Post: Real Time Game Memory Modding
01-02-2013, 11:16 PM #1
D3cH
Zombie Cakes Maker
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First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!

Ok, so now I'll explain how to edit memory of PS3 games in real time.

Tools needed :

  • A PS3 with a DEX firmware
  • ProDG Target Manager and ProDG Debugger (they got leaked just google it)
  • make_fself.exe
  • The ELF file of the game you want to mod


/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\

Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.

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Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.

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Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.

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In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).

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Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.

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Here is a screen of how it looks like :

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Example of real time modding :



Enjoy your memory editing !! Smile
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01-04-2013, 05:46 PM #128
gianluca33
Little One
Originally posted by launcher2222 View Post
can you pm me and teach me the hole fself thing? because i got stuck on that part

me also have this problem
01-04-2013, 06:01 PM #129
D3cH
Zombie Cakes Maker
Originally posted by gianluca33 View Post
me also have this problem


Originally posted by launcher2222 View Post
can you pm me and teach me the hole fself thing? because i got stuck on that part


This is simple, just do this :

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And it will create your EBOOT. Smile

EDIT : Added the pic in the tutorial.

The following user thanked D3cH for this useful post:

II Dave II
01-04-2013, 06:03 PM #130
Originally posted by D3cH View Post
This is simple, just do this :

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And it will create your EBOOT. Smile


thanks please could you upload you're make_fself.exe because i cant find it anywhere Happy
01-04-2013, 06:08 PM #131
gianluca33
Little One
Originally posted by D3cH View Post
This is simple, just do this :

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And it will create your EBOOT. Smile

EDIT : Added the pic in the tutorial.


thanks, but the "yourfile.elf" is a eboot decrypted of the game i want modding??
01-04-2013, 06:22 PM #132
D3cH
Zombie Cakes Maker
Originally posted by gianluca33 View Post
thanks, but the "yourfile.elf" is a eboot decrypted of the game i want modding??


Yes, but a game can have more than one executable like cod series, you have to choose the right one then make your EBOOT.

Originally posted by launcher2222 View Post
thanks please could you upload you're make_fself.exe because i cant find it anywhere Happy


I think you can find it in BruteForce/SCETool Decrypter archive.

The following user thanked D3cH for this useful post:

II Dave II
01-04-2013, 07:36 PM #133
Originally posted by D3cH View Post
Yes, but a game can have more than one executable like cod series, you have to choose the right one then make your EBOOT.



I think you can find it in BruteForce/SCETool Decrypter archive.


also i have connected to my ps3 in prodg target manger then i open debugger and it has connected but it doesn't show any processes.

---------- Post added at 07:36 PM ---------- Previous post was at 06:51 PM ----------

Originally posted by D3cH View Post
Hello everyone!

First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!

Ok, so now I'll explain how to edit memory of PS3 games in real time.

Tools needed :

  • A PS3 with a DEX firmware
  • ProDG Target Manager and ProDG Debugger (they got leaked just google it)
  • make_fself.exe
  • The ELF file of the game you want to mod


/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\

Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.

You must login or register to view this content.

You must login or register to view this content.

Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.

You must login or register to view this content.

Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.

You must login or register to view this content.

In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).

You must login or register to view this content.

You must login or register to view this content.

Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.

You must login or register to view this content.

Here is a screen of how it looks like :

You must login or register to view this content.

Example of real time modding :



Enjoy your memory editing !! Smile


will this work on rebug rex 4.21.1 (dex)
01-04-2013, 07:42 PM #134
VX_AG3NT
Pokemon Trainer
I got everything working, but I'm not sure about the fself part. Do I take the EBOOT.BIN from the game, unself it, then use make_fself to create a new EBOOT.BIN from the ELF. And if so where do I put that new EBOOT.BIN. When I tried putting the new EBOOT.BIN into USRDIR the game wouldn't start.. it gave me an error code. Any help about where to place the fself, and how to do this part exactly would be really appreciated. Thanks.
01-04-2013, 08:02 PM #135
D3cH
Zombie Cakes Maker
Originally posted by sh1nag View Post
I got everything working, but I'm not sure about the fself part. Do I take the EBOOT.BIN from the game, unself it, then use make_fself to create a new EBOOT.BIN from the ELF. And if so where do I put that new EBOOT.BIN. When I tried putting the new EBOOT.BIN into USRDIR the game wouldn't start.. it gave me an error code. Any help about where to place the fself, and how to do this part exactly would be really appreciated. Thanks.


Which error? And what's your FW version?

Originally posted by launcher2222 View Post
also i have connected to my ps3 in prodg target manger then i open debugger and it has connected but it doesn't show any processes.

---------- Post added at 07:36 PM ---------- Previous post was at 06:51 PM ----------



will this work on rebug rex 4.21.1 (dex)


Try to press refresh button, this is the last one in the processes window, and yes it works on 4.21.1 REX converted to DEX.
01-04-2013, 08:25 PM #136
MiNDTH3G4P
Do a barrel roll!
OMG it's like the old Real Time Halo on jtaggs, except on ps3 we can go online with mods, that's just awesome mate.

Best new year release ever, cheers

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