Post: ffManager
06-20-2011, 09:52 PM #1
pcfreak30
>> PCFreak30.com Happy<<
(adsbygoogle = window.adsbygoogle || []).push({}); Quote from my blog:

Originally posted by another user
Hey guys. Well it looks like I keep hopping projects doesn’t it. Well due to the PHP version giving too many people trouble and it even crashed on my Debian partition, I took the plunge and re-wrote my ffManager in C# from near scratch.
Now a few things to point out. it features everything that the PHP version had. Though I made this one into a mini, shell-like program. It is interactive and you don’t need to re-run and re-configure every time you want to do something. It gives you options that you can set settings and you can change at any time, and compress and de-compress.
If that confused you, then maybe you should just try it out, lol. Currently I may consider it a beta to stable. Mainly because I haven’t gotten to MW2 support yet and the support in the PHP version was flawed.
You still require FFXML profiles, and I updated the original ffManager GIT repo with all the new stuff, removing the old. I still have the old GUI app backed up for safe keeping and code purposes..
ffManager requires MONO to be installed. You can get the .NET MONO runtime from You must login or register to view this content.
Also if your on MAC/LINUX please install WINE. Just google how to get it, as wine allows the packzip/offzip.exe programs to run on non-windows machines.
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The following 2 users say thank you to pcfreak30 for this useful post:

Okami, Skyl1n3
06-21-2011, 05:20 AM #11
So this can open PS3 patches for editing?
06-21-2011, 07:22 AM #12
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by lovebros View Post
So this can open PS3 patches for editing?


Yes. MW2 I havent tested and the last time I did it black screened.. Though it may have been due to a bad profile. It opens all cods except black ops for obvious reasons. Now do remember that tyou need a profile that tells it what to extract, where, and how. I have created many already for the most commonly used FF's. You would need to write your own FFXML profiles for fastfiles if they dont exist, which can be hard work on PS3..

In other news, program and GIT updated to 1.3.1..
06-21-2011, 02:05 PM #13
Karoolus
I'm the W@W Menu Guy !
Originally posted by pcfreak30 View Post
Yes. MW2 I havent tested and the last time I did it black screened.. Though it may have been due to a bad profile. It opens all cods except black ops for obvious reasons. Now do remember that tyou need a profile that tells it what to extract, where, and how. I have created many already for the most commonly used FF's. You would need to write your own FFXML profiles for fastfiles if they dont exist, which can be hard work on PS3..

In other news, program and GIT updated to 1.3.1..


1. since you're missing the patch.ff offsets

    0000000e.dat

000082ec.dat

000085c1.dat
B2B - 61EF _zombiemode_blockers.gsc (LENGTH: 56C5)
621C - 87A8 nazi_zombie_prototype.gsc
87D4 - FFFF _zombiemode_prototype.gsc part 1 //Nacht Der Untoten

0000cc9b.dat

0000da44.dat
0 - 620D _zombiemode_prototype.gsc part 2
6241 - EF73 _zombiemode_spawner_prototype.gsc
EF9C -FFFF nazi_zombie_asylum.gsc part 1

00012899.dat
0 - DAE9 nazi_zombie_asylum.gsc part 2
DB12 - FFFF _zombiemode_asylum.gsc part 1 //Zombie Verrückt

000170b7.dat
0 - F9DF _zombiemode_asylum.gsc part 2
FA10 - FFFF _zombiemode_spawner_asylum.gsc part 1

0001bca3.dat
0 - F858 _zombiemode_spawner_asylum.gsc part 2
F880 - FFFF nazi_zombie_sumpf.gsc part 1

000206f7.dat
0 - 44F4 nazi_zombie_sumpf.gsc part 2
4524 -9C2E nazi_zombie_sumpf_zipline.gsc
9C67 - B2B2 nazi_zombie_sumpf_bouncing_betties.gsc
B2E1 - FB3B _zombiemode_zone_manager.gsc
FB70 - FFFF nazi_zombie_factory_teleporter.gsc part 1

00024ca3.dat
0 - FFFF nazi_zombie_factory_teleporter.gsc part 2

00027506.dat

00028600.dat

00029403.dat

0002daff.dat

00031d85.dat



2. write my own ffxml profiles ? good thing i added you on AIM cause hearing this, you're gonna have to explain some things to me Winky Winky

3. tested on Der Riese patch & works like a charm, thx ^^
06-21-2011, 04:10 PM #14
pcfreak30
>> PCFreak30.com Happy<<
Originally posted by Karoolus View Post
1. since you're missing the patch.ff offsets

    0000000e.dat

000082ec.dat

000085c1.dat
B2B - 61EF _zombiemode_blockers.gsc (LENGTH: 56C5)
621C - 87A8 nazi_zombie_prototype.gsc
87D4 - FFFF _zombiemode_prototype.gsc part 1 //Nacht Der Untoten

0000cc9b.dat

0000da44.dat
0 - 620D _zombiemode_prototype.gsc part 2
6241 - EF73 _zombiemode_spawner_prototype.gsc
EF9C -FFFF nazi_zombie_asylum.gsc part 1

00012899.dat
0 - DAE9 nazi_zombie_asylum.gsc part 2
DB12 - FFFF _zombiemode_asylum.gsc part 1 //Zombie Verrückt

000170b7.dat
0 - F9DF _zombiemode_asylum.gsc part 2
FA10 - FFFF _zombiemode_spawner_asylum.gsc part 1

0001bca3.dat
0 - F858 _zombiemode_spawner_asylum.gsc part 2
F880 - FFFF nazi_zombie_sumpf.gsc part 1

000206f7.dat
0 - 44F4 nazi_zombie_sumpf.gsc part 2
4524 -9C2E nazi_zombie_sumpf_zipline.gsc
9C67 - B2B2 nazi_zombie_sumpf_bouncing_betties.gsc
B2E1 - FB3B _zombiemode_zone_manager.gsc
FB70 - FFFF nazi_zombie_factory_teleporter.gsc part 1

00024ca3.dat
0 - FFFF nazi_zombie_factory_teleporter.gsc part 2

00027506.dat

00028600.dat

00029403.dat

0002daff.dat

00031d85.dat



2. write my own ffxml profiles ? good thing i added you on AIM cause hearing this, you're gonna have to explain some things to me Winky Winky

3. tested on Der Riese patch & works like a charm, thx ^^


Its really quite simple. All numbers are in DEC (int/long) format, not hex, so use the windows calculator to convert.

If you look at a profile, the name in the file tag is the file name created, and the size is the max size. In the datafile tag, the name is the part file name without the extension. The startpos is the beginning offset in dec, the endpos is the end offset in dec.

Its really not that hard.
06-21-2011, 04:31 PM #15
Okami
Known As Yukuku
with this new one im so confused
06-21-2011, 04:33 PM #16
pcfreak30
>> PCFreak30.com Happy<<
Updated to 1.3.2. Small bug causing fastfiles to be rejected is fixed.

---------- Post added at 12:33 PM ---------- Previous post was at 12:32 PM ----------

Originally posted by yukuku View Post
with this new one im so confused


Get on skype, i will help you.
06-21-2011, 04:35 PM #17
Okami
Known As Yukuku
lol i did ur busy
06-21-2011, 05:16 PM #18
Karoolus
I'm the W@W Menu Guy !
Originally posted by pcfreak30 View Post
Its really quite simple. All numbers are in DEC (int/long) format, not hex, so use the windows calculator to convert.

If you look at a profile, the name in the file tag is the file name created, and the size is the max size. In the datafile tag, the name is the part file name without the extension. The startpos is the beginning offset in dec, the endpos is the end offset in dec.

Its really not that hard.



oh yeah, i never bothered to open the ffxml files :p

    <profile>
<file name="_zombiemode.gsc" size="90087">
<datafile name="0002c6e7" startpos="12379" endpos="65535" />
<datafile name="000311f1" startpos="0" endpos="36930" />
</file>
</profile>


that's it ?
so that means you have to do this for every gsc manually ?
06-21-2011, 05:22 PM #19
iReset Nigga
2Fresshh!!
Originally posted by pcfreak30 View Post
Your mod removed it. pcfreak30.com to view the blog post. Knowing the mods here, that domain will get edited out to.. Meh NGU's loss.

---------- Post added at 11:05 PM ---------- Previous post was at 07:34 PM ----------

Update. Added MW2 support. Also you can give the profile and FF file as parameters in any order to ffManager and it will use them as the settings.

Version updated to 1.1


every time i try to open a patch it says patch not vaild or something like that idk

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