Post: Unreal Engine 3: The Future of Graphics
03-10-2011, 10:38 PM #1
Jake
One Man Army
(adsbygoogle = window.adsbygoogle || []).push({}); Unreal Engine 3 - Demonstrating the Future of Graphics
Source: You must login or register to view this content. // By: -Dave- // March 10, 2011


Over the last few years deferred rendering has been massive in the development of gaming, with massive titles such as 'Killzone' and 'Awesome faceead Space' making use of it. Deferred renderes store all the passes without drawing them until the last possible second, or in simple terms; this gives developers the possibility to include maximum detail and lighting in their games. Unfortunately, this hasn't taken off entirely in the gaming scene due to its flaws, such as the lack of anti-aliasing support (software which smooths out the jagged or blurred areas created).

The latest Unreal Engine 3 supports deferred rendering, but developers Epic claim to have solved the issue of anti-aliasing, as they have made the default anti-aliasing software (Multi-Sampling-Anti-Aliasing or MSAA) work with deferred rendering.

Originally posted by another user
Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh.


Bokeh is the aesthetic quality of the blur or in-out-of-focus areas of an image, moving or still. The improvements in the latest Unreal Engine have led to significantly improved depth of field (DOF) effects and sounds, making use of tools previously exclusive to the film industry.

Adaptive Bokeh Depth of Field:

<img src="https://udk.com/elements/img/mar2011_clip_image002.jpg">

Originally posted by another user
High-quality dynamic shadows from many lights on the environment (shadows for point lights and other light sources).[/i]


These are improvements on shadows which are based on dynamic light sources, or objects which are moving. Examples of their improvement on dynamic-shadow based reflections can be seen below.

<img src="https://udk.com/elements/img/mar2011_clip_image005.png">

Another feature announced by developers Epic was Tessellation, which allows them to create more detail in their games while using less system resources.

The Xbox 360's graphics processor supports tessellation, but it has yet to be used.
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03-10-2011, 10:54 PM #2
SAMCRO
Hurah!
oooo pretty lights XD

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conʀad
03-11-2011, 04:34 AM #3
WaZoO
† Nipples+GFX= LIFE †
Oh my damn, that's a video game? Looked like a movie.
Now all they gotta do is do this with pokemon and get some poke-sex going :carling:

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Mr Grumpy
03-11-2011, 05:10 AM #4
Pichu
RIP PICHU.
Dude epic, imagine if this was used on games like Call of Duty or something, maybe then they would actually be good.
03-11-2011, 11:14 AM #5
man this is wat you call real gaming graphics doesnt even come close to that bs graphic on black ops!!
03-11-2011, 04:48 PM #6
viralhysteria
74261700027
Unreal has always been making good graphic engines, I can't wait until game developers start implementing it into their games Happy

Hopefully, it won't be wasted on Call of Duty, lol.

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Tha_Cartel
03-11-2011, 05:09 PM #7
ciunas
Insert User Title Here
Looks Nice.
03-11-2011, 05:10 PM #8
Astro Zombie
professional lurker
Originally posted by deRez View Post
Unreal has always been making good graphic engines, I can't wait until game developers start implementing it into their games Happy

Hopefully, it won't be wasted on Call of Duty, lol.


im thinking the new batman: Arkham city is gonna use this latest upgrade of the UDK
03-11-2011, 05:11 PM #9
viralhysteria
74261700027
Originally posted by Astro
im thinking the new batman: Arkham city is gonna use this latest upgrade of the UDK


I hope so, I can't wait for that game
03-16-2011, 02:37 AM #10
Silver_Snake7
Do a barrel roll!
Originally posted by Astro
im thinking the new batman: Arkham city is gonna use this latest upgrade of the UDK


Awesome. I know I'm late to the game but I'm playing Arkham Asylum right now and I'm already excited for Arkham City :biggrin:

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