Post: Unreal Engine 3: The Future of Graphics
03-10-2011, 10:38 PM #1
Jake
One Man Army
(adsbygoogle = window.adsbygoogle || []).push({}); Unreal Engine 3 - Demonstrating the Future of Graphics
Source: You must login or register to view this content. // By: -Dave- // March 10, 2011


Over the last few years deferred rendering has been massive in the development of gaming, with massive titles such as 'Killzone' and 'Awesome faceead Space' making use of it. Deferred renderes store all the passes without drawing them until the last possible second, or in simple terms; this gives developers the possibility to include maximum detail and lighting in their games. Unfortunately, this hasn't taken off entirely in the gaming scene due to its flaws, such as the lack of anti-aliasing support (software which smooths out the jagged or blurred areas created).

The latest Unreal Engine 3 supports deferred rendering, but developers Epic claim to have solved the issue of anti-aliasing, as they have made the default anti-aliasing software (Multi-Sampling-Anti-Aliasing or MSAA) work with deferred rendering.

Originally posted by another user
Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh.


Bokeh is the aesthetic quality of the blur or in-out-of-focus areas of an image, moving or still. The improvements in the latest Unreal Engine have led to significantly improved depth of field (DOF) effects and sounds, making use of tools previously exclusive to the film industry.

Adaptive Bokeh Depth of Field:

<img src="https://udk.com/elements/img/mar2011_clip_image002.jpg">

Originally posted by another user
High-quality dynamic shadows from many lights on the environment (shadows for point lights and other light sources).[/i]


These are improvements on shadows which are based on dynamic light sources, or objects which are moving. Examples of their improvement on dynamic-shadow based reflections can be seen below.

<img src="https://udk.com/elements/img/mar2011_clip_image005.png">

Another feature announced by developers Epic was Tessellation, which allows them to create more detail in their games while using less system resources.

The Xbox 360's graphics processor supports tessellation, but it has yet to be used.
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03-16-2011, 05:59 PM #11
Default Avatar
saf85
Guest
Anyone even seen the video for the new unreal engine? fooking awesome!

[ame=https://www.youtube.com/watch?v=n3XeCHywNYM]YouTube - Unreal Technology Demo GDC 2011[/ame]

fookin A when they have fps that has realistic bullet damage to the body, no more regen crap or health kits, just real life models and if you get critical wounded you dead, just like real life, plus would make the combat medic role more realistic since they have to treat real wounds using real methods Happy.
03-17-2011, 12:18 AM #12
Sir
Reeferlution
Yeah the trailers look like legit movies at times :O
Pretty soon video games will be hard to distinguish from films Happy
03-17-2011, 02:13 AM #13
Winning
Former Staff
Shits about to get real in this bitch.
03-17-2011, 09:31 PM #14
Thanks for this information
03-17-2011, 11:08 PM #15
Sseeeeeeeeeeexxxxxyyyyyyyyyy
04-10-2011, 01:04 PM #16
xGunz
Every Path is no Mistake
oh shit i Gotta Learn That =D
04-10-2011, 01:40 PM #17
Alphex
ZomG Teh Rep Hoe Repd Me
Ho-ly- shit!
04-10-2011, 03:05 PM #18
PryZeex
Do a barrel roll!
Thats so fukin real man damm....
04-10-2011, 04:05 PM #19
Zixuh
Save Point
Time for me to get my 3D Glasses on. Lmao, but sick ass quality. I'm looking forward to the amazing quality.

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