Post: Secret Emblem in your playercard!
04-20-2011, 03:43 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); A while ago someone had posted that someone had a "custom" icon in their playercard. Well today we know that its just a secret one they made but didnt put in the game. We thought about getting it but never really messed around with it.

the problem we had is that we knew how to set it but not how to unlock as its not in the default unlocks.

well I developed a code that should unlock it and set it, we just need a good coder to lead to it.

    
self setPlayerData("iconUnlocked","cardicon_hazard",1) //unlocks it
self SetcardIcon( "cardicon_hazard" ); //sets it
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_hazard" ); //allows it to stick
self setPlayerData( "cardIcon", "cardicon_hazard" ); //reasuring its set


now we just need a good coder to include it so like

    
#include maps/mp/cardicons::cardicon_hazard //not an actuall directory


then when we put that all together we have it unlocked!!

Might have to use this
    
precacheShader("cardicon_hazard");


PICS OF SECRET EMBLEMS



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The following 9 users say thank you to xELiT3_Sn1PaXx for this useful post:

add_me, bnader, JamazkieHD, jkry_2_1_, Mezzid, Pauly, PussayPatrol, TheFallen, Tyga.
04-20-2011, 11:50 AM #11
Originally posted by sn1paxx View Post
a while ago someone had posted that someone had a "custom" icon in their playercard. Well today we know that its just a secret one they made but didnt put in the game. We thought about getting it but never really messed around with it.

The problem we had is that we knew how to set it but not how to unlock as its not in the default unlocks.

Well i developed a code that should unlock it and set it, we just need a good coder to lead to it.

    
self setplayerdata("iconunlocked","cardicon_hazard",1) //unlocks it
self setcardicon( "cardicon_hazard" ); //sets it
self maps\mp\gametypes\_persistence::statset( "cardicon", "cardicon_hazard" ); //allows it to stick
self setplayerdata( "cardicon", "cardicon_hazard" ); //reasuring its set


now we just need a good coder to include it so like

    
#include maps/mp/cardicons::cardicon_hazard //not an actuall directory


then when we put that all together we have it unlocked!!


you could try this for 1.12

Originally posted by another user

setplayerdata iconunlocked cardicon_hazard 1
setcardicon cardicon_hazard
setplayerdata cardicon cardicon_hazard
self maps\mp\gametypes\_persistence::statset( "cardicon", "cardicon_hazard" ); // dont no bout this 1 tho ???
04-20-2011, 12:26 PM #12
Did ye not try looking in the map packs im sure thers something in them
04-20-2011, 12:51 PM #13
PussayPatrol
I'm a neat monster...
Originally posted by Sn1PaXx View Post
A while ago someone had posted that someone had a "custom" icon in their playercard. Well today we know that its just a secret one they made but didnt put in the game. We thought about getting it but never really messed around with it.

the problem we had is that we knew how to set it but not how to unlock as its not in the default unlocks.

well I developed a code that should unlock it and set it, we just need a good coder to lead to it.

    
self setPlayerData("iconUnlocked","cardicon_hazard",1) //unlocks it
self SetcardIcon( "cardicon_hazard" ); //sets it
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_hazard" ); //allows it to stick
self setPlayerData( "cardIcon", "cardicon_hazard" ); //reasuring its set


now we just need a good coder to include it so like

    
#include maps/mp/cardicons::cardicon_hazard //not an actuall directory


then when we put that all together we have it unlocked!!



ok when u say this... self

setPlayerData("iconUnlocked","cardicon_hazard",1) //unlocks it

does the emblem apeare in your emblems? i dont care if you cant selest it but i just want to know if you can see it in your emeblem list? please anser ASAP i might know how to do this Smile
04-20-2011, 01:01 PM #14
BuC-ShoTz
TeamMvKâ?¢
Originally posted by 69r View Post
ok when u say this... self

setPlayerData("iconUnlocked","cardicon_hazard",1) //unlocks it

does the emblem apeare in your emblems? i dont care if you cant selest it but i just want to know if you can see it in your emeblem list? please anser ASAP i might know how to do this Smile


no you wont see in your emblem list
04-20-2011, 02:34 PM #15
Originally posted by Sn1PaXx View Post
A while ago someone had posted that someone had a "custom" icon in their playercard. Well today we know that its just a secret one they made but didnt put in the game. We thought about getting it but never really messed around with it.

the problem we had is that we knew how to set it but not how to unlock as its not in the default unlocks.

well I developed a code that should unlock it and set it, we just need a good coder to lead to it.

    
self setPlayerData("iconUnlocked","cardicon_hazard",1) //unlocks it
self SetcardIcon( "cardicon_hazard" ); //sets it
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_hazard" ); //allows it to stick
self setPlayerData( "cardIcon", "cardicon_hazard" ); //reasuring its set


now we just need a good coder to include it so like

    
#include maps/mp/cardicons::cardicon_hazard //not an actuall directory


then when we put that all together we have it unlocked!!


nice job, do u have a pic of the emblem?
04-20-2011, 03:19 PM #16
egoDream
Can’t trickshot me!
Originally posted by .DeadlyMoDz25 View Post
its a good idea but i dont think it will work on 1.12 maybe back in tah days


ya could just do a bypass lobby and get it
04-20-2011, 05:39 PM #17
Masta-blasta117
»»───Knee───►
Originally posted by Sn1PaXx View Post
A while ago someone had posted that someone had a "custom" icon in their playercard. Well today we know that its just a secret one they made but didnt put in the game. We thought about getting it but never really messed around with it.

the problem we had is that we knew how to set it but not how to unlock as its not in the default unlocks.

well I developed a code that should unlock it and set it, we just need a good coder to lead to it.

    
self setPlayerData("iconUnlocked","cardicon_hazard",1) //unlocks it
self SetcardIcon( "cardicon_hazard" ); //sets it
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_hazard" ); //allows it to stick
self setPlayerData( "cardIcon", "cardicon_hazard" ); //reasuring its set


now we just need a good coder to include it so like

    
#include maps/mp/cardicons::cardicon_hazard //not an actuall directory


then when we put that all together we have it unlocked!!


for 1.12 i think you would use this, im 99% sure this would work, at least unlock it but not sure on setting it...just mess around with it.

setPlayerData "iconUnlocked" "cardicon_hazard" 1
setcardIcon "cardicon_hazard" 1


HERES WHAT THEY LOOK LIKE. please add this to ur thread.

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found this but idk what its called You must login or register to view this content.
04-20-2011, 08:59 PM #18
Originally posted by 69r View Post
ok when u say this... self

setPlayerData("iconUnlocked","cardicon_hazard",1) //unlocks it

does the emblem apeare in your emblems? i dont care if you cant selest it but i just want to know if you can see it in your emeblem list? please anser ASAP i might know how to do this Smile


all this does is unlocks it . . .
because if you use like statSet("cardicion", "cardicon_hazard", 1)

that would set it as your icon already,but it was locked so we though oh it doesnt work, but If you unlock it first, then set it it would have an alpha sign for your emblem. SO . . . We just need to find the directory of where the iwd00 icons are stored, and then we #include then it would definately work Smile Smile

---------- Post added at 05:59 PM ---------- Previous post was at 04:33 PM ----------

okay I updated Awesome face
04-20-2011, 10:42 PM #19
Air.Jordan
Black and Yellow
Nice Find Man! Cool Man (aka Tustin)

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