Post: [theory] mw2 gsc mods on 1.13+ :)
12-24-2011, 05:09 AM #1
Source Code
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Requirments:
    [B]1)[/B]MW2 1.13 Files
[B]2)[/B]Unself Program (Any Suggestions??)
[B]3)[/B]Your .GSCs From Your Desired Patch
[B]4)[/B]Default_mp.self (1.13)


Theory
(UPDATE BY ITheFallenI)

    [B]1)[/B] We will need to decrypt the default_mp.self located
inside of the 1.13 retail update
[B]2)[/B]Locate the Pre-Compiled .GSC files in the default_mp.self
[B]2)[/B]Uncompile those files, then edit them to your liking
[B]4)[/B]When done recompile the .GSCs back
[B]5)[/B]Re-Pack the default_mp.self file and replace it in hdd_0/game/30377/USDIR
[B]6)[/B]Start MW2 with no bypass on 1.13 using modded .GSCs


***Thanks to ITheFallenI for this updated thread***

Result:

    
When Starting MW2_MP, the Edited/Recompiled GSC files
would overide your patch and use itself as the patch

...

Or if you had the same patch on that contained the same GSC files as the ones you recompiled
into the default_mp.self it would just use your patch, either way its the same


This is probably the easiest and possibly on way to defeat IW once again!
:p

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BIG Thanks to ITheFallenI

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The following 3 users say thank you to Source Code for this useful post:

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Blackstorm
01-24-2012, 03:56 PM #38
Strike Venom
Top Down Siad Barre
Originally posted by tokzikate View Post
There are different compilers, linkers, etc. for ASM :p
I code in FASM for Linux and Windows. It's good because it's Multi-Plat and doesn't need a linker =D AND, because it has a built in IDE!

Anyway, I should probably look into what actually goes on inside the .ff's and .self's. I should try and give back to the people who give me info and patches and shit for free Winky Winky
I've just transferred everything from the 1.13 update in the USRDIR folder to my laptop.
Do you know of an article or something, that explains the basic's of the fastfile? or am I going to have to start form scratch? Winky Winky


You need to know x64 PPC Assembler.
01-24-2012, 11:57 PM #39
Blackstorm
Veni. Vidi. Vici.
Originally posted by tokzikate View Post
There are different compilers, linkers, etc. for ASM :p
I code in FASM for Linux and Windows. It's good because it's Multi-Plat and doesn't need a linker =D AND, because it has a built in IDE!

Anyway, I should probably look into what actually goes on inside the .ff's and .self's. I should try and give back to the people who give me info and patches and shit for free Winky Winky
I've just transferred everything from the 1.13 update in the USRDIR folder to my laptop.
Do you know of an article or something, that explains the basic's of the fastfile? or am I going to have to start form scratch? Winky Winky


for basics on ps3 ff You must login or register to view this content.
01-25-2012, 12:59 AM #40
tokzikate
Gym leader
Originally posted by Blackstorm View Post
for basics on ps3 ff You must login or register to view this content.


Thanks for the resource man, I appreciate it!

Originally posted by Strike
You need to know x64 PPC Assembler.

x64 = **** that.
x86 processors are where the shits at Winky Winky
I don't know if there's a big difference between the two, but apparently 32bit coders have a lot of issues getting shit to work on 64.
But I may have been badly informed.

Edit: I just looked at a few PPC sources and they are a bit different from the standard ARM x86 processing.
01-25-2012, 02:54 AM #41
<3-Boxxy-<3
Bounty hunter
man if only we could get some corrupted sony working to change it for us or anything , ps3 keys anything , id be a 1 in a billion chance thoughto possible get someone on inside
01-25-2012, 05:40 AM #42
Blackstorm
Veni. Vidi. Vici.
Originally posted by tokzikate View Post
Thanks for the resource man, I appreciate it!


x64 = **** that.
x86 processors are where the shits at Winky Winky
I don't know if there's a big difference between the two, but apparently 32bit coders have a lot of issues getting shit to work on 64.
But I may have been badly informed.

Edit: I just looked at a few PPC sources and they are a bit different from the standard ARM x86 processing.


Haha awesome. Just so you know, I wrote that thread. Winky Winky
01-25-2012, 05:50 AM #43
tokzikate
Gym leader
Originally posted by Blackstorm View Post
Haha awesome. Just so you know, I wrote that thread. Winky Winky


Haha I noticed :p I didn't post in it though, unless you want a bump. Now that I think about it, I'm going to post, you put effort into that post and people should appreciate it Winky Winky
How do you initially extract the zone from the FF though? without using a tool like craigs zone handler.
I tried using offzip, but didn't get anywhere...

---------- Post added at 01:50 AM ---------- Previous post was at 01:48 AM ----------

Originally posted by another user
An error has occurred tokzikate! You are not allowed to bump threads that are older than 60 days!

can you edit it, it won't let me post :(
01-25-2012, 05:52 AM #44
Blackstorm
Veni. Vidi. Vici.
Originally posted by tokzikate View Post
Haha I noticed :p I didn't post in it though, unless you want a bump. Now that I think about it, I'm going to post, you put effort into that post and people should appreciate it Winky Winky
How do you initially extract the zone from the FF though? without using a tool like craigs zone handler.
I tried using offzip, but didn't get anywhere...


Oh, use the offzip command, but get in the current file directory first : offzip -a -1 -z -15 filename ./ 0

---------- Post added at 10:52 PM ---------- Previous post was at 10:51 PM ----------

Originally posted by tokzikate View Post
Haha I noticed :p I didn't post in it though, unless you want a bump. Now that I think about it, I'm going to post, you put effort into that post and people should appreciate it Winky Winky
How do you initially extract the zone from the FF though? without using a tool like craigs zone handler.
I tried using offzip, but didn't get anywhere...

---------- Post added at 01:50 AM ---------- Previous post was at 01:48 AM ----------


can you edit it, it won't let me post :(



Yeah I will a little later . :p
01-25-2012, 06:09 AM #45
tokzikate
Gym leader
I probably should have looked at the offzip documentation, it was just me being lazy, not using the right options :derp:

Thanks for all the help!
Originally posted by Blackstorm View Post
Oh, use the offzip command, but get in the current file directory first : offzip -a -1 -z -15 filename ./ 0

---------- Post added at 10:52 PM ---------- Previous post was at 10:51 PM ----------




Yeah I will a little later . :p

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