Post: ffManager
06-20-2011, 09:52 PM #1
pcfreak30
>> PCFreak30.com Happy<<
(adsbygoogle = window.adsbygoogle || []).push({}); Quote from my blog:

Originally posted by another user
Hey guys. Well it looks like I keep hopping projects doesn’t it. Well due to the PHP version giving too many people trouble and it even crashed on my Debian partition, I took the plunge and re-wrote my ffManager in C# from near scratch.
Now a few things to point out. it features everything that the PHP version had. Though I made this one into a mini, shell-like program. It is interactive and you don’t need to re-run and re-configure every time you want to do something. It gives you options that you can set settings and you can change at any time, and compress and de-compress.
If that confused you, then maybe you should just try it out, lol. Currently I may consider it a beta to stable. Mainly because I haven’t gotten to MW2 support yet and the support in the PHP version was flawed.
You still require FFXML profiles, and I updated the original ffManager GIT repo with all the new stuff, removing the old. I still have the old GUI app backed up for safe keeping and code purposes..
ffManager requires MONO to be installed. You can get the .NET MONO runtime from You must login or register to view this content.
Also if your on MAC/LINUX please install WINE. Just google how to get it, as wine allows the packzip/offzip.exe programs to run on non-windows machines.
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The following 2 users say thank you to pcfreak30 for this useful post:

Okami, Skyl1n3
06-23-2011, 02:54 PM #47
Karoolus
I'm the W@W Menu Guy !
updated Der Riese profile because it seems alpatch used _arcardemode.gsc in one of his patches..
download here:
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add to OP if you want, so ppl see it straight away instead of having to read 5 pages to get it Winky Winky

---------- Post added at 04:54 PM ---------- Previous post was at 04:53 PM ----------

Originally posted by pcfreak30 View Post
.....


oh btw, you were right, the profiles are really easy :p
I'll put in the offsets for all gsc in the zombie patches, so you can put those with your download Smile
06-23-2011, 04:09 PM #48
xRaW
xI2aW-
can someone pm me the password for this?
06-23-2011, 04:17 PM #49
Karoolus
I'm the W@W Menu Guy !
Originally posted by xRaW View Post
can someone pm me the password for this?


PM'd it Winky Winky

The following user thanked Karoolus for this useful post:

xRaW
06-23-2011, 05:14 PM #50
xRaW
xI2aW-
Originally posted by Karoolus View Post
PM'd it Winky Winky

Hey wana go into the shoutbox and have a chat? LOL do u still go on ps3? i cant remember i think i got deleted fancy adding me back :p xI2aW-

---------- Post added at 06:14 PM ---------- Previous post was at 05:24 PM ----------

does this show renamed GSC's? because i dont see any and just wondering if it will effect the patch?
06-23-2011, 05:17 PM #51
Karoolus
I'm the W@W Menu Guy !
Originally posted by xRaW View Post
does this show renamed GSC's? because i dont see any and just wondering if it will effect the patch?


it shows the name that's in the profile..
open a profile & you'll see how to edit the names to what you want them to be
06-23-2011, 05:28 PM #52
xRaW
xI2aW-
like i unziped all the gscs and then go into the newely created folder where all the gsc are in scripts folder. so does it show the renamed gsc files like _karoolus.gsc? if i were to unzip your patch and edit the stats all to 0?
06-23-2011, 08:07 PM #53
pcfreak30
>> PCFreak30.com Happy<<
Ok guys. I will set you straight. The re-named GSC stuff is in the ZLIB headers. That is read by the GAME. With my tool. It takes the script contents and dumps to a file. The file name is specified in the profile. It can be anything. My shit doesn't touch the headers.

You can also go into the raw folder and edit shit manually, like re-naming GSC's among anything else. BTW I ask people to not file share my tool. Its best to get from the source to ensure you have everything.

Karoolus, if you want to help with COD5 profiles on PS3, please IM me. I will most likely add your xml to the GIT repo with comments giving you credit, and in turn it will be in the downloads too.
06-23-2011, 10:39 PM #54
Dreamcather
Call me Eddie Winky Winky
Originally posted by pcfreak30 View Post
Meh, I rly don't care. Oh and if you would read you would know what it is. ffViewer doesn't open ps3 compressed FF files. Well go to by blog if you want it, as I will not post it here, so get over it. Yes I am being a dick, do I care? No.

If you must use the GIT repo...

---------- Post added at 07:31 PM ---------- Previous post was at 07:06 PM ----------

Small update. Created FFXML files for shi no numa and der rise. The others I couldnt get the correct data files for. Downloads updated as well as the GIT repository.


I really Love your tool Smile
very simple too, I like this more than ffwiewer.
And add me on AIM if u want Winky Winky
Playstation3lb
06-23-2011, 10:44 PM #55
pcfreak30
>> PCFreak30.com Happy<<
New update. v1.5.

Best feature yet. It now copies all scripts/files to a temp folder, THEN pads it, so no more messing with null bytes. Also it is use for better detection on modified files since it checks the scripts directory not the temp directory.

Again you can get the new version by using the updater, assuming you have a newer enough version that has the updater. if you don't just DL from my site and update Happy.

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