Post: Unreal Engine 3: The Future of Graphics
03-10-2011, 10:38 PM #1
Jake
One Man Army
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Source: You must login or register to view this content. // By: -Dave- // March 10, 2011


Over the last few years deferred rendering has been massive in the development of gaming, with massive titles such as 'Killzone' and 'Awesome faceead Space' making use of it. Deferred renderes store all the passes without drawing them until the last possible second, or in simple terms; this gives developers the possibility to include maximum detail and lighting in their games. Unfortunately, this hasn't taken off entirely in the gaming scene due to its flaws, such as the lack of anti-aliasing support (software which smooths out the jagged or blurred areas created).

The latest Unreal Engine 3 supports deferred rendering, but developers Epic claim to have solved the issue of anti-aliasing, as they have made the default anti-aliasing software (Multi-Sampling-Anti-Aliasing or MSAA) work with deferred rendering.

Originally posted by another user
Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh.


Bokeh is the aesthetic quality of the blur or in-out-of-focus areas of an image, moving or still. The improvements in the latest Unreal Engine have led to significantly improved depth of field (DOF) effects and sounds, making use of tools previously exclusive to the film industry.

Adaptive Bokeh Depth of Field:

<img src="https://udk.com/elements/img/mar2011_clip_image002.jpg">

Originally posted by another user
High-quality dynamic shadows from many lights on the environment (shadows for point lights and other light sources).[/i]


These are improvements on shadows which are based on dynamic light sources, or objects which are moving. Examples of their improvement on dynamic-shadow based reflections can be seen below.

<img src="https://udk.com/elements/img/mar2011_clip_image005.png">

Another feature announced by developers Epic was Tessellation, which allows them to create more detail in their games while using less system resources.

The Xbox 360's graphics processor supports tessellation, but it has yet to be used.
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04-16-2011, 11:43 AM #29
That actually looks sexy.
04-16-2011, 11:15 PM #30
Daewa
Keeper
Usually I hate UE3. It does look awesome, but it still lacks some life.
04-17-2011, 11:00 AM #31
wow... this looks worthwhile!
04-17-2011, 11:24 AM #32
Ix Benere xI
At least I can fight
I'd love to see what graphics are going to look like in 20-30 years. Somehow, they just keep getting better.
04-17-2011, 01:07 PM #33
Woe
۩۞۩The♣Legend۩۞۩
It looks Really Awesome:carling: i hope ps3 also gets it:dance:
04-17-2011, 04:40 PM #34
Originally posted by Badsemtex View Post
It looks Really Awesome:carling: i hope ps3 also gets it:dance:


Probably PS4, but we never know...
04-17-2011, 09:12 PM #35
thats complety awesome
04-17-2011, 09:51 PM #36
RedHair
Pokemon Trainer
Originally posted by Astro
im thinking the new batman: Arkham city is gonna use this latest upgrade of the UDK


its been in works since first one was done i doubt it will use this i still want to see Bethesda's new game engine
04-17-2011, 11:01 PM #37
Kylee.
Banned
this is proper gaming graphics :y: Cool Man (aka Tustin)

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