Originally posted by Angus
In the end, Bowling states that a players ability to get kills isn't determined by individual weapon stats.
It is about skill level and a players own ability to get kills. If you wish you can read the full article
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As much as I want to say Robert Bowling is wrong and the game is horrible, (just an opinion, don't get butthurt)
he is absolutely right. No FPS that I have played so far in my lifetime has been perfectly balanced. It inevitably
comes down to your own skill level and ability to get kills. Bowling is right on this one guys. No matter how you look at it.
Thanks for reading and stopping by!
Chaz-Angus :fa:
i think we all know skill has nothing to do with MW3 its the bullshit lag or camping just like every other cod game
some games have has near perfect weapon balance like MOH:AA or R:FOM so he cant say no games perfect its just a shit excuse for sum1 that cant be ****ed doing anything about it
can easily summarize it into a list
gotta be a piss take?: FMG's, ACR, PP90, MP7, type95, flash and stuns, reaper, pavelow
,
too good: assault rifles, most smgs, JAVLIN/Stinger
absolute wank: all other launchers, all grenades, ALL SNIPERS, ALL NON machine pistol secondarys, ALL LMG's
balanced: p90, CM901, osprey gunner
there are also guns that are extremely poor when having lag like the mk14 it can take up to 8 shots yes 8 shots from close range with lag or on the other hand guns that can kill in 1-2 bullets from any range.. namely the type 95
2 guns with the right balance out of how many?
treyarch have always been IW's bitch for reasons i cant understand, they always upstage IW in all departments for example weapon balance has always been as close as cod can get to perfect even the MP40 on W@W wasent OP people just assumed it was and stuck with it, the type95 or tommy gun would kill faster up close
lag comp was experimental when tryarch did it so we cant blame them for it getting forced on them but IW has had 2 years to work on it and its even worse