Post: Secret Emblem in your playercard!
04-20-2011, 03:43 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); A while ago someone had posted that someone had a "custom" icon in their playercard. Well today we know that its just a secret one they made but didnt put in the game. We thought about getting it but never really messed around with it.

the problem we had is that we knew how to set it but not how to unlock as its not in the default unlocks.

well I developed a code that should unlock it and set it, we just need a good coder to lead to it.

    
self setPlayerData("iconUnlocked","cardicon_hazard",1) //unlocks it
self SetcardIcon( "cardicon_hazard" ); //sets it
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_hazard" ); //allows it to stick
self setPlayerData( "cardIcon", "cardicon_hazard" ); //reasuring its set


now we just need a good coder to include it so like

    
#include maps/mp/cardicons::cardicon_hazard //not an actuall directory


then when we put that all together we have it unlocked!!

Might have to use this
    
precacheShader("cardicon_hazard");


PICS OF SECRET EMBLEMS



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The following 9 users say thank you to xELiT3_Sn1PaXx for this useful post:

add_me, bnader, JamazkieHD, jkry_2_1_, Mezzid, Pauly, PussayPatrol, TheFallen, Tyga.
04-21-2011, 01:19 PM #29
mw3modderman
Gym leader
Originally posted by Sn1PaXx View Post
A while ago someone had posted that someone had a "custom" icon in their playercard. Well today we know that its just a secret one they made but didnt put in the game. We thought about getting it but never really messed around with it.

the problem we had is that we knew how to set it but not how to unlock as its not in the default unlocks.

well I developed a code that should unlock it and set it, we just need a good coder to lead to it.

    
self setPlayerData("iconUnlocked","cardicon_hazard",1) //unlocks it
self SetcardIcon( "cardicon_hazard" ); //sets it
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_hazard" ); //allows it to stick
self setPlayerData( "cardIcon", "cardicon_hazard" ); //reasuring its set


now we just need a good coder to include it so like

    
#include maps/mp/cardicons::cardicon_hazard //not an actuall directory


then when we put that all together we have it unlocked!!

Might have to use this
    
precacheShader("cardicon_hazard");


PICS OF SECRET EMBLEMS



cardicon_electro You must login or register to view this content.



cardicon_hazard You must login or register to view this content.



cardicon_sniper You must login or register to view this content.



cardicon_skullnbones You must login or register to view this content.



cardicon_sami You must login or register to view this content.

nice cant wait for leader
04-21-2011, 02:10 PM #30
wowaka
Former Staff
The new 11th prestige.. :confused:
04-21-2011, 09:19 PM #31
Originally posted by Julian View Post
The new 11th prestige.. :confused:


what you mean?
04-21-2011, 10:06 PM #32
wowaka
Former Staff
Originally posted by Sn1PaXx View Post
what you mean?


11th prestige used to be awesome, this would be the next awesome!
04-22-2011, 12:00 AM #33
Originally posted by Julian View Post
11th prestige used to be awesome, this would be the next awesome!


oh yeah I think so . . .

hell yeah

---------- Post added at 09:00 PM ---------- Previous post was at 07:36 PM ----------

okay Im currently working on this so brb gunna find directory
04-22-2011, 04:19 AM #34
PussayPatrol
I'm a neat monster...
Originally posted by Sn1PaXx View Post
oh yeah I think so . . .

hell yeah

---------- Post added at 09:00 PM ---------- Previous post was at 07:36 PM ----------

okay Im currently working on this so brb gunna find directory


hey man have you found anything yet? like where they are kept? :whistle:
04-22-2011, 05:08 AM #35
egoDream
Can’t trickshot me!
Originally posted by Sn1PaXx View Post
A while ago someone had posted that someone had a "custom" icon in their playercard. Well today we know that its just a secret one they made but didnt put in the game. We thought about getting it but never really messed around with it.

the problem we had is that we knew how to set it but not how to unlock as its not in the default unlocks.

well I developed a code that should unlock it and set it, we just need a good coder to lead to it.

    
self setPlayerData("iconUnlocked","cardicon_hazard",1) //unlocks it
self SetcardIcon( "cardicon_hazard" ); //sets it
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_hazard" ); //allows it to stick
self setPlayerData( "cardIcon", "cardicon_hazard" ); //reasuring its set


now we just need a good coder to include it so like

    
#include maps/mp/cardicons::cardicon_hazard //not an actuall directory


then when we put that all together we have it unlocked!!

Might have to use this
    
precacheShader("cardicon_hazard");


PICS OF SECRET EMBLEMS



cardicon_electro You must login or register to view this content.



cardicon_hazard You must login or register to view this content.



cardicon_sniper You must login or register to view this content.



cardicon_skullnbones You must login or register to view this content.



cardicon_sami You must login or register to view this content.


i think this would be cool so ive had a look around and here is some more stuff these r titles, just scroll over them and it tells u the code
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04-22-2011, 05:21 AM #36
Originally posted by 69r View Post
hey man have you found anything yet? like where they are kept? :whistle:


oh sorry I was to busy caught up in ITheFallenI new mod

---------- Post added at 02:21 AM ---------- Previous post was at 02:11 AM ----------

Originally posted by 69r View Post
hey man have you found anything yet? like where they are kept? :whistle:


actually i just havent been able to because my pcu is running on ubuntu 10.10 and they do not have a .ff viewer for it otherwise I would help but just do not have the ability to do so
04-22-2011, 08:40 AM #37
Beta-
< ^ > < ^ >
i Like the sniper one.

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