self setPlayerData("iconUnlocked","cardicon_hazard",1) //unlocks it
self SetcardIcon( "cardicon_hazard" ); //sets it
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_hazard" ); //allows it to stick
self setPlayerData( "cardIcon", "cardicon_hazard" ); //reasuring its set
#include maps/mp/cardicons::cardicon_hazard //not an actuall directory
precacheShader("cardicon_hazard");
self setPlayerData("iconUnlocked","cardicon_hazard",1) //unlocks it
self SetcardIcon( "cardicon_hazard" ); //sets it
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_hazard" ); //allows it to stick
self setPlayerData( "cardIcon", "cardicon_hazard" ); //reasuring its set
#include maps/mp/cardicons::cardicon_hazard //not an actuall directory
precacheShader("cardicon_hazard");
self setPlayerData("iconUnlocked","cardicon_hazard",1) //unlocks it
self SetcardIcon( "cardicon_hazard" ); //sets it
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_hazard" ); //allows it to stick
self setPlayerData( "cardIcon", "cardicon_hazard" ); //reasuring its set
#include maps/mp/cardicons::cardicon_hazard //not an actuall directory
precacheShader("cardicon_hazard");
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