Post: Unreal Engine 3: The Future of Graphics
03-10-2011, 10:38 PM #1
Jake
One Man Army
(adsbygoogle = window.adsbygoogle || []).push({}); Unreal Engine 3 - Demonstrating the Future of Graphics
Source: You must login or register to view this content. // By: -Dave- // March 10, 2011


Over the last few years deferred rendering has been massive in the development of gaming, with massive titles such as 'Killzone' and 'Awesome faceead Space' making use of it. Deferred renderes store all the passes without drawing them until the last possible second, or in simple terms; this gives developers the possibility to include maximum detail and lighting in their games. Unfortunately, this hasn't taken off entirely in the gaming scene due to its flaws, such as the lack of anti-aliasing support (software which smooths out the jagged or blurred areas created).

The latest Unreal Engine 3 supports deferred rendering, but developers Epic claim to have solved the issue of anti-aliasing, as they have made the default anti-aliasing software (Multi-Sampling-Anti-Aliasing or MSAA) work with deferred rendering.

Originally posted by another user
Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh.


Bokeh is the aesthetic quality of the blur or in-out-of-focus areas of an image, moving or still. The improvements in the latest Unreal Engine have led to significantly improved depth of field (DOF) effects and sounds, making use of tools previously exclusive to the film industry.

Adaptive Bokeh Depth of Field:

<img src="https://udk.com/elements/img/mar2011_clip_image002.jpg">

Originally posted by another user
High-quality dynamic shadows from many lights on the environment (shadows for point lights and other light sources).[/i]


These are improvements on shadows which are based on dynamic light sources, or objects which are moving. Examples of their improvement on dynamic-shadow based reflections can be seen below.

<img src="https://udk.com/elements/img/mar2011_clip_image005.png">

Another feature announced by developers Epic was Tessellation, which allows them to create more detail in their games while using less system resources.

The Xbox 360's graphics processor supports tessellation, but it has yet to be used.
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04-18-2011, 08:00 AM #38
Originally posted by dave
unreal engine 3 - demonstrating the future of graphics
source: You must login or register to view this content. // by: -dave- // march 10, 2011


over the last few years deferred rendering has been massive in the development of gaming, with massive titles such as 'killzone' and 'dead space' making use of it. Deferred renderes store all the passes without drawing them until the last possible second, or in simple terms; this gives developers the possibility to include maximum detail and lighting in their games. Unfortunately, this hasn't taken off entirely in the gaming scene due to its flaws, such as the lack of anti-aliasing support (software which smooths out the jagged or blurred areas created).

The latest unreal engine 3 supports deferred rendering, but developers epic claim to have solved the issue of anti-aliasing, as they have made the default anti-aliasing software (multi-sampling-anti-aliasing or msaa) work with deferred rendering.



Bokeh is the aesthetic quality of the blur or in-out-of-focus areas of an image, moving or still. The improvements in the latest unreal engine have led to significantly improved depth of field (dof) effects and sounds, making use of tools previously exclusive to the film industry.

Adaptive bokeh depth of field:

<img src="https://udk.com/elements/img/mar2011_clip_image002.jpg">



these are improvements on shadows which are based on dynamic light sources, or objects which are moving. Examples of their improvement on dynamic-shadow based reflections can be seen below.

<img src="https://udk.com/elements/img/mar2011_clip_image005.png">

another feature announced by developers epic was tessellation, which allows them to create more detail in their games while using less system resources.

The xbox 360's graphics processor supports tessellation, but it has yet to be used.


holy shit!

---------- Post added at 04:00 AM ---------- Previous post was at 03:59 AM ----------

Originally posted by MomasGirlOnline View Post
this is proper gaming graphics :y: Cool Man (aka Tustin)


agreed.

but then again the classics that had ps1 graphics weren't that bad.
04-18-2011, 09:39 AM #39
Kylee.
Banned
Originally posted by Gurgles View Post
holy shit!

---------- Post added at 04:00 AM ---------- Previous post was at 03:59 AM ----------



agreed.

but then again the classics that had ps1 graphics weren't that bad.


yea, i can rember PS1 graphics. ****ING HORRIBLE! haha.
04-18-2011, 01:32 PM #40
ihaxgames
Treasure hunter
Originally posted by deRez View Post
Unreal has always been making good graphic engines, I can't wait until game developers start implementing it into their games Happy

Hopefully, it won't be wasted on Call of Duty, lol.

But Call of Duty might actually be good if they do that :carling:
04-18-2011, 08:47 PM #41
KilllerPanda
Wanted Dead or Alive
Now I can beat 10-year olds in Super HD :carling:
04-19-2011, 08:39 PM #42
db1424
Haxor!
looooks ****ing sick
05-03-2011, 05:05 PM #43
woow thats pretty awesome Happy
05-03-2011, 10:39 PM #44
cian232
Bounty hunter
AMAZING AMAZING Graphics, best iv ever seen by far
05-03-2011, 11:01 PM #45
Lighting = :O .
05-04-2011, 01:57 AM #46
RealTimeEditz
I defeated!
im really excited about thisNo

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