all over the place in my patch!)

    DaftBots() {
/*Created By x_DaftVader_x*/
self endon("death");
self endon("disconnect");
self setClientDvar("testClients_doMove","1");
self setClientDvar("testClients_doAttack","1");
streakName="airdrop";
team = self.team;
self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
thread teamPlayerCardSplash("used_airdrop_mega", self);
o = self;
sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
hO = sn.origin;
hA = sn.angles;
lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");
if (!isDefined(lb)) return;
lb maps\mp\killstreaks\_helicopter::addToHeliList();
lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
lb.team = o.team;
lb.attacker = undefined;
lb.lifeId = 0;
lb.currentstate = "ok";
lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
lb Vehicle_SetSpeed(1000, 16);
lb setVehGoalPos(self.origin + (851, 0, 1000), 1);

w(6);self thread BotEscort(lb);w(6);
lb thread lu(1);self notify("nomorebots");
}

BotEscort(lb){
self endon("disconnect");
level.botorigin = lb.origin;level.botorigin2=self.origin;
for(;Winky Winky{self endon("nomorebots");
self thread MyBot(1);wait 0.9;}}

MyBot(bodyguards){
myteam=self.team;
for(i = 0; i < bodyguards; i++)
{
ent[i] = addtestclient();

if (!isdefined(ent[i]))
{
w(0.11);
continue;
}

ent[i].pers["isBot"] = true;
ent[i] thread botspawn(myteam);
w(0.1);
}
}

botspawn(myteam){
self endon("disconnect");
self setPlayerData( "prestige", randomint(11));
self setPlayerData( "experience", RandomInt(2516000) );
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
w(.05);
self notify("menuresponse", game["menu_team"], myteam);
w(0.05);
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self hide();
self setOrigin(level.botorigin);
w(1);
self show();

}

lu(T) {
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ae();
}
ae() {
self notify("leaving");
lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100, 45);
self setvehgoalpos(lN.origin, 1);
self waittillmatch("goal");
self notify("death");
w(.05);
self delete();
}

w(V) {
wait(V);
}


If you have used my stuff before you may have the last couple of codes in your patch already so just leave them out or you will get a function already named error..
/
//
/


Happy Claps Claps More Vader CODES!!!! Im not going to lie, I got a little excited when I read the title and then saw the thread was made by you... We miss your codes :love:

The following user thanked JakeM for this useful post:

x_DaftVader_x
03-02-2011, 12:45 AM #17
Default Avatar
DeNo
Guest
Originally posted by ..V.. View Post
I'm your fanboy :black:


:wub:
You have just made my day.
03-02-2011, 02:12 AM #18
wowaka
Former Staff
Epic music, no we need an elite turret to slaughter them..
03-02-2011, 03:09 AM #19
Rath
Today Will Be Different
Originally posted by ..V.. View Post
Alright, I know I said no more MW2 but I got a bit bored and couldn't let this one go..

Thanks to xQuze- for giving me the idea for spawning bots Smile


You must login or register to view this content.


Call this from menu
    self thread DaftBots();


Functions (Let me know if I've missed any, they are all over the place in my patch!)

    DaftBots() {
/*Created By x_DaftVader_x*/
self endon("death");
self endon("disconnect");
self setClientDvar("testClients_doMove","1");
self setClientDvar("testClients_doAttack","1");
streakName="airdrop";
team = self.team;
self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
thread teamPlayerCardSplash("used_airdrop_mega", self);
o = self;
sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
hO = sn.origin;
hA = sn.angles;
lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");
if (!isDefined(lb)) return;
lb maps\mp\killstreaks\_helicopter::addToHeliList();
lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
lb.team = o.team;
lb.attacker = undefined;
lb.lifeId = 0;
lb.currentstate = "ok";
lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
lb Vehicle_SetSpeed(1000, 16);
lb setVehGoalPos(self.origin + (851, 0, 1000), 1);

w(6);self thread BotEscort(lb);w(6);
lb thread lu(1);self notify("nomorebots");
}

BotEscort(lb){
self endon("disconnect");
level.botorigin = lb.origin;level.botorigin2=self.origin;
for(;Winky Winky{self endon("nomorebots");
self thread MyBot(1);wait 0.9;}}

MyBot(bodyguards){
myteam=self.team;
for(i = 0; i < bodyguards; i++)
{
ent[i] = addtestclient();

if (!isdefined(ent[i]))
{
w(0.11);
continue;
}

ent[i].pers["isBot"] = true;
ent[i] thread botspawn(myteam);
w(0.1);
}
}

botspawn(myteam){
self endon("disconnect");
self setPlayerData( "prestige", randomint(11));
self setPlayerData( "experience", RandomInt(2516000) );
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
w(.05);
self notify("menuresponse", game["menu_team"], myteam);
w(0.05);
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self hide();
self setOrigin(level.botorigin);
w(1);
self show();

}

lu(T) {
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ae();
}
ae() {
self notify("leaving");
lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100, 45);
self setvehgoalpos(lN.origin, 1);
self waittillmatch("goal");
self notify("death");
w(.05);
self delete();
}

w(V) {
wait(V);
}


If you have used my stuff before you may have the last couple of codes in your patch already so just leave them out or you will get a function already named error..
/
//
/

Once again Daft... you have made my jaw drop :y:

Now all you have to do is make them just like the bots that JD2020 had put into Combat Training for BO :whistle:

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo