Originally posted by Shepleklet
I would have thought it was completely obvious why the EMP is a 15 killstreak. Infinity Ward realised that it was a great idea for a killstreak in any game mode (which they're completely right about) and that if it was any lower than 15 kills, people probably would put it on their killstreak list a lot, which would ruin the games for other people as they would hardly ever be able to bring their killstreak rewards in.
However, as it is a 15 killstreak, no-one wants to put it on their list because if they get a 15 kill streak they would feel they deserved something that would benefit them, like a chopper gunner or AC-130.
This is why I feel that they did a great job by making it so they they would almost only be used when rewarded in a care package.:rolleyes:
Oh, I didn't even think of that.
Consider free-for-all's.....you knock out everybody but your own.
---------- Post added at 11:54 AM ---------- Previous post was at 11:45 AM ----------
Originally posted by pocketemo
Not better then the game just better then most who play I guess.
I have not played one game where and EMP affected the outcome.
Its really does not affect anything you need and should not stop you from playing as good as you were before you were EMP'.
I never use a silencer, Hardcore its not needed and in core it affects the weapons damage to much. But the thing I hate most about silencers is that people can't see where you were shooting from.
I like them to come to me even a camper will slowly go towards the red dot on the radar like a cat if you pull a string if front of it lol.
Well I have. In a close match, two best players are on opposite teams, the game is tied 65-65 a piece. One of them gets an EMP. Uses it. Now, who has the big advantage here? Obviously the guy who used the EMP, because now even though there might be one good player who can deal with it, there are 5 who can't, and their equally bad/mediocre/good players have 5 (or more if in ground war) the advantage against those 5 guys.
I think the main thing people are forgetting here is that, you're helping THE ENTIRE TEAM. Granted one person can dominate a match, but they might win those matchs a little over 50% of the time because they don't help their teammates at all. What's really more dominant in a "Team" 1st person shooter....being 30-1-5 or 25-8-5? I would rather be the guy who helped kill 8 other guys, because you're in on a total of 33 kills, rather then 31 while dieing the same amount of time.
And another poster made a great point. It's not something everybody will set all the time. Imagine if you could call in an EMP with a 7 kill streak whenever you get it. That would just be ridiculous, because you're completely crippling the opponent potentially almost all the match.
Biggest case and point: I've noticed that even with a dominant player, the team that usually wins is the one that works together, realizes what is happening around them with their teammates, follows their map and plans tactically and all that responding to the enviroment, rather then 6 people run and gunning to their own beat. Personally, I love having 6 run and gunners doing their own thing on the other team, because they won't notice when their teammates just got lit up around the corner by the enemy, and then they get lit up themselves.
You cripple everything with an EMP, and yes, there are people that can deal with it. I can to a point, but if a few of my teammates are getting shot up to my left and I'm trying to guard to my right...I wouldn't know where they getting killed. I don't even think names show up during the effects of an EMP.
So much crucial info is missing from the game when the EMP goes off, it completely ruins coordination unless you have something preplanned to camp out a spot...of course, camping is subject to grenades, noob tubes, rockets, etc.