Originally posted by Sn1PaXx
all this does is unlocks it . . .
because if you use like statSet("cardicion", "cardicon_hazard", 1)
that would set it as your icon already,but it was locked so we though oh it doesnt work, but If you unlock it first, then set it it would have an alpha sign for your emblem. SO . . . We just need to find the directory of where the iwd00 icons are stored, and then we #include then it would definately work

---------- Post added at 05:59 PM ---------- Previous post was at 04:33 PM ----------
okay I updated
so if i find where its hidden and share it with you guys will it work?
---------- Post added at 10:03 AM ---------- Previous post was at 09:55 AM ----------
Originally posted by Sn1PaXx
A while ago someone had posted that someone had a "custom" icon in their playercard. Well today we know that its just a secret one they made but didnt put in the game. We thought about getting it but never really messed around with it.
the problem we had is that we knew how to set it but not how to unlock as its not in the default unlocks.
well I developed a code that should unlock it and set it, we just need a good coder to lead to it.
self setPlayerData("iconUnlocked","cardicon_hazard",1) //unlocks it
self SetcardIcon( "cardicon_hazard" ); //sets it
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_hazard" ); //allows it to stick
self setPlayerData( "cardIcon", "cardicon_hazard" ); //reasuring its set
now we just need a good coder to include it so like
#include maps/mp/cardicons::cardicon_hazard //not an actuall directory
then when we put that all together we have it unlocked!!
Might have to use this
precacheShader("cardicon_hazard");
PICS OF SECRET EMBLEMS
cardicon_electro
You must login or register to view this content.
cardicon_hazard
You must login or register to view this content.
cardicon_sniper
You must login or register to view this content.
cardicon_skullnbones
You must login or register to view this content.
cardicon_sami
You must login or register to view this content.
will this work? :
setPlayerData "prestige" 11
setPlayerData "challengeProgress" "ch_marksman_ak47" 1000
setPlayerData "challengeState" "ch_marksman_ak47" 9
setPlayerData "challengeProgress" "ch_expert_ak47" 500
setPlayerData "challengeState" "ch_expert_ak47" 9
setPlayerData "challengeProgress" "ch_ak47_gl" 20
setPlayerData "challengeState" "ch_ak47_gl" 2
setPlayerData "challengeProgress" "ch_ak47_reflex" 60
setPlayerData "challengeState" "ch_ak47_reflex" 2
setPlayerData "challengeProgress" "ch_ak47_silencer" 15
setPlayerData "challengeState" "ch_ak47_silencer" 2
setPlayerData "challengeProgress" "ch_ak47_acog" 20
setPlayerData "challengeState" "ch_ak47_acog" 2
setPlayerData "challengeProgress" "ch_ak47_fmj" 40
setPlayerData "challengeState" "ch_ak47_fmj" 2
setPlayerData "challengeProgress" "ch_ak47_mastery" 10
setPlayerData "challengeState" "ch_ak47_mastery" 2
setPlayerData "challengeProgress" "ch_marksman_fal" 1000
setPlayerData "challengeState" "ch_marksman_fal" 9
setPlayerData "challengeProgress" "ch_expert_fal" 500
setPlayerData "challengeState" "ch_expert_fal" 9
setPlayerData "challengeProgress" "ch_fal_gl" 20
setPlayerData "challengeState" "ch_fal_gl" 2
setPlayerData "challengeProgress" "ch_fal_reflex" 60
setPlayerData "challengeState" "ch_fal_reflex" 2
setPlayerData "challengeProgress" "ch_fal_silencer" 15
setPlayerData "challengeState" "ch_fal_silencer" 2
setPlayerData "challengeProgress" "ch_fal_acog" 20
setPlayerData "challengeState" "ch_fal_acog" 2
setPlayerData "challengeProgress" "ch_fal_fmj" 40
setPlayerData "challengeState" "ch_fal_fmj" 2
setPlayerData "challengeProgress" "ch_fal_mastery" 10
setPlayerData "challengeState" "ch_fal_mastery" 2
setPlayerData "iconunlocked cardicon_hazard 1"
the last one will that work ??????
---------- Post added at 10:33 AM ---------- Previous post was at 10:03 AM ----------
Originally posted by ShoTz
no you wont see in your emblem list
hey blackstorm ok this is a qushtion please nobody flame ok:
would the emblems be in the string tables>mp/allchallenegestable.csv
soo would it be in therre?