Post: Unreal Engine 3: The Future of Graphics
03-10-2011, 10:38 PM #1
Jake
One Man Army
(adsbygoogle = window.adsbygoogle || []).push({}); Unreal Engine 3 - Demonstrating the Future of Graphics
Source: You must login or register to view this content. // By: -Dave- // March 10, 2011


Over the last few years deferred rendering has been massive in the development of gaming, with massive titles such as 'Killzone' and 'Awesome faceead Space' making use of it. Deferred renderes store all the passes without drawing them until the last possible second, or in simple terms; this gives developers the possibility to include maximum detail and lighting in their games. Unfortunately, this hasn't taken off entirely in the gaming scene due to its flaws, such as the lack of anti-aliasing support (software which smooths out the jagged or blurred areas created).

The latest Unreal Engine 3 supports deferred rendering, but developers Epic claim to have solved the issue of anti-aliasing, as they have made the default anti-aliasing software (Multi-Sampling-Anti-Aliasing or MSAA) work with deferred rendering.

Originally posted by another user
Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh.


Bokeh is the aesthetic quality of the blur or in-out-of-focus areas of an image, moving or still. The improvements in the latest Unreal Engine have led to significantly improved depth of field (DOF) effects and sounds, making use of tools previously exclusive to the film industry.

Adaptive Bokeh Depth of Field:

<img src="https://udk.com/elements/img/mar2011_clip_image002.jpg">

Originally posted by another user
High-quality dynamic shadows from many lights on the environment (shadows for point lights and other light sources).[/i]


These are improvements on shadows which are based on dynamic light sources, or objects which are moving. Examples of their improvement on dynamic-shadow based reflections can be seen below.

<img src="https://udk.com/elements/img/mar2011_clip_image005.png">

Another feature announced by developers Epic was Tessellation, which allows them to create more detail in their games while using less system resources.

The Xbox 360's graphics processor supports tessellation, but it has yet to be used.
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04-10-2011, 04:20 PM #20
MysticDragon
Legend of the South....
i remember when people learned how to manipulate the voices in Unreal Tournament for the in game voices. That was so cool and off the chain, I personally had the voice from the movie Major Payne and the Samuel L. Jackson movie voices, lol. You can even make and mod your own character (Alien, Iceman, The Punisher, so on and so on). This is really a great thing to see to come from such a long way Smile
04-10-2011, 04:31 PM #21
OH my god! Can't wait for this! :p
04-10-2011, 05:09 PM #22
KimKardashian
Who's outsider?
thanks man just what i was looking for!
04-10-2011, 07:02 PM #23
FoxkaZ
Retired Super
Originally posted by Dave
Unreal Engine 3 - Demonstrating the Future of Graphics
Source: You must login or register to view this content. // By: -Dave- // March 10, 2011


Over the last few years deferred rendering has been massive in the development of gaming, with massive titles such as 'Killzone' and 'Awesome faceead Space' making use of it. Deferred renderes store all the passes without drawing them until the last possible second, or in simple terms; this gives developers the possibility to include maximum detail and lighting in their games. Unfortunately, this hasn't taken off entirely in the gaming scene due to its flaws, such as the lack of anti-aliasing support (software which smooths out the jagged or blurred areas created).


The latest Unreal Engine 3 supports deferred rendering, but developers Epic claim to have solved the issue of anti-aliasing, as they have made the default anti-aliasing software (Multi-Sampling-Anti-Aliasing or MSAA) work with deferred rendering.



Bokeh is the aesthetic quality of the blur or in-out-of-focus areas of an image, moving or still. The improvements in the latest Unreal Engine have led to significantly improved depth of field (DOF) effects and sounds, making use of tools previously exclusive to the film industry.

Adaptive Bokeh Depth of Field:

<img src="https://udk.com/elements/img/mar2011_clip_image002.jpg">



These are improvements on shadows which are based on dynamic light sources, or objects which are moving. Examples of their improvement on dynamic-shadow based reflections can be seen below.

<img src="https://udk.com/elements/img/mar2011_clip_image005.png">

Another feature announced by developers Epic was Tessellation, which allows them to create more detail in their games while using less system resources.

The Xbox 360's graphics processor supports tessellation, but it has yet to be used.


Looks sick! Here is a vid i saw about it, keep getting better and better =D

The following user thanked FoxkaZ for this useful post:

mat99008
04-10-2011, 07:48 PM #24
AgentBearJew
そしてそれで剣は再び落ちます
Unreal engine has amazing graphics already. Homefront, Blacklight, And II think BFBC2 all use it.
04-11-2011, 02:39 PM #25
killa skillz
Do a barrel roll!
I wish i could get my hands on it
04-11-2011, 06:36 PM #26
The unreal engine 3 is looking really good. Can't wait to see it in some new actual game titles.
04-11-2011, 08:58 PM #27
Wow that would be some epic graphics.
04-14-2011, 08:30 AM #28
bizarro
Bounty hunter
always thought most unreal engine 3 games where ugly
nice to see games with ue3 getting anti aliasing

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