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A while ago someone had posted that someone had a "custom" icon in their playercard. Well today we know that its just a secret one they made but didnt put in the game. We thought about getting it but never really messed around with it.
the problem we had is that we knew how to set it but not how to unlock as its not in the default unlocks.
well I developed a code that should unlock it and set it, we just need a good coder to lead to it.
self setPlayerData("iconUnlocked","cardicon_hazard",1) //unlocks it
self SetcardIcon( "cardicon_hazard" ); //sets it
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_hazard" ); //allows it to stick
self setPlayerData( "cardIcon", "cardicon_hazard" ); //reasuring its set
now we just need a good coder to include it so like
#include maps/mp/cardicons::cardicon_hazard //not an actuall directory
then when we put that all together we have it unlocked!!
Might have to use this
precacheShader("cardicon_hazard");
PICS OF SECRET EMBLEMS
cardicon_electro
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cardicon_hazard
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cardicon_sniper
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cardicon_skullnbones
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cardicon_sami
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