First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!
Ok, so now I'll explain how to edit memory of PS3 games in real time.
Tools needed :
A PS3 with a DEX firmware
ProDG Target Manager and ProDG Debugger (they got leaked just google it)
make_fself.exe
The ELF file of the game you want to mod
/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\
Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.
Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.
Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.
In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).
Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.
I'm using rebug 4.21 REX. And when I try to boot the game it just gives me a 80xxxxx error. I can get the exact one if that would help. I got everything connected fine as far as TM and debugger communicating with the PS3.. I just need to figure out this make_fself part to get things running. I'm trying to run PS Home btw..
Let me explain what I'm doing real quick.. I'm taking the EBOOT.BIN from the USRDIR directory, unself it with TAER. Then I do the command make_fself eboot.elf eboot.bin. I then place the new eboot.bin back into the USRDIR directory. Is that right? Thanks for your help..
It's basically this part below I'm not understanding well.. so any more details would greatly help:
Now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.
Once you have your file file just put it in your PS3 in the right game folder. What's the right game folder exactly? I hope I'm making some sense as to what my problem is..
I'm using rebug 4.21 REX. And when I try to boot the game it just gives me a 80xxxxx error. I can get the exact one if that would help. I got everything connected fine as far as TM and debugger communicating with the PS3.. I just need to figure out this make_fself part to get things running. I'm trying to run PS Home btw..
Let me explain what I'm doing real quick.. I'm taking the EBOOT.BIN from the USRDIR directory, unself it with TAER. Then I do the command make_fself eboot.elf eboot.bin. I then place the new eboot.bin back into the USRDIR directory. Is that right? Thanks for your help..
It's basically this part below I'm not understanding well.. so any more details would greatly help:
Now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.
Once you have your file file just put it in your PS3 in the right game folder. What's the right game folder exactly? I hope I'm making some sense as to what my problem is..
Have you switched to DEX? Or are you using a clean ELF?
Originally posted by SC58
when I open ps3dugger after I get everything else working right the process thing does not show up
Try to click on the refresh icon, you must start the game btw.
ok I just did that and the 2 red circle are not coming up,i think it would be great it you or someone made a video step by step on how 2 get everything set up not showing how to mod game but u get what I mean,it would help alot
The processes won't show up for me? Ive refreshed several times. Is it because Im not putting the EBOOT.ELF in the correct place? Where should I put it?
BTW if anybody want the make_fself program here it is You must login or register to view this content. (You can put this link in your thread if you would like D3CH.