Post: colored map names, etc. TUTORIAL
04-22-2011, 05:18 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); well recently ITheFallenI showed me a mod, where his map names were colored, and game settings etc. so I was like WTF????? but then he told me mp stuff was kept in default_mp.self /facepalm (I somehow forgot that). All credits go to ITheFallenI so far as I know of. but anyway this is how you do it.


    
1. Get the [u]DEBUG[/u] default_mp.self out of the debug update 1.12
2. use this emersons self--->elf transformer (download [url="https://www.megaupload.com/?d=M4MD5FEL"]here[/url])
3. Choose the decrypted default_mp.self then uncrypt it
4. Open you .elf in notepad++ or something
5. Edit the codes (i havent done this yet so you'll have to find)
6. save, and open the self--->elf transformer again
7. Transfer the .elf back into default_mp.self
8. Put back in 1.12 update by blackbox or filemanger



FINDING THE MAP NAMES
    
1. open in NOTEPAD++
2. Find the color # in .elf and then use them before a map name.
3. Put before lets say afghan
4. Save and exit



TODA!!! you now have colored map names, etc.



END RESULT
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HERE IS THE DEBUG (us) 1.12 update.pkg
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for you lazy people (.elf's)
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AGAIN ALL CREDIT GOES TO ITheFallenI for telling me that it was stored in default_mp.self, and Ill add credits to any other people that found it out, just tell me your name

sincerly
-xELiiT3_Sn1PaXx
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The following 6 users say thank you to xELiT3_Sn1PaXx for this useful post:

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04-25-2011, 09:22 AM #65
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by DiJiTaLNiCk View Post
am i TheFallen?


No, but you act like you know what he does, and your not using logic to know what currently is and is not possible, even if some information is still private...
04-25-2011, 03:46 PM #66
Originally posted by pcfreak30 View Post
No, but you act like you know what he does, and your not using logic to know what currently is and is not possible, even if some information is still private...


okay this is easy. all he does is get the retail default_mp.self and decode it using failoverflows programs that were released. Then he uses the 3.55 keys/3.56 (dont remember) to decrypt into .elf its actually quite easy. But again I cant because Im running 2 linux distros on my PC.

---------- Post added at 12:46 PM ---------- Previous post was at 12:46 PM ----------

Originally posted by DiJiTaLNiCk View Post
HAHA LOL this is soo useless. you cant get online with it as its a debug self.. Thefallen doesnt do it this way.. /facepalm


I know how he does it . . .
04-25-2011, 10:24 PM #67
Pauly
Banned
Originally posted by Sn1PaXx View Post
well recently ITheFallenI showed me a mod, where his map names were colored, and game settings etc. so I was like WTF????? but then he told me mp stuff was kept in default_mp.self /facepalm (I somehow forgot that). All credits go to ITheFallenI so far as I know of. but anyway this is how you do it.


    
1. Get the [u]DEBUG[/u] default_mp.self out of the debug update 1.12
2. use this emersons self--->elf transformer (download [url="https://www.megaupload.com/?d=M4MD5FEL"]here[/url])
3. Choose the decrypted default_mp.self then uncrypt it
4. Open you .elf in notepad++ or something
5. Edit the codes (i havent done this yet so you'll have to find)
6. save, and open the self--->elf transformer again
7. Transfer the .elf back into default_mp.self
8. Put back in 1.12 update by blackbox or filemanger



FINDING THE MAP NAMES
    
1. open in NOTEPAD++
2. Find the color # in .elf and then use them before a map name.
3. Put before lets say afghan
4. Save and exit



TODA!!! you now have colored map names, etc.



END RESULT
You must login or register to view this content.




HERE IS THE DEBUG (us) 1.12 update.pkg
You must login or register to view this content.

for you lazy people (.elf's)
You must login or register to view this content.



AGAIN ALL CREDIT GOES TO ITheFallenI for telling me that it was stored in default_mp.self, and Ill add credits to any other people that found it out, just tell me your name

sincerly
-xELiiT3_Sn1PaXx

thats pretty ****ing cool :y: (im not being sarcastic either)
04-25-2011, 10:28 PM #68
Originally posted by pcfreak30 View Post
No, but you act like you know what he does, and your not using logic to know what currently is and is not possible, even if some information is still private...


lol, get with the chase . . .

If you need some explaining im here bro Awesome face
04-25-2011, 10:34 PM #69
RayJ_chugs
[move] No Founder [/move]
so if i data transfer with this will it still be colored?
04-25-2011, 10:39 PM #70
Originally posted by chugs View Post
so if i data transfer with this will it still be colored?


if u transfer the default_mp.self
04-25-2011, 10:40 PM #71
RayJ_chugs
[move] No Founder [/move]
Originally posted by Sn1PaXx View Post
if u transfer the default_mp.self


so i can transfer the colors and the modded lobby
04-25-2011, 11:30 PM #72
DiJiTaLNiCk
BaLLiN' STaTuS
LOLOL so ur saying he cant decrypt NPDRM selfs.. there was no tools released for that.. :P

sorry bro, but i smell bullshit
04-25-2011, 11:33 PM #73
Choco
Respect my authoritah!!
You don't need the default_mp.self modded for the colored maps... just add this to your CFG patch:

    set ui_mapname ^1Afghan


Not that hard...

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