Originally posted by another user
Hey guys. Well it looks like I keep hopping projects doesn’t it. Well due to the PHP version giving too many people trouble and it even crashed on my Debian partition, I took the plunge and re-wrote my ffManager in C# from near scratch.
Now a few things to point out. it features everything that the PHP version had. Though I made this one into a mini, shell-like program. It is interactive and you don’t need to re-run and re-configure every time you want to do something. It gives you options that you can set settings and you can change at any time, and compress and de-compress.
If that confused you, then maybe you should just try it out, lol. Currently I may consider it a beta to stable. Mainly because I haven’t gotten to MW2 support yet and the support in the PHP version was flawed.
You still require FFXML profiles, and I updated the original ffManager GIT repo with all the new stuff, removing the old. I still have the old GUI app backed up for safe keeping and code purposes..
ffManager requires MONO to be installed. You can get the .NET MONO runtime from
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Also if your on MAC/LINUX please install WINE. Just google how to get it, as wine allows the packzip/offzip.exe programs to run on non-windows machines.