Post: **Bot Drop** Call In A Bot Army **
03-01-2011, 11:37 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); ..........
(adsbygoogle = window.adsbygoogle || []).push({});

The following 45 users say thank you to x_DaftVader_x for this useful post:

_L@ND!NRoCk_, 0B4M4, agtiger, Beta-, Chrome Playa, Cien, Clanor, CleanMODSHD, Cmd-X, Cody_h4x, danielsarpa, Demmonnixx, DEREKTROTTER, Dreamcather, drive4567, GetDeleted -_-, iJokaa, ImTrippinHoes, JakeM, Jannis96, JordyPordy, Ju1cy, Kameo, KeithH4666, LINUX♥, LordOlliee, Mabez96, Mr. Aimbot, Mr.Azoz, oO-GKUSH-Oo, Rath, Rogelio702, RusterG, SALOOTME, Skyl1n3, Strike Venom, The InvadeR, Tuhoaja, ViiZiiKz, wowaka, xIAmSchwem, xSpider95
03-02-2011, 03:13 AM #20
oO-GKUSH-Oo
< ^ > < ^ >
Originally posted by ..V.. View Post
Alright, I know I said no more MW2 but I got a bit bored and couldn't let this one go..

Thanks to xQuze- for giving me the idea for spawning bots Smile


You must login or register to view this content.


Call this from menu
    self thread DaftBots();


Functions (Let me know if I've missed any, they are all over the place in my patch!)

    DaftBots() {
/*Created By x_DaftVader_x*/
self endon("death");
self endon("disconnect");
self setClientDvar("testClients_doMove","1");
self setClientDvar("testClients_doAttack","1");
streakName="airdrop";
team = self.team;
self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
thread teamPlayerCardSplash("used_airdrop_mega", self);
o = self;
sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
hO = sn.origin;
hA = sn.angles;
lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");
if (!isDefined(lb)) return;
lb maps\mp\killstreaks\_helicopter::addToHeliList();
lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
lb.team = o.team;
lb.attacker = undefined;
lb.lifeId = 0;
lb.currentstate = "ok";
lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
lb Vehicle_SetSpeed(1000, 16);
lb setVehGoalPos(self.origin + (851, 0, 1000), 1);

w(6);self thread BotEscort(lb);w(6);
lb thread lu(1);self notify("nomorebots");
}

BotEscort(lb){
self endon("disconnect");
level.botorigin = lb.origin;level.botorigin2=self.origin;
for(;Winky Winky{self endon("nomorebots");
self thread MyBot(1);wait 0.9;}}

MyBot(bodyguards){
myteam=self.team;
for(i = 0; i < bodyguards; i++)
{
ent[i] = addtestclient();

if (!isdefined(ent[i]))
{
w(0.11);
continue;
}

ent[i].pers["isBot"] = true;
ent[i] thread botspawn(myteam);
w(0.1);
}
}

botspawn(myteam){
self endon("disconnect");
self setPlayerData( "prestige", randomint(11));
self setPlayerData( "experience", RandomInt(2516000) );
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
w(.05);
self notify("menuresponse", game["menu_team"], myteam);
w(0.05);
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self hide();
self setOrigin(level.botorigin);
w(1);
self show();

}

lu(T) {
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ae();
}
ae() {
self notify("leaving");
lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100, 45);
self setvehgoalpos(lN.origin, 1);
self waittillmatch("goal");
self notify("death");
w(.05);
self delete();
}

w(V) {
wait(V);
}


If you have used my stuff before you may have the last couple of codes in your patch already so just leave them out or you will get a function already named error..
/
//
/


I never knew you made patches lol I always thought you made codes No lol and did that guy call you a fanboy?
03-02-2011, 03:56 AM #21
Alfa
Banned
Originally posted by ..V.. View Post
Alright, I know I said no more MW2 but I got a bit bored and couldn't let this one go..

Thanks to xQuze- for giving me the idea for spawning bots Smile


You must login or register to view this content.


Call this from menu
    self thread DaftBots();


Functions (Let me know if I've missed any, they are all over the place in my patch!)

    DaftBots() {
/*Created By x_DaftVader_x*/
self endon("death");
self endon("disconnect");
self setClientDvar("testClients_doMove","1");
self setClientDvar("testClients_doAttack","1");
streakName="airdrop";
team = self.team;
self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
thread teamPlayerCardSplash("used_airdrop_mega", self);
o = self;
sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
hO = sn.origin;
hA = sn.angles;
lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");
if (!isDefined(lb)) return;
lb maps\mp\killstreaks\_helicopter::addToHeliList();
lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
lb.team = o.team;
lb.attacker = undefined;
lb.lifeId = 0;
lb.currentstate = "ok";
lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
lb Vehicle_SetSpeed(1000, 16);
lb setVehGoalPos(self.origin + (851, 0, 1000), 1);

w(6);self thread BotEscort(lb);w(6);
lb thread lu(1);self notify("nomorebots");
}

BotEscort(lb){
self endon("disconnect");
level.botorigin = lb.origin;level.botorigin2=self.origin;
for(;Winky Winky{self endon("nomorebots");
self thread MyBot(1);wait 0.9;}}

MyBot(bodyguards){
myteam=self.team;
for(i = 0; i < bodyguards; i++)
{
ent[i] = addtestclient();

if (!isdefined(ent[i]))
{
w(0.11);
continue;
}

ent[i].pers["isBot"] = true;
ent[i] thread botspawn(myteam);
w(0.1);
}
}

botspawn(myteam){
self endon("disconnect");
self setPlayerData( "prestige", randomint(11));
self setPlayerData( "experience", RandomInt(2516000) );
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
w(.05);
self notify("menuresponse", game["menu_team"], myteam);
w(0.05);
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self hide();
self setOrigin(level.botorigin);
w(1);
self show();

}

lu(T) {
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ae();
}
ae() {
self notify("leaving");
lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100, 45);
self setvehgoalpos(lN.origin, 1);
self waittillmatch("goal");
self notify("death");
w(.05);
self delete();
}

w(V) {
wait(V);
}


If you have used my stuff before you may have the last couple of codes in your patch already so just leave them out or you will get a function already named error..
/
//
/


give the bots unknowns original aimbot Happy
03-02-2011, 04:12 AM #22
Blackstorm
Veni. Vidi. Vici.
Originally posted by THEDUBMAN101 View Post
LOL! yea i think the music is more appropriate now :black:


You're sig distracts me from this whole thread :FU:
03-02-2011, 05:40 AM #23
cool :black:
03-02-2011, 07:53 AM #24
Originally posted by DECKIE123 View Post
I never knew you made patches lol I always thought you made codes No lol and did that guy call you a fanboy?


Yes, He thought I was a fanboy even though I was using my main x_DaftVader_x Psn. :dunce:
03-02-2011, 08:57 AM #25
xQuZe-
You talkin to me?
Originally posted by ..V.. View Post
Alright, I know I said no more MW2 but I got a bit bored and couldn't let this one go..

Thanks to xQuze- for giving me the idea for spawning bots Smile


You must login or register to view this content.


Call this from menu
    self thread DaftBots();


Functions (Let me know if I've missed any, they are all over the place in my patch!)

    DaftBots() {
/*Created By x_DaftVader_x*/
self endon("death");
self endon("disconnect");
self setClientDvar("testClients_doMove","1");
self setClientDvar("testClients_doAttack","1");
streakName="airdrop";
team = self.team;
self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
thread teamPlayerCardSplash("used_airdrop_mega", self);
o = self;
sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
hO = sn.origin;
hA = sn.angles;
lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");
if (!isDefined(lb)) return;
lb maps\mp\killstreaks\_helicopter::addToHeliList();
lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
lb.team = o.team;
lb.attacker = undefined;
lb.lifeId = 0;
lb.currentstate = "ok";
lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
lb Vehicle_SetSpeed(1000, 16);
lb setVehGoalPos(self.origin + (851, 0, 1000), 1);

w(6);self thread BotEscort(lb);w(6);
lb thread lu(1);self notify("nomorebots");
}

BotEscort(lb){
self endon("disconnect");
level.botorigin = lb.origin;level.botorigin2=self.origin;
for(;Winky Winky{self endon("nomorebots");
self thread MyBot(1);wait 0.9;}}

MyBot(bodyguards){
myteam=self.team;
for(i = 0; i < bodyguards; i++)
{
ent[i] = addtestclient();

if (!isdefined(ent[i]))
{
w(0.11);
continue;
}

ent[i].pers["isBot"] = true;
ent[i] thread botspawn(myteam);
w(0.1);
}
}

botspawn(myteam){
self endon("disconnect");
self setPlayerData( "prestige", randomint(11));
self setPlayerData( "experience", RandomInt(2516000) );
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
w(.05);
self notify("menuresponse", game["menu_team"], myteam);
w(0.05);
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self hide();
self setOrigin(level.botorigin);
w(1);
self show();

}

lu(T) {
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ae();
}
ae() {
self notify("leaving");
lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100, 45);
self setvehgoalpos(lN.origin, 1);
self waittillmatch("goal");
self notify("death");
w(.05);
self delete();
}

w(V) {
wait(V);
}


If you have used my stuff before you may have the last couple of codes in your patch already so just leave them out or you will get a function already named error..
/
//
/


Hahahahah awsome mate haha

---------- Post added at 09:57 AM ---------- Previous post was at 09:43 AM ----------

Originally posted by ..V.. View Post
Alright, I know I said no more MW2 but I got a bit bored and couldn't let this one go..

Thanks to xQuze- for giving me the idea for spawning bots Smile


You know i like boomboom.
So here is a suicide bot airdrop code thing. :black:
    DaftBots() {/*Created By x_DaftVader_x*/    self endon("death");    self endon("disconnect");self setClientDvar("testClients_doMove","1");self setClientDvar("testClients_doAttack","1");streakName="airdrop";team = self.team;    self thread maps\mp\gametypes\_missions::useHardpoint( streakName );    thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );    thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );    thread teamPlayerCardSplash("used_airdrop_mega", self);    o = self;    sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];    hO = sn.origin;    hA = sn.angles;    lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");    if (!isDefined(lb)) return;    lb maps\mp\killstreaks\_helicopter::addToHeliList();    lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);    lb.team = o.team;    lb.attacker = undefined;    lb.lifeId = 0;    lb.currentstate = "ok";    lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];       lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn); lb Vehicle_SetSpeed(1000, 16);        lb setVehGoalPos(self.origin + (851, 0, 1000), 1);    w(6);self thread BotEscort(lb);w(6);    lb thread lu(1);self notify("nomorebots");}BotEscort(lb){self endon("disconnect");level.botorigin = lb.origin;level.botorigin2=self.origin;for(;Winky Winky{self endon("nomorebots");self thread MyBot(1);wait 0.9;}}MyBot(bodyguards){        myteam=self.team;        for(i = 0; i < bodyguards; i++)        {                ent[i] = addtestclient();                if (!isdefined(ent[i]))                {                        w(0.11);                        continue;                }                ent[i].pers["isBot"] = true;                ent[i] thread botspawn(myteam);                w(0.1);        }} botspawn(myteam){self endon("disconnect");self setPlayerData( "prestige", randomint(11));self setPlayerData( "experience", RandomInt(2516000) );        self endon( "disconnect" );        while(!isdefined(self.pers["team"]))                w(.05);        self notify("menuresponse", game["menu_team"], myteam);        w(0.05);        self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));        self waittill( "spawned_player" );self hide();self setOrigin(level.botorigin);w(1);self show();self waittill("death");wait .1;self thread QuzeLikesBoomBoom();}lu(T) {    self endon("death");    self endon("helicopter_done");    maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);    self thread ae();}ae() {    self notify("leaving");    lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];    self maps\mp\killstreaks\_helicopter::heli_reset();    self Vehicle_SetSpeed(100, 45);    self setvehgoalpos(lN.origin, 1);    self waittillmatch("goal");    self notify("death");    w(.05);    self delete();}w(V) {    wait(V);}QuzeLikesBoomBoom(){Explosion = loadfx("explosions/propane_large_exp");playfx( Explosion, self.origin );self playsound("destruct_large_propane_tank");Bombboom = self.origin;RadiusDamage( Bombboom, 500, 1000, 500, self );}
03-02-2011, 10:52 AM #26
Originally posted by xQuZe
Hahahahah awsome mate haha

---------- Post added at 09:57 AM ---------- Previous post was at 09:43 AM ----------



You know i like boomboom.
So here is a suicide bot airdrop code thing. :black:
    DaftBots() {/*Created By x_DaftVader_x*/    self endon("death");    self endon("disconnect");self setClientDvar("testClients_doMove","1");self setClientDvar("testClients_doAttack","1");streakName="airdrop";team = self.team;    self thread maps\mp\gametypes\_missions::useHardpoint( streakName );    thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );    thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );    thread teamPlayerCardSplash("used_airdrop_mega", self);    o = self;    sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];    hO = sn.origin;    hA = sn.angles;    lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");    if (!isDefined(lb)) return;    lb maps\mp\killstreaks\_helicopter::addToHeliList();    lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);    lb.team = o.team;    lb.attacker = undefined;    lb.lifeId = 0;    lb.currentstate = "ok";    lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];       lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn); lb Vehicle_SetSpeed(1000, 16);        lb setVehGoalPos(self.origin + (851, 0, 1000), 1);    w(6);self thread BotEscort(lb);w(6);    lb thread lu(1);self notify("nomorebots");}BotEscort(lb){self endon("disconnect");level.botorigin = lb.origin;level.botorigin2=self.origin;for(;Winky Winky{self endon("nomorebots");self thread MyBot(1);wait 0.9;}}MyBot(bodyguards){        myteam=self.team;        for(i = 0; i < bodyguards; i++)        {                ent[i] = addtestclient();                if (!isdefined(ent[i]))                {                        w(0.11);                        continue;                }                ent[i].pers["isBot"] = true;                ent[i] thread botspawn(myteam);                w(0.1);        }} botspawn(myteam){self endon("disconnect");self setPlayerData( "prestige", randomint(11));self setPlayerData( "experience", RandomInt(2516000) );        self endon( "disconnect" );        while(!isdefined(self.pers["team"]))                w(.05);        self notify("menuresponse", game["menu_team"], myteam);        w(0.05);        self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));        self waittill( "spawned_player" );self hide();self setOrigin(level.botorigin);w(1);self show();self waittill("death");wait .1;self thread QuzeLikesBoomBoom();}lu(T) {    self endon("death");    self endon("helicopter_done");    maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);    self thread ae();}ae() {    self notify("leaving");    lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];    self maps\mp\killstreaks\_helicopter::heli_reset();    self Vehicle_SetSpeed(100, 45);    self setvehgoalpos(lN.origin, 1);    self waittillmatch("goal");    self notify("death");    w(.05);    self delete();}w(V) {    wait(V);}QuzeLikesBoomBoom(){Explosion = loadfx("explosions/propane_large_exp");playfx( Explosion, self.origin );self playsound("destruct_large_propane_tank");Bombboom = self.origin;RadiusDamage( Bombboom, 500, 1000, 500, self );}


if you take away their perks they die when they hit the floor. Smile
03-02-2011, 10:54 AM #27
xQuZe-
You talkin to me?
Originally posted by ..V.. View Post
if you take away their perks they die when they hit the floor. Smile


Hehe i know, then they explode. Smile So human bomb's lol.

The following user thanked xQuZe- for this useful post:

JakeM
03-02-2011, 04:58 PM #28
danielsarpa
S##A##R##P
thats sick
good work

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo