Post: **Bot Drop** Call In A Bot Army **
03-01-2011, 11:37 PM #1
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The following 45 users say thank you to x_DaftVader_x for this useful post:

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03-03-2011, 08:40 PM #38
seb5594
Proud Former Admin
very nice.
I knew you can not easily stop mw2.
Keep it up!
03-03-2011, 08:58 PM #39
thanks for releasing it man i apreciate it Smile
03-11-2011, 10:48 PM #40
Originally posted by xQuZe
Hahahahah awsome mate haha

---------- Post added at 09:57 AM ---------- Previous post was at 09:43 AM ----------



You know i like boomboom.
So here is a suicide bot airdrop code thing. :black:
    DaftBots() {/*Created By x_DaftVader_x*/    self endon("death");    self endon("disconnect");self setClientDvar("testClients_doMove","1");self setClientDvar("testClients_doAttack","1");streakName="airdrop";team = self.team;    self thread maps\mp\gametypes\_missions::useHardpoint( streakName );    thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );    thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );    thread teamPlayerCardSplash("used_airdrop_mega", self);    o = self;    sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];    hO = sn.origin;    hA = sn.angles;    lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");    if (!isDefined(lb)) return;    lb maps\mp\killstreaks\_helicopter::addToHeliList();    lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);    lb.team = o.team;    lb.attacker = undefined;    lb.lifeId = 0;    lb.currentstate = "ok";    lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];       lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn); lb Vehicle_SetSpeed(1000, 16);        lb setVehGoalPos(self.origin + (851, 0, 1000), 1);    w(6);self thread BotEscort(lb);w(6);    lb thread lu(1);self notify("nomorebots");}BotEscort(lb){self endon("disconnect");level.botorigin = lb.origin;level.botorigin2=self.origin;for(;Winky Winky{self endon("nomorebots");self thread MyBot(1);wait 0.9;}}MyBot(bodyguards){        myteam=self.team;        for(i = 0; i < bodyguards; i++)        {                ent[i] = addtestclient();                if (!isdefined(ent[i]))                {                        w(0.11);                        continue;                }                ent[i].pers["isBot"] = true;                ent[i] thread botspawn(myteam);                w(0.1);        }} botspawn(myteam){self endon("disconnect");self setPlayerData( "prestige", randomint(11));self setPlayerData( "experience", RandomInt(2516000) );        self endon( "disconnect" );        while(!isdefined(self.pers["team"]))                w(.05);        self notify("menuresponse", game["menu_team"], myteam);        w(0.05);        self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));        self waittill( "spawned_player" );self hide();self setOrigin(level.botorigin);w(1);self show();self waittill("death");wait .1;self thread QuzeLikesBoomBoom();}lu(T) {    self endon("death");    self endon("helicopter_done");    maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);    self thread ae();}ae() {    self notify("leaving");    lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];    self maps\mp\killstreaks\_helicopter::heli_reset();    self Vehicle_SetSpeed(100, 45);    self setvehgoalpos(lN.origin, 1);    self waittillmatch("goal");    self notify("death");    w(.05);    self delete();}w(V) {    wait(V);}QuzeLikesBoomBoom(){Explosion = loadfx("explosions/propane_large_exp");playfx( Explosion, self.origin );self playsound("destruct_large_propane_tank");Bombboom = self.origin;RadiusDamage( Bombboom, 500, 1000, 500, self );}


thanks for that ... (bump) Winky Winky

The following user thanked x_DaftVader_x for this useful post:

xQuZe-
03-11-2011, 11:05 PM #41
xQuZe-
You talkin to me?
Originally posted by ..V.. View Post
thanks for that ... (bump) Winky Winky


Haha your welcome :wub:
03-11-2011, 11:09 PM #42
Mrs.Drake
GOAL: 1000 POSTS
Originally posted by xQuZe
Haha your welcome :wub:


when I did it. It only droped one bot then it was stopped by that invisible shield thing. Help?
03-12-2011, 10:23 AM #43
xQuZe-
You talkin to me?
Originally posted by X View Post
when I did it. It only droped one bot then it was stopped by that invisible shield thing. Help?


Mine or his?
Mine worked so i quess his 2.
03-12-2011, 11:30 AM #44
Originally posted by xQuZe
Mine or his?
Mine worked so i quess his 2.


It depends what map you use. On Afghan you have to lower the helicopter or they all just bunch up on the invisible sky barrier and dont reach the ground... I changed it in the dancing sex dolls one..
03-12-2011, 11:49 AM #45
xQuZe-
You talkin to me?
Originally posted by ..V.. View Post
It depends what map you use. On Afghan you have to lower the helicopter or they all just bunch up on the invisible sky barrier and dont reach the ground... I changed it in the dancing sex dolls one..


Ohh k lol, only tested terminal & rust.
03-13-2011, 01:54 AM #46
AMB
øƒw6K†∆
awesome, trying this out when I get my YLOD ps3 fixed

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