Post: colored map names, etc. TUTORIAL
04-22-2011, 05:18 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); well recently ITheFallenI showed me a mod, where his map names were colored, and game settings etc. so I was like WTF????? but then he told me mp stuff was kept in default_mp.self /facepalm (I somehow forgot that). All credits go to ITheFallenI so far as I know of. but anyway this is how you do it.


    
1. Get the [u]DEBUG[/u] default_mp.self out of the debug update 1.12
2. use this emersons self--->elf transformer (download [url="https://www.megaupload.com/?d=M4MD5FEL"]here[/url])
3. Choose the decrypted default_mp.self then uncrypt it
4. Open you .elf in notepad++ or something
5. Edit the codes (i havent done this yet so you'll have to find)
6. save, and open the self--->elf transformer again
7. Transfer the .elf back into default_mp.self
8. Put back in 1.12 update by blackbox or filemanger



FINDING THE MAP NAMES
    
1. open in NOTEPAD++
2. Find the color # in .elf and then use them before a map name.
3. Put before lets say afghan
4. Save and exit



TODA!!! you now have colored map names, etc.



END RESULT
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HERE IS THE DEBUG (us) 1.12 update.pkg
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for you lazy people (.elf's)
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AGAIN ALL CREDIT GOES TO ITheFallenI for telling me that it was stored in default_mp.self, and Ill add credits to any other people that found it out, just tell me your name

sincerly
-xELiiT3_Sn1PaXx
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The following 6 users say thank you to xELiT3_Sn1PaXx for this useful post:

.Pluto, add_me, BuC-ShoTz, egoDream, maxrox, Xr3v0 HD
04-22-2011, 06:18 AM #11
egoDream
Can’t trickshot me!
Originally posted by Sn1PaXx View Post
true, but then yet again no one really posted anything about then, we knew we could do them but were to lazy to try it :lol: whats up long time no speak :carling:

---------- Post added at 03:00 AM ---------- Previous post was at 02:59 AM ----------



yeah take a look for yourself . . .

you can create message boxes, change map names, text in general, etc.


when i get new ps3 with cfw on it i might have a good at doing that
04-22-2011, 06:20 AM #12
Originally posted by GlitchEXPLOIT View Post
when i get new ps3 with cfw on it i might have a good at doing that


U updated? :lol: noob :carling:

The following user thanked xELiT3_Sn1PaXx for this useful post:

egoDream
04-22-2011, 06:22 AM #13
Okami
Known As Yukuku
Originally posted by Sn1PaXx View Post
here is the .pkg

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it never downloads it always 0 kb
04-22-2011, 06:25 AM #14
egoDream
Can’t trickshot me!
Originally posted by Sn1PaXx View Post
U updated? :lol: noob :carling:


my friend came over and told me to so i did lol /facepalm
04-22-2011, 06:26 AM #15
Originally posted by yukuku View Post
it never downloads it always 0 kb


in ur ps3? cause its for blus
04-22-2011, 06:30 AM #16
Okami
Known As Yukuku
Originally posted by Sn1PaXx View Post
in ur ps3? cause its for blus


i mean when i click on the link and save as it always say finished download but its 0 kb
04-22-2011, 06:33 AM #17
Originally posted by yukuku View Post
i mean when i click on the link and save as it always say finished download but its 0 kb


very wierd Ill google it

---------- Post added at 03:33 AM ---------- Previous post was at 03:31 AM ----------

Originally posted by yukuku View Post
i mean when i click on the link and save as it always say finished download but its 0 kb


no worries I got brb

The following user thanked xELiT3_Sn1PaXx for this useful post:

Okami
04-22-2011, 06:34 AM #18
Okami
Known As Yukuku
Originally posted by Sn1PaXx View Post
very wierd Ill google it


kk bro and if you dont mind upload the pkg to mediafire to test if its the link :fa:
04-22-2011, 06:35 AM #19
RayJ_chugs
[move] No Founder [/move]
Originally posted by Sn1PaXx View Post
well recently ITheFallenI showed me a mod, where his map names were colored, and game settings etc. so I was like WTF????? but then he told me mp stuff was kept in default_mp.self /facepalm (I somehow forgot that). All credits go to ITheFallenI so far as I know of. but anyway this is how you do it.


    
1. Get the [u]DEBUG[/u] default_mp.self out of the debug update 1.12
2. use this emersons self--->elf transformer
3. Choose the decrypted default_mp.self then uncrypt it
4. Open you .elf in notepad++ or something
5. Edit the codes (i havent done this yet so you'll have to find)
6. save, and open the self--->elf transformer again
7. Transfer the .elf back into default_mp.self
8. Put back in 1.12 update by blackbox or filemanger




TODA!!! you now have colored map names, etc.



END RESULT
You must login or register to view this content.




HERE IS THE DEBUG (us) 1.12 update.pkg
You must login or register to view this content.




AGAIN ALL CREDIT GOES TO ITheFallenI for telling me that it was stored in default_mp.self, and Ill add credits to any other people that found it out, just tell me your name

sincerly
-xELiiT3_Sn1PaXx


how do i use this?

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