Post: colored map names, etc. TUTORIAL
04-22-2011, 05:18 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); well recently ITheFallenI showed me a mod, where his map names were colored, and game settings etc. so I was like WTF????? but then he told me mp stuff was kept in default_mp.self /facepalm (I somehow forgot that). All credits go to ITheFallenI so far as I know of. but anyway this is how you do it.


    
1. Get the [u]DEBUG[/u] default_mp.self out of the debug update 1.12
2. use this emersons self--->elf transformer (download [url="https://www.megaupload.com/?d=M4MD5FEL"]here[/url])
3. Choose the decrypted default_mp.self then uncrypt it
4. Open you .elf in notepad++ or something
5. Edit the codes (i havent done this yet so you'll have to find)
6. save, and open the self--->elf transformer again
7. Transfer the .elf back into default_mp.self
8. Put back in 1.12 update by blackbox or filemanger



FINDING THE MAP NAMES
    
1. open in NOTEPAD++
2. Find the color # in .elf and then use them before a map name.
3. Put before lets say afghan
4. Save and exit



TODA!!! you now have colored map names, etc.



END RESULT
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HERE IS THE DEBUG (us) 1.12 update.pkg
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for you lazy people (.elf's)
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AGAIN ALL CREDIT GOES TO ITheFallenI for telling me that it was stored in default_mp.self, and Ill add credits to any other people that found it out, just tell me your name

sincerly
-xELiiT3_Sn1PaXx
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The following 6 users say thank you to xELiT3_Sn1PaXx for this useful post:

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04-26-2011, 10:29 AM #74
Ghost Rolly
I am error
Originally posted by Sn1PaXx View Post
well recently ITheFallenI showed me a mod, where his map names were colored, and game settings etc. so I was like WTF????? but then he told me mp stuff was kept in default_mp.self /facepalm (I somehow forgot that). All credits go to ITheFallenI so far as I know of. but anyway this is how you do it.


    
1. Get the [u]DEBUG[/u] default_mp.self out of the debug update 1.12
2. use this emersons self--->elf transformer (download [url="https://www.megaupload.com/?d=M4MD5FEL"]here[/url])
3. Choose the decrypted default_mp.self then uncrypt it
4. Open you .elf in notepad++ or something
5. Edit the codes (i havent done this yet so you'll have to find)
6. save, and open the self--->elf transformer again
7. Transfer the .elf back into default_mp.self
8. Put back in 1.12 update by blackbox or filemanger



FINDING THE MAP NAMES
    
1. open in NOTEPAD++
2. Find the color # in .elf and then use them before a map name.
3. Put before lets say afghan
4. Save and exit



TODA!!! you now have colored map names, etc.



END RESULT
You must login or register to view this content.




HERE IS THE DEBUG (us) 1.12 update.pkg
You must login or register to view this content.

for you lazy people (.elf's)
You must login or register to view this content.



AGAIN ALL CREDIT GOES TO ITheFallenI for telling me that it was stored in default_mp.self, and Ill add credits to any other people that found it out, just tell me your name

sincerly
-xELiiT3_Sn1PaXx


i've find the name map and i don't understand what I should do then
ex:NULNULSOHmp_quarryNULNULNUL how to make colored mapname?
04-26-2011, 09:16 PM #75
Originally posted by DiJiTaLNiCk View Post
LOLOL so ur saying he cant decrypt NPDRM selfs.. there was no tools released for that.. :P

sorry bro, but i smell bullshit


yeah there was a long time ago

all you need is the firmware keys and failoverflows tools, google it
04-27-2011, 02:25 PM #76
Thank You ! Happy

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