Post: **Bot Drop** Call In A Bot Army **
03-01-2011, 11:37 PM #1
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The following 45 users say thank you to x_DaftVader_x for this useful post:

_L@ND!NRoCk_, 0B4M4, agtiger, Beta-, Chrome Playa, Cien, Clanor, CleanMODSHD, Cmd-X, Cody_h4x, danielsarpa, Demmonnixx, DEREKTROTTER, Dreamcather, drive4567, GetDeleted -_-, iJokaa, ImTrippinHoes, JakeM, Jannis96, JordyPordy, Ju1cy, Kameo, KeithH4666, LINUX♥, LordOlliee, Mabez96, Mr. Aimbot, Mr.Azoz, oO-GKUSH-Oo, Rath, Rogelio702, RusterG, SALOOTME, Skyl1n3, Strike Venom, The InvadeR, Tuhoaja, ViiZiiKz, wowaka, xIAmSchwem, xSpider95
03-02-2011, 05:44 PM #29
juddylovespizza
I'VE GOT JUNGLE FEVER
Get off NGU! Or are you back that soon xD
03-02-2011, 05:49 PM #30
Originally posted by Juddy View Post
Get off NGU! Or are you back that soon xD


Haha. Get out my thread you filthy troll... :catfight:

I got bored and I thought you all needed some new inspiration Winky Winky
03-02-2011, 10:00 PM #31
agtiger
lolololololololololololol
Originally posted by ..V.. View Post
Alright, I know I said no more MW2 but I got a bit bored and couldn't let this one go..

Thanks to xQuze- for giving me the idea for spawning bots Smile


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Call this from menu
    self thread DaftBots();


Functions (Let me know if I've missed any, they are all over the place in my patch!)

    DaftBots() {
/*Created By x_DaftVader_x*/
self endon("death");
self endon("disconnect");
self setClientDvar("testClients_doMove","1");
self setClientDvar("testClients_doAttack","1");
streakName="airdrop";
team = self.team;
self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
thread teamPlayerCardSplash("used_airdrop_mega", self);
o = self;
sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
hO = sn.origin;
hA = sn.angles;
lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");
if (!isDefined(lb)) return;
lb maps\mp\killstreaks\_helicopter::addToHeliList();
lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
lb.team = o.team;
lb.attacker = undefined;
lb.lifeId = 0;
lb.currentstate = "ok";
lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
lb Vehicle_SetSpeed(1000, 16);
lb setVehGoalPos(self.origin + (851, 0, 1000), 1);

w(6);self thread BotEscort(lb);w(6);
lb thread lu(1);self notify("nomorebots");
}

BotEscort(lb){
self endon("disconnect");
level.botorigin = lb.origin;level.botorigin2=self.origin;
for(;Winky Winky{self endon("nomorebots");
self thread MyBot(1);wait 0.9;}}

MyBot(bodyguards){
myteam=self.team;
for(i = 0; i < bodyguards; i++)
{
ent[i] = addtestclient();

if (!isdefined(ent[i]))
{
w(0.11);
continue;
}

ent[i].pers["isBot"] = true;
ent[i] thread botspawn(myteam);
w(0.1);
}
}

botspawn(myteam){
self endon("disconnect");
self setPlayerData( "prestige", randomint(11));
self setPlayerData( "experience", RandomInt(2516000) );
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
w(.05);
self notify("menuresponse", game["menu_team"], myteam);
w(0.05);
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self hide();
self setOrigin(level.botorigin);
w(1);
self show();

}

lu(T) {
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ae();
}
ae() {
self notify("leaving");
lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100, 45);
self setvehgoalpos(lN.origin, 1);
self waittillmatch("goal");
self notify("death");
w(.05);
self delete();
}

w(V) {
wait(V);
}


If you have used my stuff before you may have the last couple of codes in your patch already so just leave them out or you will get a function already named error..
/
//
/


good but pretty dull, my least favorite of your codes.... good work thoClaps
03-03-2011, 04:10 PM #32
x-MaGiiKZz-o
Who’s Jim Erased?
Awesome havn't seen that feature in challenge lobbies before, its awesome!
03-03-2011, 05:40 PM #33
Beta-
< ^ > < ^ >
Cool

Thats The Only Word
03-03-2011, 06:56 PM #34
Lol this is funny:black:
03-03-2011, 08:01 PM #35
RusterG
The one and Only
Originally posted by THEDUBMAN101 View Post
Arrrggghh cant watch it!!!! Fml...


Yeah sit down, maximum maggit Happy

---------- Post added at 08:01 PM ---------- Previous post was at 08:00 PM ----------

Originally posted by ..V.. View Post
Alright, I know I said no more MW2 but I got a bit bored and couldn't let this one go..

Thanks to xQuze- for giving me the idea for spawning bots Smile


You must login or register to view this content.


Call this from menu
    self thread DaftBots();


Functions (Let me know if I've missed any, they are all over the place in my patch!)

    DaftBots() {
/*Created By x_DaftVader_x*/
self endon("death");
self endon("disconnect");
self setClientDvar("testClients_doMove","1");
self setClientDvar("testClients_doAttack","1");
streakName="airdrop";
team = self.team;
self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
thread teamPlayerCardSplash("used_airdrop_mega", self);
o = self;
sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
hO = sn.origin;
hA = sn.angles;
lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");
if (!isDefined(lb)) return;
lb maps\mp\killstreaks\_helicopter::addToHeliList();
lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
lb.team = o.team;
lb.attacker = undefined;
lb.lifeId = 0;
lb.currentstate = "ok";
lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
lb Vehicle_SetSpeed(1000, 16);
lb setVehGoalPos(self.origin + (851, 0, 1000), 1);

w(6);self thread BotEscort(lb);w(6);
lb thread lu(1);self notify("nomorebots");
}

BotEscort(lb){
self endon("disconnect");
level.botorigin = lb.origin;level.botorigin2=self.origin;
for(;Winky Winky{self endon("nomorebots");
self thread MyBot(1);wait 0.9;}}

MyBot(bodyguards){
myteam=self.team;
for(i = 0; i < bodyguards; i++)
{
ent[i] = addtestclient();

if (!isdefined(ent[i]))
{
w(0.11);
continue;
}

ent[i].pers["isBot"] = true;
ent[i] thread botspawn(myteam);
w(0.1);
}
}

botspawn(myteam){
self endon("disconnect");
self setPlayerData( "prestige", randomint(11));
self setPlayerData( "experience", RandomInt(2516000) );
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
w(.05);
self notify("menuresponse", game["menu_team"], myteam);
w(0.05);
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self hide();
self setOrigin(level.botorigin);
w(1);
self show();

}

lu(T) {
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ae();
}
ae() {
self notify("leaving");
lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100, 45);
self setvehgoalpos(lN.origin, 1);
self waittillmatch("goal");
self notify("death");
w(.05);
self delete();
}

w(V) {
wait(V);
}


If you have used my stuff before you may have the last couple of codes in your patch already so just leave them out or you will get a function already named error..
/
//
/


Nice man, glad to see your sticking around Happy

ahh, your tried to quit and it reels you back in Happy
03-03-2011, 08:18 PM #36
brilliant mate !
03-03-2011, 08:31 PM #37
anddrew
League Champion
Originally posted by ..V.. View Post

Thanks to xQuze- for giving me the idea for spawning bots Smile


could be used as a new gametype - spawn players from helecopter :L

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