Post: 15 kills too much for EMP?
12-15-2009, 08:01 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I dont see why EMPs require so many kills; there not much more effective then a counter uav. if anything The affect on red dots might even be an advantage to the enemy; I kinda like my holographic sight with a clear window, the affect it has on screen? who cares, that little static doesn't do anything. I think they should make it a lot longer to justify the high streak, Half of the other streaks like Ac 130s and harriers devastate the game much more and require much less then 15 kills. EMPs to me are def a waste of a streak.

They should make guns jam,or something; being the streak next to the nuke which ends a game should really be devastating

it would be awesome if IW got relly creative and made EMPs affect the players controls like do a random button remap to confuse the team, things like this would def encourage make me use it and are fair for requiring 15 kills.
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12-16-2009, 01:08 PM #20
Originally posted by Darksun View Post
20 for a nuke? Is that because you can't get it with 25? :P


25 seems good for a nuke, because I get 20 killstreaks all the time and I consider myself to be a really good player. 25 is a bit pushing it, and that's if I nuke set to get one (which btw, I've never had it set during a 25 kill streak...damn it)


I'm not really argueing for or against it. I just like playing devils advocate. Just more fun that way in debates for me.


Happy lol I can get a nuke at 25 but, it would be better at 2 because i get more 20 killstreaks quite alot of the time.
12-16-2009, 01:37 PM #21
Shepleklet
u mad cuz ur ***git
Originally posted by FN90X View Post
Right but I dont think it even lasts a minute, The small dot on the electronic sights arent needed to aim. If youre letting the enemy get 15 kill streaks I dont think a minute with out thermal is gonna make it much worse. The effect of EMP is pretty cool but 15 kills for about a min is ridiculous and useless.


I would have thought it was completely obvious why the EMP is a 15 killstreak. Infinity Ward realised that it was a great idea for a killstreak in any game mode (which they're completely right about) and that if it was any lower than 15 kills, people probably would put it on their killstreak list a lot, which would ruin the games for other people as they would hardly ever be able to bring their killstreak rewards in.
However, as it is a 15 killstreak, no-one wants to put it on their list because if they get a 15 kill streak they would feel they deserved something that would benefit them, like a chopper gunner or AC-130.
This is why I feel that they did a great job by making it so they they would almost only be used when rewarded in a care package.:rolleyes:
12-16-2009, 01:42 PM #22
~pocketemo~
Ex-Console Gamer
Originally posted by Darksun View Post
I'll give you some more food for thought as to why it is 15 kills. Who benefits directly from hitting the enemy with an EMP? Your whole team. With an AC-130, Apache, Pave Low, Harrier, Stealth Bomber, Sentry Gun....all these things with the exception of a care drop or emergency drop (if the player isn't greedy, which I usually am), the EMP benefits the whole team. Everybody will get more kills because of it.

So instead of 1 person just getting kills with the weapon, all 6 players can get it. And not all the time do EMP's come from a killstreak. You can occasionally get them in a caredrop package. The EMP is a definate tide turner of a match, because unlike all the other weapons mentioned above, it can't be stopped once used. You have to endure the whole thing, and the entire team benefits from the enemy being completely without technological aid.

No other killstreak in MW2 can do that.

---------- Post added at 07:20 AM ---------- Previous post was at 07:13 AM ----------




UAV gives you a hub, and pressing start gives you a map to show you your allies.
So all you use is a silencer, fmj, and extended mags? (yeh, I love those too).
They give you an advantage if you do use them right. Not depend on, receive aid from.
Can't shoot down an EMP, but an EMP will take down EVERYTHING and prevent the enemy from using any killstreak.
I guess completely limiting your opponent to the bare components of war while the other team can still use technology is not devastating.


Making the enemy have no advantage whatsoever for your crappy teammates makes it a lot easier to win a match, even when your down. Again, it's a match changer.


I guess you're just better then the game then.


Not better then the game just better then most who play I guess.

I have not played one game where and EMP affected the outcome.
Its really does not affect anything you need and should not stop you from playing as good as you were before you were EMP'.

I never use a silencer, Hardcore its not needed and in core it affects the weapons damage to much. But the thing I hate most about silencers is that people can't see where you were shooting from.
I like them to come to me even a camper will slowly go towards the red dot on the radar like a cat if you pull a string if front of it lol.
12-16-2009, 01:42 PM #23
Munky
League Champion
I use it all the time in games that we are getting owned by killstreaks I leave put it on have my friend invite me in again and i get 15 easily and all there electronics are down!
12-16-2009, 03:36 PM #24
RICHIE209
March 6, 2011.
I agree that it's a powerful weapon but it is set too high at 15.
12-16-2009, 03:52 PM #25
DiXiEnOrMoUz28
A.K.A Daboss1288
everyone has made good points but seriously the Emp's are a waste if your gettin 15kills normally your winning so disableing thier dots and not letting them call in killstreaks makes no difference in the game itself and from my experiences when i got Emped even without my dots and killstreaks i still killed people i think its a waste of 15 kill streak now if it did something like changed your buton layout it would be affective b/c i dunno about anyone else but if your at 15kills why not go for the nuke not something that barely does anything that useful unless your team is loseing but even if your teams losing why not go for the win with the nuke
12-16-2009, 04:54 PM #26
Darksun
Little One
Originally posted by Shepleklet View Post
I would have thought it was completely obvious why the EMP is a 15 killstreak. Infinity Ward realised that it was a great idea for a killstreak in any game mode (which they're completely right about) and that if it was any lower than 15 kills, people probably would put it on their killstreak list a lot, which would ruin the games for other people as they would hardly ever be able to bring their killstreak rewards in.
However, as it is a 15 killstreak, no-one wants to put it on their list because if they get a 15 kill streak they would feel they deserved something that would benefit them, like a chopper gunner or AC-130.
This is why I feel that they did a great job by making it so they they would almost only be used when rewarded in a care package.:rolleyes:


Oh, I didn't even think of that.

Consider free-for-all's.....you knock out everybody but your own.

---------- Post added at 11:54 AM ---------- Previous post was at 11:45 AM ----------

Originally posted by pocketemo
Not better then the game just better then most who play I guess.

I have not played one game where and EMP affected the outcome.
Its really does not affect anything you need and should not stop you from playing as good as you were before you were EMP'.

I never use a silencer, Hardcore its not needed and in core it affects the weapons damage to much. But the thing I hate most about silencers is that people can't see where you were shooting from.
I like them to come to me even a camper will slowly go towards the red dot on the radar like a cat if you pull a string if front of it lol.


Well I have. In a close match, two best players are on opposite teams, the game is tied 65-65 a piece. One of them gets an EMP. Uses it. Now, who has the big advantage here? Obviously the guy who used the EMP, because now even though there might be one good player who can deal with it, there are 5 who can't, and their equally bad/mediocre/good players have 5 (or more if in ground war) the advantage against those 5 guys.

I think the main thing people are forgetting here is that, you're helping THE ENTIRE TEAM. Granted one person can dominate a match, but they might win those matchs a little over 50% of the time because they don't help their teammates at all. What's really more dominant in a "Team" 1st person shooter....being 30-1-5 or 25-8-5? I would rather be the guy who helped kill 8 other guys, because you're in on a total of 33 kills, rather then 31 while dieing the same amount of time.

And another poster made a great point. It's not something everybody will set all the time. Imagine if you could call in an EMP with a 7 kill streak whenever you get it. That would just be ridiculous, because you're completely crippling the opponent potentially almost all the match.

Biggest case and point: I've noticed that even with a dominant player, the team that usually wins is the one that works together, realizes what is happening around them with their teammates, follows their map and plans tactically and all that responding to the enviroment, rather then 6 people run and gunning to their own beat. Personally, I love having 6 run and gunners doing their own thing on the other team, because they won't notice when their teammates just got lit up around the corner by the enemy, and then they get lit up themselves.


You cripple everything with an EMP, and yes, there are people that can deal with it. I can to a point, but if a few of my teammates are getting shot up to my left and I'm trying to guard to my right...I wouldn't know where they getting killed. I don't even think names show up during the effects of an EMP.

So much crucial info is missing from the game when the EMP goes off, it completely ruins coordination unless you have something preplanned to camp out a spot...of course, camping is subject to grenades, noob tubes, rockets, etc.
01-07-2010, 04:27 AM #27
Thristle
I defeated!
Okay, so the EMP is a good killstreak if you can get it, and don't want to go for the nuke. I think a good killstreak setup for the EMP would be the Predator Missile, Pavelow (if it isn't still bugged?), and EMP. It pretty much knocks out all electronics and destroys most killstreaks that get kills. However, since it is 15 kills, people mostly just want to go for the nuke at that point, which is easy cupcakes if you have the Chopper Gunner (on most maps).

BUT, I agree with the OP that the EMP should last at least 2-3 minutes, because it's short longevity makes it undesirable, and only effective if people have multiple killstreaks out.... which would make getting the EMP hard to get if you're not playing domination. Having a longer longevity to the killstreak would force many people to either leave or adapt by using iron sights and different perks.

On hardcore, the EMP is actually not too devastating, unless there are plenty of killstreaks being used. Without the constant radar, I find that I look more at the actual game itself and rely on my own skills and sight, rather than scopes and UAVs (although I have it as a killstreak, since everyone is too selfish to have one themselves :cool: ). Since stopping power is worthless on hardcore, many people use cold-blooded, which makes thermal scopes not too great, especially on Wasteland, where most people that you look at with the thermal scope is a sniper with cold-blooded.

On larger game types like ground war, the EMP is very powerful, if anyone chooses to use it.


My two and a half cents.. Happy
01-07-2010, 07:35 AM #28
CJSpro
Banned
I think its fine, i can get it in a few secs anyway =0

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